💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
June 22, 2026

EarthToMC V2.1 Beta 2 is out now: Underilla caves & ores, WP .world files merging, new rivers processing system, support up to MC 26.2

Hey there, I've just published a new Beta update with a lot of new features and bugfixes!

Main new features are:

  • Fully automated Underilla caves & ores stage, as an additional step after exporting the world (BIG thanks to @hydrolien for maintaining Underilla!)

  • Possibility of merging multiple .world tiles file into a single, big .world file for manual editing

  • Rivers and lakes fully based on OpenStreetMap, with a faster processing method and filtered small water bodies for low resolution maps

  • Possibility of choosing only certain rivers to be included in the maps, basing on 3 length classes (> 400km, 400/100km, < 100km), with a specific option to enlarge only major rivers

  • All the bugs with the worldpainter river layer of the latest E2MC version (v2.0.1) have been fixed

  • Support for Minecraft Java 26.1, 26.1.1, 26.1.2 and 26.2

Read more about Beta access here: https://www.patreon.com/AtmosphericBeatsMC/posts/small-update-for-160076120

EarthToMC v2.1 stable release is planned for this week!


Full v2.1-beta2 Changelog

  • Support for Minecraft Java 26.1, 26.1.1, 26.1.2 and 26.2

  • [EXPERIMENTAL NEW FEATURE] New "Vanilla caves & ores (Underilla)" underground type for Minecraft 1.21.5 or later: after the world is generated, vanilla underground is merged beneath the surface using the Underilla plugin on a temporary local Paper server

  • [NEW FEATURE] Added a "Merge multiple .world tiles into a big WorldPainter project" option that will merge the WP .world tiles into one big tile before manually editing the maps. This feature is experimental and increases the risk of out of RAM issues

  • Rivers and lakes on maps with a scale greater than 30m now OpenStreetMap data, with more realistic river widths compared to the less precise Natural Earth data

  • Rivers are now classified by their real length into three categories: major (> 400km), regional (100 to 400km) and minor (< 100km). It's now possible choosing which categories to include in the map

  • Added a "Make important rivers (length > 400km) even wider" option in Advanced Mode, to be used alongside the existing "Make rivers wider" option

  • Tiny isolated ponds (smaller than 4 km²) are now excluded from low resolution maps (> 30m) in order to avoid "random puddles of water"

  • Fixed OpenStreetMap tiles occasionally showing "403 Access blocked" in the map viewer due to missing HTTP Referer header

  • Fixed a bug where the "Cut bathymetry below y=-64" option could leave voids in the deepest sea floor areas; the sea floor is now clamped one block above bedrock (y=-63)

  • The standard 100k x 100k map size safety limit has been extended to 200k x 200k

  • Steep desert slopes now use a sandstone terrain instead of plain sand: sandstone is applied where the slope is greater than 15 degrees within the Desert biome

  • Replaced coarse dirt terrain with dirt path terrain for a more natural looking transition between deserts and grassy areas

  • Fixed a bug causing river biomes to be applied in certain areas where rivers are not there

  • Better classification of arid regions (biomes and terrain type) in certain Middle East areas

  • It's now possible to manually select "Wayland" or "XCB" as graphic backend in "Preferences" in case of issues with graphics / multi-monitor setups

  • Fixed a bug where the final compression to .7z could fail silently (e.g. due to I/O errors / full disk) causing no world to be saved at all

  • Fixed a bug where the "Remove lava lakes" option and custom trees vanilla tree removal had no effect on many biomes such as Jungle, Savanna and others due to a datapack issue

  • Fixed an out of memory error that could occur while generating the merged WP preview on very large maps; the merged preview is now skipped for maps larger than 32768x32768