July 1, 2018

Weekly pomodoro report & release update

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros
Achieved: 39 pomodoros

Pomodoros I-XI (today)

  • Writing and testing safe house debriefings.  (Debriefings complete)

I was really hoping to get the next release out today, but I'm out of time.  :-(  I have meetings for my real job all day tomorrow, but I guarantee a release later in the week.

Afterwards, we'll move to the "smaller, more frequent releases" model and hopefully that will be a big improvement in the way this thing gets done.

Link to current task list

Comments (7)

I
Invidia · July 2, 2018

I remember this game back at its first release. I hope this next release stirs a bit more interest, the potential of this game is pretty up there.

C
Crushstation · July 3, 2018

Thanks Vexx! Fingers crossed!

T
Tegan · July 1, 2018

I've waited this long with great anticipation. I am sure I can survive another week. Looking forward to it.

C
Crushstation · July 3, 2018

I sure hope you guys like it.

B
Breadloaf · July 1, 2018

Have you tried using the MoSCoW method (meaning "Must have, Should have, Could have, and Won't have")? I think that it's a great way to prioritize tasks.

C
Crushstation · July 1, 2018

I haven’t, but that sounds cool. I’ll look into it, thanks 🍞

N
Noctrune · July 1, 2018

Good luck on that meeting and don’t sweat if the release is coming a week later is ok, real job hast to have priorities