September 2, 2018

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 16 pomodoros

(This week) Pomodoros I-XVI

  • Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +5%)

This week we added code to the Lifepath that prevents the player picking too few/too many optional skills during the process.  We also did a lot of work on organising the skill tables, and identified the remaining art assets needed.

I was a bit unproductive this week because of my little break, but I feel recharged and ready to hit the game hard next week!  I'm hoping to get the SURPS release out by September 16th.

Link to current task list