(Public) Build 0.6.2267 is Live!
Build 0.6.2267 is now live on all channels (steam, bleeding, censored, uncensored, etc)! Here are the changes in addition to the the previous major Bleeding Update:
[UI] Save slots now show the location in the name. Old savegames will show "Unknown", but new saves will show the level the save occurred in.
[Achievements] Fixes Steam achievement syncing.
[Achievements] Adds background Steam achievement syncing.
[Achievements] Fixes the "The Floor Is Lava" achievement.
[Narrative] Some dialogue has been edited / corrected.
[UI] Chapter 6 Mission Select and Quest Images added.
[UI] Fixed a bug where the defeat screen was using old load behaviour instead of the new load menu.
[Art] Fixed some "out of bounds" bugs in Chapter 6.
[Game Design] Fixed a bug where the boss in Chapter 6 doesn't attack or move while the player is airborne.
[Game Design] Fixed Ophanim's super armor not blocking hitstun.
[UI] Quest markers no longer sometimes disappear when changing maps, saving, or receiving communications even though the quest is still active.
[UI] Fixed a bug where the last bubble in a manga cutscene will be left blank if you speed through it too quickly.
[Game Design] Revisiting the rabbit hunt dialogue triggers in Chapter 6 after beating the boss will no longer prompt unnecessary dialogue and clear the UI.
[Achievements] The Floor Is Lava achievement duration changed from 10 to 15 seconds. This won't affect players who've already unlocked this achievement.
[Achievements] Cyberspace enemies no longer count towards "Kill 'Locks" achievements.
[UI] Fixed a bug where Camila's placeholder dialogue portrait stays blurry for a really long time.
[UI] Fixed a bug where switching characters immediately upon death lets you keep moving in the game over screen.
[UI] Fixed a bug where you can use the holster in the game over screen.
[UI] Fixed a bug where the defeat menu didn't accept gamepad inputs.
[Game Design] Fixed a bug where the survey drone can shoot a cannon.
[UI] Fixed a softlock where the "Item Acquired" popup for certain items can softlock the game if there is dialogue currently playing or the player is talking to someone.
[UI] Holster updates properly when switching characters now.
[UI] Fixed a bug where the playtime gets reset when you load a game after the game is restarted
Known Issues:
Some NPCs take a while to show up.
Some blocks in Chapter 2 don't take damage when you're too close to them.
Playtime in save slots are not recorded properly in some cases.
