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May 17, 2024

Development Update Chapter 1 Part 2

Hi everyone, and good day to you,

This update will be longer than usual. I want to consult with you about an important matter, so I'll split it into two parts.

1) Release date
Several people asked about a release date for part 2, and the reason I haven't given it yet is because I didn't know my render goal number before releasing it. Another reason is that a release date in the early stages of the development will cause me to push myself to make errors and compromise on quality (and I won't compromise on quality) to reach the date I gave. I might need to push the date because I couldn't make it (we all know what happened with Cyberpunk 2077).
My ultimate goal is to release a 1500+ render count, which can take time—considering that now the render count is ~500. So, after thinking about it and consulting with a good friend, I think I will release a smaller portion of the game that will contain about 800 renders. It will probably have 3-5 scenes and 1-2 LEWD animations, unlike a full-part release containing 1500+ renders and 3-4 LEWD animations, but it will take time. That also means fewer special visuals for a smaller part release.
I want to get your opinion; which one do you prefer?
1. ~800 renders with 1-2 LEWD animations that I can deliver faster - I will be ok with that
2. ~1500 renders with 3-4 LEWD animations that will take more time to deliver - I will satisfied with that

*Please reply. More comments and more opinions are better and will help me to reach a decision*

2) Ordinary stuff

Polls

Lauren won this one with a big lead over the other contestants. She will get the next in-game visual set. Thank you for participating.

Developer life

This week, I released a new episode about a developer's life. The series where I show development secrets and behind-the-scenes footage of how I make the game and explain it step by step. In this episode, I showed the new environment for this currently developed scene and how I transformed it from a bland environment to a high-quality, HD, vibrant custom environment.
Join Lecturer (+15$) tier and above to view the post: https://www.patreon.com/posts/developers-life-104034084
Here is an example from the first part: 

Wallpapers

This week, I have also been working on Dianna's wallpaper set. I already have one ready that I am satisfied with, and I will release this one for the Junior (+3$) tier and above tomorrow or Sunday. Stay tuned.

Well, that's all. Thank you for reading. Please reply with what you think about a release.
Thank you, and have a great weekend,
DogCat

Comments (6)

c
cronolento · May 20, 2024

Your content is amazing and I think having frequent updates will help you to reach more people with shorter material but people will be receiving continuous information and updates about it. So my vote goes to split

D
DogCat Studio · May 20, 2024

Hi, cronolento, and thank you for your input! I am leaning toward releasing shorter updates.

J
Jonathan Hang · May 17, 2024

I'm fine with either choice, but I'll go with 2. I usually just let the Devs do their thing, and I'll just support them from the side. Lauren won, wooooo! I love BTS and knowing and understanding the Dev's process while working on the game; I'll definitely have to check out this series. Also, looking forward to the Dianna set!

D
DogCat Studio · May 17, 2024

Thank you for your input Jonathan! And thanks for your support.

M
Matty Ice · May 17, 2024

I love your content so I am good with either option, however I think you'll keep the momentum going on support if you go with quicker release cycles (keeping your same high quality standards). So with that consideration, I would recommend ~800 renders with 1-2 LEWD animations. Hope that helps and thanks for bringing such great content to this genre!

D
DogCat Studio · May 17, 2024

Thank you for your input Matty and thanks for your support as well