Monday pomodoro report
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-II
Drew artwork needed to complete a minor random encounter in Corinthian nightclub. (General improvements +16%)
Pomodoros III-IV
Rewrote the safe house mirror strip scene – the first nude scene in the game – to be sexier. Cleaned up some messy code in this section. (Safehouse +33%)
Pomodoro V
Coded a new passage needed by the new dancing system . (Nightclub improvements +8%)
Pomodoro VI
Fixed a bug that caused agents with multiple Kinks to not get a snippet after refusing hypnosis. (General improvements +16%)
I had a really good, productive day. I'm looking forward to the new model of faster, smaller releases: I think building each new feature in sequence is going to allow us to make a better job of each one.
