Anduo Report February 20th, 2026
Reporting for lewduty! This week we are on our way to the Steam NextFest! Are you excited? ♡ ✩₊˚.⋆
Lenchi:
Steam Capsules
I’ve prepared a second round of Steam Capsules with the team’s feedback in mind. In the end, we’ve decided to do A/B testing on Steam with the first and the third one.
Since we liked the motive regardless of the color scheme, I went ahead and rendered it. For maximum freedom, I went with the animation workflow, so she can easily rigged and moved. This workflow is almost more work, since every moving part needs to be on a separate layer and I have to paint what’s beneath it in order to allow movement. But it’s worth it!
Overview of the capsules!
Train Groping CG - full workflow
This one is my new favorite CG :3 I know I say this for pretty much every one, but they’re all so much fuuuun~
Zoey is supposed to get squeezed in a stuffed train wagon, and suddenly there’s hands all over her.
I started with a sketch, showing both stages of the animation:
After that, I continued with the exhausting part: Planning how to cut it all up for animation, preparing the layers accordingly, and add the base colors. In this last step, small mistakes become way more obvious, so there’s a lot of back and forth during this stage.
Then it was time for the lighting concept for the CG. I wanted it to feel cold and isolated - being alone and unseen in a crowd. So in contrast to our usually lively and colorful CGs, this one has a more subtle rim light and less flashy colors overall.
Now comes the shading part! Not much to say here, just diligently doing the brushy-brushy~
Oh and I also started a petition to get some extra time to add a dick that's rubbing between her legs and cums all over her thigh huehuehue - permission was granted!
Finished CG
no groping, just being squeezed in a crowd
full on groping + sweating, and of course we can just show/hide as many hands as we want
dick rubbing + cumshot
Nightmare Tentacle CG
When working on our game’s pillars, we’ve been talking a lot about keeping up a certain rhythm of lewd content in TC:NN. To support this, I pitched a CG for Zoey’s nightmare. Because of time restrains, we never managed to put something super lewd at the end of it, even though we show these super cool tentacles reaching for Zoey. Naturally, I let them have her~
Camera UI
I quickly made a design for our camera UI, which didn’t have its art part yet:
Sushi Girl Pitch
Another little pitch that the team liked, but that is not urgent to implement. I’d love to have a sushi girl in the kitchen of the Glowing Hole (or any other kitchen that fits the bill). I imagine her laying there, waiting for the cook to come back, but he ran off with a bunny girl
Less:
Less finished colouring the comic and changed the background the last time for this lighter background. It makes their silhouettes easier to read:
Nox:
New trash versions
Progress so far on the train stations:
Implemented all the assets into the engine, assembled them on the residential district station
Started to work on the lightning, WIP so far
Updated both residential and redlight stations. Mostly done there, maybe there will be some minor fixes
In-game footage:
Ohm_Ena:
Here's a cumshot for the black outfit butt exposed scene + a cum toggle animation
K9 chibi humps:
Juno:
Juno polished and expanded the upper redlight district set:
… and worked on a solution for how to work with the light strips combining normal sprites and sprite shapes:
… and played with an effect for them:
Also he reworked the sparkle shader:
He then spent some time working on a bunny hologram to guide the player later:
And with it he shares very much work in progress testing of having a hologram switch between two images in a glitchy way:
Finally also he worked on creating basic residential stairs that fit the steeper angle as well as front-facing ones:
Desva:
Desva has been adding more Red Light District npc's, putting in the structures to make up the streets, alleyways as well as other assets the team has made.
Budget Keanu
A small new part of RedLight district:
VIP parking spot for the rich dude in the waitress minigame
The stairs leading up to the glowing hole:
Corner filled with decals, trash and other things to make it look more grungy and lived in:
Parking spots for Glowing Hole clients and people in the area:
Desva put a fade over the lower cities layers and made the cars darker so you could have a better sense of depth in the Lower Red District:
The basics of the stand have been implemented, so you can approach it and interact with it in the Lower Red Light District:
Adding movement to the parking lots to make the city more bustling and alive:
We can now control all the trash assets with one script - adding the needed shading to all of them instead of one by one:
Shimmers and lights to romanticise the Red Light streets:
WIP for a cloud animation
Added door and trigger transition
Added more movement in Glowing Holes sign, made the glow even around the bunny:
Aine:
Our bunnies working hard:
Aine thought through on how to make it more realistic for when the bunnies are doing their job, so she made a variation with stockings pulled down:
Another variation for special customer requests:
Completed version with the happy ending:
Front and back hair strands drawn separately for long and short styles. Every piece is independent, so our chibi girls have endless messy looks!
Drawn a chibi version based on adult Zoey.
Tested
Aine:”From a distance, Zoey looks like a dollar-sign ball,haha.”
Zanzo:
Zanzo made new UI icons for a closed item quick access menu:
This is how it looks when the horny HUD is open:
I cooked a bit with Lenchi. Slightly updated Horny HUD to better fit with the quick item access. Item access can be closed via B. using an empty slot opens inventory where you can assign another item
Multiple variants for select buttons:
Another lil update, Lenchi and me felt the item slots should resemble those in the inventory:
Same thing for the horny HUD:
Rokean:
I went back through the entire game looking for places where we could have references to the itch and to the crisis, just so we can unify the understanding of what is the pink fog and what are the citizens going through that makes them horny:
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BlauKoneko:
Currently the randomizer is supplied with any or all options to choose from. From there it's able to select at random based on the type of option(s) supplied
Doesn't matter what order we supply the options, it will sort through it and work accordingly. I also added a type list in case we want to have every option of that type (Example would be hair). It includes all of that type, and we remove the specific ones with the blacklist.
Bear:
I put together a little tool that can read out all the current inputs on each frame This should be helpful for debugging binds
First step towards key rebinding The bound key icons are now displayed
Here's a quick and dirty rig+animation+shader in Unity for upcoming holograms in the Red Light District, sculpted by JuggerDown and implemented by Bear in-engine:
Got the Zoey bunny butt CG in:
Bear added scanlines, glimmer, as well as adjusting colours and doing other Bear magic to make the sweet pocket pussy vendor hologram come to life along with new dialogues and a sex scene where the vendor shows Zoey the "features":
Cum-Loads-Of-Money-Zoey has graced your Anduo Report, write Thank You Cum-Loads-Of-Money-Zoey in the comments to become richeg:
Massive quality of life improvement for adding limb effects.
There's a cooler dropdown at the top now, which is filtered based on what effects the selected limb effect supports in the first place.
So the team doesn’t have to guess anymore and we can make booby games even faster!
New dialogue for trying to walk upstairs after doing waitressing in 0.4
This is what the on-screen keyboard looks like when you're not in steam-big-picture-mode, more quality of life added for gamepad and handheld players:
Implemented the K9 npc's
Cleaned up the inspection UI for controller support
The improved lightess giants towering over Zoey:
Cancel bind is bound to the “leave” dialogue choice when you’d use a gamepad:
Implemented ANCursor for control clarity:
New main menu screen brought to you by Bear and Lenchi. Look! Even Zoey's head is following along. (You can also poke her) :
Before Calliach opens up her shop she will let you know that is rather busy hurrying you to spend your time first at the nail salon:
Vils:
Polishing up the visuals for the train. added passengers that sit in the seats in random layouts.added a camera bump animation that happens every few seconds. dialogues have variants now. removed the zoey dialogue from the orgy car prompts cuz players won't be able to pay attention to it anyway. The background has been overhauled so it should never jump weirdly and the lights should never stack up and get stuck anymore.
Added side bars to the cutscene border UI so we don't have framing issues with ultrawide. 16:9 will never see them.
Calliach has something for our little Zoey:
Stuck a vending machine in the corner of the res station
in the glowing hole
and here!
Vils added a little message about Neon Nights in Third Crisis!
