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November 22, 2025

Combat Pilot - Alpha Update #6 - Released for all Ace Tier Patreon Subscribers!

Dear Pilots,

We are very happy to announce that we have released Alpha Update #6 (0.512.2) for our Patreon Ace Tier subscribers. Just update your Steam install to apply. 

Changes and Additions

1. Minor tweaks to the external camera default bindings and behavior.
2. Changed the "new control binding” modals so they open already in detection mode.
3. Implemented the “Save As” modal and logic on the Controller Assignments screen.
4. Changed the Controller Assignments screen so that the same key can be assigned to multiple actions.
5. F4F Manual Propeller RPM controls integrated, now we have Toggle Propeller Mode, Propeller Pitch Increase and Propeller Pitch Decrease actions working as intended. We have also included Toggle Propeller Safety Switch, but it is not triggered by anything yet.
6. Aligned the plane with ground when spawning so it doesn't do the initial fall.
7. Wheels are now animated separately, and we have included steering animation.
8. F4F Air Speed Indicator and Slip Indicator instruments are now animated (Simplified version).

Spawn Settings improvements:

9. If the aircraft spawns in the air, it will now have the landing gear up.
10. If the aircraft spawns on the ground or a ship, it will have Chocks In (Virtual Instrument added for Chocks too).
11. If the aircraft has Auto-level activated, the user can get out of it by moving the stick 20%.

Bug Fixes

12. Music no longer plays when changes to options are applied.
13. Wing fold can no longer be triggered if flaps are down.
14. When the user did this combination: Exit -> No -> Restart -> Yes, the game was going back to the main menu instead of restarting. Now fixed.
15. Cables no longer jitter.
16. Cables now going back to their original position after releasing them.
17. Fixed the VR UI freezing while in game.
18. Save As function now saves profile data correctly.

Flight-Model Changes

NOTE: In this update we have addressed a couple of bugs pertaining to the air-spawn and stall characteristics. There was a mathematical anomaly causing some forces to shift directions under certain situations. 

We have added propeller pitch manual controls for the F4F. The propeller pitch mode needs to be toggled to manual, at which point the governor will no longer try to maintain a given RPM, and you will be able to change the pitch of the propeller manually with the electric motor, pressing and holding the switches "Propeller Pitch Increase" and "Propeller Pitch Decrease".

The planes have been aligned with the ground surface so they don't "jump" abruptly on spawn. There are some fine-tuning needed for carrier spawns, as the plane jerks momentarily under the inertia of the moving carrier. We will address that in the next update.

The F4F flight model has received some improvements to the suspension system (stiffness, etc).

Enjoy!

The Combat Pilot Team

Comments (1)

/
/M0ther_bra1ned/ · November 22, 2025

These are some big chunky bug fixes.