Anduo Report May 2nd, 2025
Reporting for lewduty! This week, we visit the witch's neon abode.⋆˖⁺‧₊☽◯☾₊‧⁺˖
Lenchi:
Lenchi has been making some new chips for Zoey for fun use:
Final look:
Also the street vendor - pussy pocket stand is coming along nicely.
We’re cooking up some nice backstory for this CG, hinting at the bigger picture of the game’s world (Spoiler: it gets quite dark~).
Zoey got a few additional arms and hands, so we can have some more variations on her naked sprite.
Here, have some free nightmare fuel:
Lenchi also made a quick UI for Zoey’s tablet when she’s peeking through doors. It’s supposed to be on top of the ui we used before (when spying on another character in the Glowing Hole), so it’s WIP for now.
We also had a few meetings to push the overall lore of the works TC:NN takes place in. We were able to answer a lot of open questions that will help out across all departments in the long run.
Less:
The witch has her own humble abode you will be able to visit!
Initially, there was an idea of the employees having bunny ears:
Then the employees' outfits were altered to a witch theme in order not to clash with the outfits from Glowing Hole:
JustNox:
Nox made a cyberpunk pedestrian crossing to show how much futuristic even the mundane things can be:
Here is the bird's view:
Ohm_Ena:
Ena animated Max’s eyes for extra blinkage:
Here on Ena offset the white pupil so it would not make it seem like the character is only looking in one direction:
The overworld character is ready with their signature holographic butterflies:
Sarah’s masturbation animation completed for some friendly action:
Desva:
Desva has been lighting up the city:
He has been looking into the engine's shadowcasting. In Unity, shadow casting is the rendering process where objects generate shadow maps that project shadows onto themselves or other objects in the scene, contributing to visual realism and spatial depth through dynamic lighting interactions.
Aine Lovia:
Aine finished Zoey’s lovely homebody outfit:
Now we are going more into cybernetics:
This is the finished version. You will notice that some details were removed in favour of a cleaner version.
Juno:
New environmental items made by Juno:
Personally I prefer the ones that actually can look downward, which I like about the thought put into Bladerunner's flying car design.
In case we want to go down the other road (accidental pun), I included some of the more recognizable, be it nonsensical, car fronts too.
Bear:
Heyaaaaaaaaaaaa Gamers
I’ve been working on aaaaaaaaaaall sorts of stuff. Most of it implementing some sort of visual thing into the game. CG’s, Animated advertisements, projected trees flowing in the wind and more. Have a look!
As you’ve probably seen in the previous reports, we’ve commissioned a lot of art pieces from various artists with the goal of having crazy advertisements in game. I’ve taken 4 of them so far and tried my best to give them cool animations. Have a look!
The “trees“ in the level got a massive upgrade with a wind-flow map and particle effects.
Vils:
Vils has made a lot of amazing dialogue options, as well as environmental triggers to enrich the game world.
Here are some of the many more you can encounter in Neon City:
There is much to be found in Neon City whether the phone, boobies or in this case patience you can get in many places through act of wits:
Just securing the area:
A mysterious kiosk with a mysterious vendor selling something mysterious:
lady_turkiz:
hi hi, lady_turkiz here! (。・ω・。)ノ♡
I’ve recently joined as a Game Producer to help Bearcore with admin-type tasks and support the team as a whole. From organizing our Trello and Miro boards to helping everyone stay on top of things, I’ve been working behind the scenes to keep things running smoothly. I also act as a bridge between our external artists and the team. ( •̀ ᗜ •́ )و✧
Before I joined, Bear used to handle all this alone—when I asked how he managed, he sent me this GIF ┐( ̄ヮ ̄)┌ Please everyone pat Bear in the comments!
I help keep our Miro board tidy and up to date...
Anyways, I'm so glad to be here! Thank you for your continuous support~ (づ。◕‿‿◕。)づ
