Dev diary: planned mechanics
We’re planning to introduce a set of new gameplay mechanics in Bangkok. Here's a quick update.
Money
The agent needs money to live, to do certain activities, and to buy stuff. She will earn money from working, mainly as a prostitute at the Hard Cock Cafe.
Stress
The agent becomes stressed by negative events (for example, working as a prostitute). She can reduce stress through pleasant activities and positive events.
High stress affects your gameplay choices (an agent who doesn’t Like Rough Sex can put up with being spanked and fucked hard if her stress is low; if it's high, she might have an emotional outburst).
Prolonged high stress can cause your agent to crack under the pressure of the assignment, causing the mission to be aborted.
Skills and experience
We’re planning to make more use of skills and skill rolls in Bangkok. Agents will be able to level up in the skills they use the most – perhaps during this mission, your agent will become a Muay Thai expert, or an ace computer hacker! Also, she's going to become really good at dancing naked on a stage and having sex with strangers.
Suspicion
Bangkok’s red light districts are infested with organised crime, and your agent’s life is at risk should the gangs suspect there’s more to her than she claims. Suspicion is a hidden meter that you’ll want to avoid raising.
High suspicion can lead to your agent being murdered if she doesn’t abort the mission in time.
These mechanics interrelate with each other: for example, you can draw on agency funds should you need money, but doing so can raise suspicion (because spies living beyond their means can draw attention). If suspicion is high you might attract surveillance, which you can detect if your tradecraft skills are good enough – and realising you’re under surveillance will increase your stress.
Comments (10)
Liked many suggestions above. Overall sounds great. Looking forward to it.
Nice! With more stats/skills, I feel like having some sort of background psych evaluation when you get to JTF-Neptune would be an easy way to add a ton of customization for players: more flexible or athletic if Kate played sports or did gymnastics in high school, maybe she took some self defense courses in college, provide a detailed sexual history, things like that.
I agree. In my opinion, these types of things are sorely missing from the character creation page. Right now you choose what degree you graduated university with but that doesn't really affect the game in a meaningful way. A player needs to be able to choose more character statistics at the start than just a single fetish right now. As you say, what skills they are proficient in, sexual history, etc.
Just throwing this out there, but a cheat option that let's paying patrons control these things, you know upping money and stats or removing stress and suspicion, would be cool. You know, for building super-agents, or just goofing around.
I wonder if suspicion could be lowered by doing things that seem out of character for an agent. Like more outrageous sex acts or getting a slutty tattoo/piercing.
Or taking drugs? Drugs could be a way to reduce stress as well.
It does sound very interesting. I guess everything isn't set in stone yet, but my suggestion regarding high stress would be that it doesn't abort the mission. At least not immediately. I would use the fuck-ups caused by the high stress towards how the game ends. Doesn't matter much though, this sounds very promising!
I'd also like to see high stress making it hard/impossible to turn down a drink/drugs.
This sounds very promising. Can't wait to see all this stuff in action. Keep up the good work
All pretty interesting, and I can understand the need to introduce new mechanics. I also hope they will result in added value for the content part. Can't wait to try the next versions ;)
