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May 22, 2026

Anduo Report May 22nd, 2026

Reporting for lewduty! This week Zoey works extra hard

🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

Lenchi:

UI design for newly acquired items

Normal pop-up vs super special high value item pop-up:

Butt squeeze WIP!

This fishnet is killing me


Not sure if it's too much wetness but I felt like going all out 

Here's my take on the job upgrade design, which hopefully can also be used in other instances like a job board or outfit shop with only minor adjustments to fit the context.

Zoey is visible on the left, regardless of the sprite being enabled in the options. This acts as a preview to any visual changes to her character. 

For now, it's just all upgrades in a row, with promotion gates in-between. If we end up having 9999 updates, we can introduce something like filters or expandable categories to keep it digestible.

Shows an overview of what a screen would look like most of the time:





Rosie x Zoey Titjob for Client this is so much fuuuuun I love Rosie

  • Rosie got a bigger butt

  • Zoey's hands on client's dick (squishing Rosie's tit with her arm while on it)

Just another WIP:

JustNox:

Here's finally some update on residential district! For now, I've focused on thinking, how we could expand the fantasy of multi-layered city, while using this in gameplay. Note that this is by no means level-design proposition, but a test of ideas (and overall concept).

Please note that this concept is focusing exclusively on platforms ideas (and also some thoughts how we could make existing buildings more interesting with minimal input). I have a lot of ideas for some smaller details, backgrounds etc; but those will come in different concepts a bit later)

Aine Lovia:

Aine has been working on one of the higher paying customers at the Glowing Hole:

Villain NPC in the making

Zanzo:

This gave me a surprising amount of headache and it's still a lil glitchy, but so far so good

Juno:

Final extensions for now to the set. Added larger rounded versions for inside walls and the corresponding window-bit for the south-facing one (north you'd just use a straight one since most of it is obscured). And also a smaller rounded corner window version for facing going around the north corner, since we only had a larger one there.

Also reexamined pieces of an old concept that hasn't made it ingame fully:

And including these shops, trying to put a bunch of ideas in one rough image:

BlauKoneko:

By Lenchi's request Blau went ahead and implemented the end of the demo screen so new players could get a notice about more content:

Bearcore:

First look at the implementation of the stretched bunny butt CG. The player will encounter a choice that would lead to this scene:

There are 4 new interactions you can get from interacting with Zoey in the main menu, all in and implemented by Bear:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)