Public update v0.25
Change log v0.25:
Rory event continuation
New interactions added
New animations
Updated mechanics
Inventory update
Interface update
Code optimisations
Bug fixes
Rory event:
To new scenes with Rory, you'll need to lower her health to below 25% while her lust is above 60%. A few options are in work, but right now, one is available to play.
New interactions and mechanics update:
Several new interactions have been added across all characters, in order to make it easier to select interactions, they will now be available depending on the equipped (or unequipped) item.
Code optimisation:
Due to the expansion and addition of new mechanics in the game, A lot of code has been improved to reduce bugs and glitches going forward.
Download:
Comments (9)
what cheat codes are aviable?
Could you share with me how did you make this game? I mean what engine did you use for the game, which site did you use to create ai images and how did you animate them. I always wanted to try this out.
The game engine is renpy, I use stable diffusion webui image to image generator to render my own sketches animations are done in photoshop, frame by frame. I'll be sharing a devlog soon that will go a bit more in to detail on the process.
Would it be possible to get a rundown of the available interactions and how to perform them in the updates? Am excited to see what we can do
I'll write up a guide soon to help find everything! :D
My inventory space seems to keep getting reduced. Unsure what's doing that. Also, if you steal in combat, and you're at max inventory, it'll kick you to the store, but that auto summons the guard so you're back to fighting
Due to some of the changes in the code, the skill book and magic sroll remain virtually in the inventory once used, tough I'm not sure why you'r inventory keeps decreasing yet, I'll be adressing this in the next update. Thanks for letting me know!
How does this one compare to the .24 update?
Well you have head pats, the Rory event,and running makeup for starters.
