July 25, 2018
Wednesday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-VIII
Designed and built prototype of detailed character generation system. Identified artwork requirements and sent briefing to Victoria. (Design RPG System +5%).
I had hoped to get the character generation system done today, but now we've started work on it, it's turning out to be a bit more complex – and a bit more awesome – than originally envisaged. If we can put together a sneak preview of it, without slowing down the main release too much, we'll do so.
