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September 18, 2026

Anduo Report September 18th, 2026

Reporting for lewduty! This week, Zoey has an encounter with a mecha

Here's what we're working on!

LenChi:

Remember the LeonaxZoey CG we showed in the last report? It's now finished:

Last-minute change: Leona's booba is now squishing with Zoey's:

She also made some new expressions. Some were requested; others she just felt like they could be useful:

Aaaand new cutout (I wonder where this will be used? ;3):

And a new CG for the "Not incest" quest that Bear mentioned in the last report:

Here's an update:

Before we continue, LenChi needed to make the Smutgram's logo, so she decided to go with something simple:

And here it is, the CG with the logo:

Then she had the idea of having the CG be shown like this:

Aaaand a new CG with Sarah and Zoey:

On top of all the juicy artwork, Lenchi also worked on a first version of the level layout for the Upper Red Light District! We'll only post a teaser for now, but will follow up with a more detailed explanation soon!

JustNox:

Nox made a new concept for a sci-fi sledgehammer and an ultra lube. The assets will be done later:

There was a bit of feedback on the flames coming out of the hammer, so he took it out. This is what it looks like now:

He's also in the process of finishing up the elevator assets:

And now he started work on the assets for the boiler, sledgehammer and ultra lube:

Then he finished the assets and showed us a screenshot of what the boiler looks like when assembled:

Here are the finished assets:

Then he started working on some shelf concepts:

Remember we said Nox needed to work on the elevator's asset? This is the preview and what it looks like when assembled:

And the finished assets:

Ohm_Ena:

Ohm started rigging the EnforcerxZoey CG. These are some of the previews:

Bear asked if the rolled-up dick showing when it's out is intentional:

Then he asked that Ohm add a post cum idle animation for Zoey, a cum animation for the robot dick, like a pulsating effect, and a post cum.

Ohm and LenChi said it was intentional, but Ohm still made a small fix: on some animations, the dick "roll" didn't go backward to make it look like it was rolled out, so he fixed that. He also added other animations and tweaks:

Bear then asked that the pulsating animation be made stronger, and that's what Ohm did:

Desva:

Desva added some occlusion to the walls and the ground. Here's what it looked like before:

And here's the after:

One of the areas from the tunnels that had nothing in the walls is finally taking shape:

Aaaand the moving fan:

In the last report, we mentioned that he added some body accessories to the game, but never showed what they were or what they looked like, so here's what they look like:

He also fixed some layering issues with Lio's flat:

And he also updated the journal visuals:

Then he added the side entrances for the conveyor belt and the indicator changes when using the console:

And the front one:

Desva added an animated ad. This ad will overlay Zoey when she goes to the rooftop, where she has that "work wife" flashback:

He started animating it:

And with characters moving:

Here's another version that LenChi really liked since it gets bigger (( ͡° ͜ʖ ͡°)) to lead your eyes right to it:

She then asked that the "Corrupt Technologies" have some kind of movement as well, like a pump animation here and there. He did it and this is what it looks like:

And the whole ad with everything:

Then he and Vils discussed how to zoom in on Zoey behind the ad. This is one of the tries he had for it, but Vils felt it was too jarring, so he'll try something else (please keep in mind that Zoey is not showing up because she's layered incorrectly):

Then he added a new conveyor belt entrance:

And then he made a small test to show how the old tunnels could look with a small touch-up to the ground. This is the before:

The after:

And the ground color adjustments:

Aine Lovia:

Remember the outfits LenChi designed? Aine completed the top of one of them:

And a little update on the fishnets, with a brush LenChi shared with Aine:

Rokean:

In Nox's section, we showed the completed boiler. This is where it will be going. Rokean also showed where a tool board/rack will be going:

He also fixed the wall heights. And now you will also be able to peek into the bathroom, bedroom, and laundry room:

He started dressing up the level as well:

He also tested a few different ways of making black overlays for the basement:

This is what it looks like when walking through the overlay:

Then he grabbed the fridge asset and another shelf we already had:

And made these so he can use them in the basement:

Basement rooms being dressed:

Juno:

Some assets were missing from the tunnels, including the forklift. These are the concepts for them:

Then he said he'd change the fork bit to be able to rise along the... shaft. This is what he showed:

Then LenChi asked to simplify the frame, since it's a small asset. This is the overpaint she did to show what she meant:

And this is what he was just doing:

Then LenChi asked that the inside be vaguely shown, so it's easier to understand where the person would be sitting:

And this is the progress Juno made:

Then he made some more changes to the fork part. Duplicating the fork part read badly on the other side, so he decided to simplify it and change its colors:

Then he worked on the tool board/rack that Rokean needed since it was a higher priority:

And here they are very close to being done:

And the end result:

And the forklift is almost done:

Desva asked that the fork part that lifts be cut as well, so Zoey could walk over them without clipping (the red line on the fork areas):

And the finished assets:

And what it looks like in the engine:

BlauKoneko:

Blau is working on some exciting things ;)

Bearcore:

Remember the Lio-drone? This is what it looks like in-game:

Juno asked that the face change when the drone holds the item and when it talks. He whipped up something and gave Bear these faces for him to play around with:

He has also implemented the robot CG as much as possible, but there are some fixes he asked Ohm to do before it's fully implemented:

Bear asked that Ohm add a transition to the dick, making it flap on Zoey's shoulder. This is what he made:

Vils:

Task targets can now have an optional proximity set to them, so they'll only appear within a certain distance. If no proximity is set, they'll just display all the time as normal, like the one over the AI, for example:

And the lever sequence during the Felicia quest:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! ❤︎⁠ 

Regarding the next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, Twitter, and here as well once we know. We are working hard to have it ready soon, and appreciate your patience.