Combat Pilot - Alpha Update #8 - Released for all Ace Tier Patreon Subscribers!
Dear Pilots,
We are very happy to announce that we have released Alpha Update #8 (0.514.3) for our Patreon Ace Tier subscribers. Just update your Steam install to apply.
Changes and Additions
1. Save Camera Position action no longer saves the camera rotation, only head position and FOV.
2. Camera movement and rotation digital actions now repeat when held.
3. Cockpit light in the A6M2 and new action to toggle it created.
4. A6M2 landing gear now retracts asymmetrically.
5. Initial jump when planes spawn on the carriers removed.
6. Fade In from black added when entering the cockpit.
Exit/Pause Menu Improvements
7. Exit/Pause Menu modified and centered.
8. ESC key now closes the Exit/Pause menu.
9. Blurred background.
10. Buttons centered.
11. Combat Pilot logo added.
12. Buttons design modified.
F4F-4 Instruments
13. Altimeter instrument animation added.
14. Directional Gyro instrument animation added.
15. G-Meter instrument animation added.
16. Cylinder head temperature instrument animation added.
17. Air temperature instrument animation added.
18. Engine gauge animation added.
19. Fuel gauge animation added.
20. Clock animation added.
21. Compass animation added.
22. Artificial horizon animation added.
Bug Fixes
23. Wind system bugs solved, proper take-off behavior restored.
24. Arresting cables math and physics improved (Now they shouldn’t be able to be dragged to the infinite).
25. Camera reset (NumPad 5) now resets rotation angle too.
26. Camera movements using keys smoothed.
Engine Model Upgrades
27. Fixed oil pressure behavior during engine starts to prevent incorrect lubrication damage caused by transient low pressure.
28. Updated maximum cylinder head temperature from a single static limit to an RPM dependent threshold, allowing higher limits during take-off and sustained high-RPM operation.
29. Improved thermal model inertia and target temperatures to better align with documented operating conditions for the A6M2 Zero and F4F-4 Wildcat.
30. Re-balanced knocking damage probability to prevent scenarios where cylinder head temperatures exceed safe limits without mechanical consequences.
Flight-model Changes
F4F-4
31. Landing gear physics reviewed.
32. Integrated new propeller model.
33. Reduced propeller p-factor.
A6M
34. Integrated new propeller model.
Electrical Model Additions
35. Implemented the initial electrical system configuration, including radio, gunsight, cockpit lighting, navigation lights, landing lights, and starter.
36. Linked electrical properties and power consumption individually to each aircraft.
37. Added battery discharge logic when the engine is not supplying electrical power. Active systems will drain the battery until defined state-of-charge thresholds are reached, at which point systems will shut down based on their power requirements.
38. Enabled battery recharging when the engine is running and supplying electrical power.
39. Added support for additional systems not yet implemented in-game. These systems are already accounted for in the electrical model and will be connected once their implementation is completed.
Enjoy!
The Combat Pilot Team
Comments (2)
Might be an insane ask right now, but how soon is VR implementation planned? Id love to get involved early but I dont have monitor on my Sim rig any more
VR is already implemented, but it needs quite a bit of optimization.
