1.3 update: RPG skills added
(Current dev soundtrack: Take My Bones Away by Baroness)
1.3 will feature the addition of RPG skills for your character and NPCs. Skills will be used by the Sex Engine (an agent with high bedroom skills will be able to satisfy clients more quickly) and in other scenes.
Comments (4)
Nice. I would like to see more agent skills like: smal-/sweet talk, diplomacy, programming, Thai(different accents), memory power, awareness, overview, engineering, pickpocketing, flying, sailing etc.; a few sub skills like: disarming, flattering, knockout, smal-/ havy firearms etc. and a few personal traits like: endurance ( phisical and psychological), speed, dextery,strenght, general knowlage. It would be greate to improve the skills and traits in scotland (while advanced education) by creating your own time table.
Thanks, Wizzard! Right now the skills are in broad categories, but as the game develops more content it might be good to break them into sub-skills. Personal attributes like strength and dexterity will make it into a future version, as will improving skills in Scotland and elsewhere. :-)
Hey Crushstation, what about new content? It seams to me that you setup everything else than new content. What is our patrons benefit when you build sex engines, RPG skills, a game clock, documentation? How about being so transparent and start a poll whether to build engines or create scotland content or bangkok engine?
Hey Stephan! That's coming too, but I need to build engines first so the content can use them. As a small example: some planned Scotland content will be affected by how well your agent can dance. So I needed to build the skills in first, so the game will be able to make Dance rolls at the right point during the narrative.
