Thursday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-II
Implementing Lifepath & S.U.R.P.S. into the main game code. (Code RPG System into the Game +2%)
I wasn't able to do much work on the game today because I needed to prep for some meetings I have at my real job tomorrow. Today I wrote the code for the "In this year..." flavour text that appears at the top of each page in the Lifepath.
I originally wasn't sure about keeping these, but Beta feedback on this feature was positive. My hope is that the world events help orientate players to the back-in-time vibe of the Lifepath, and give them an insight into their agent's early life.
Tomorrow I'm in meetings all morning, but will do my best to get back to game dev in the afternoon.
Comments (3)
Thanks for the feedback Iain & hornguy, your comments helped me understand why these are valuable. :-)
I really like the "In this year" just because it helps to set the context. Just a little bit. Helps you feel like the character really is you growing up.
I think the other thing about the 'In this year......' segments is that they can provide an environmental cause or factor for a change in a characters behavior. I don't know and have not done any research into the matter but it would not surprise me in the least if the US Armed forces and intelligence agencies have not seen a significant increase in recruitment from families either directly effected or indirectly effected by the events of 9/11 for instance.
