Monday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
Implementing Lifepath into the main game code.
We've started implementing the Lifepath and S.U.R.P.S. ruleset into the main game code. One incidental benefit is that we've implemented Hyneman's new improved drop-down menus into the character creator, meaning that you no longer have to click "update" after picking a different option; the avatar updates automatically.*
In sad news, I feel that we have reached peak tomato image sexiness today and yesterday; things can only go downhill from this chick. I am tempted to scrap Female Agent and write a whole new game based purely on what I imagine happened at this photoshoot.
Link to current task list (now updated, thanks Breadloaf!)
* this improvement was so important that we implemented it twice! Hyneman spent a few hours on it, then so did I, instead of communicating with him like a normal person. One of the reasons that Female Agent takes more time than necessary between updates is because I am a fucking idiot who likes doing things twice
Comments (4)
Ok you did it, I'm starting to grow a pomodoro fetish
ugh, these pics are gross.
I suggest instead that you write a side quest wherein Kate is hired as a model for some strangely tomato-focused fetish photography.
Woe not. There's a wealth of men posing with tomatoes. <a href="https://thumbs.dreamstime.com/z/male-bodybuilder-chef-cuts-tomato-white-background-50219647.jpg" rel="nofollow noopener" target="_blank">https://thumbs.dreamstime.com/z/male-bodybuilder-chef-cuts-tomato-white-background-50219647.jpg</a>
