Current task: documenting the Sex Engine
Right now the Sex Engine is quite basic, but I want to improve it in every release of Female Agent, so that all the sex scenes in the game get better and more interactive with each new version you play.
My next task is to clearly document all the existing options and variables. (The code itself is quite arcane.) This will make it simpler to add to in future.
Comments (3)
Update: done!
Hey there :) I popped on over and decided to become a patron to help you out. Just a question, are you looking into the possibility of adding ambient sounds or music to the game? That would help immensely with some of the scenes.
Yay, Lady Death! We need all the female supporters we can get, in order to avoid this place becoming a total brodeo. Welcome! Music has been requested a few times now, so a soundtrack is officially on my radar. (I've actually started writing a Female Agent theme tune, which so far sounds a bit like 24 crossed with the Geoscape theme from XCOM.) Ambient sounds hadn't even occurred to me, but it's a really good idea – we could fade in, say, 30 seconds of airport concourse ambience for an airport scene, or a few seconds of helicopter cabin ambience when the heroine is coming in to land at RAF Kinloss. I'm creating a "planned features" list in the game's new project management software, so I'll add these to the list, and they'll make it into a future version.
