July 25, 2018

Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

  • Designed and built prototype of detailed character generation system.  Identified artwork requirements and sent briefing to Victoria. (Design RPG System +5%).

I had hoped to get the character generation system done today, but now we've started work on it, it's turning out to be a bit more complex – and a bit more awesome – than originally envisaged.  If we can put together a sneak preview of it, without slowing down the main release too much, we'll do so.

Link to current task list