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July 29, 2026

A Major Update on 0.28

Hey everyone! I hope you're all doing well.

I know many of you have been eagerly waiting for version 0.28, but this time I have something different to share. Instead of talking about new content, I want to talk about a change that will have a huge impact on the future of Road to Success.

Since the beginning, Road to Success has been built on SugarCube, an engine primarily designed for text-only games. Over the years, I pushed it much further than it was originally intended to go, but we eventually reached its limits.

Every time I wanted to add something different, it became a struggle. Redesigning the phone interface, creating better visual effects, adding proper debugging tools, or even improving the user experience often required a lot of unnecessary work because of the engine's limitations. Many things that should have taken hours ended up taking days, and some ideas simply weren't possible.

Because of that, I decided to spend a few days building a proof of concept for a completely new version of the game that wouldn't rely on any existing game engine. The goal was to have complete control over every part of the game and remove the technical limitations that had been slowing development for so long.

The proof of concept worked, but because Road to Success has grown so much over the years, rebuilding everything to match the current version took far longer than I expected. The new version is still being tested, but I'm already very happy with the results.

This isn't just a technical migration. It changes what I can do with the game from now on.

Here are some of the biggest improvements:

• New features can be developed much faster.

• Systems that were previously impossible or extremely difficult to implement are now much easier to build.

• The interface is no longer limited by SugarCube, making it possible to create smoother animations, better effects, and a much more polished experience.

• Finding and fixing bugs is now significantly easier, which means updates can be more stable and development becomes much more efficient.

One of the biggest improvements is for mobile players.

Keeping the game responsive on phones and tablets was always one of SugarCube's weakest points. It required countless workarounds and constant adjustments, and there were always compromises.

With the new version, the entire interface is fully responsive. It automatically adapts to different screen sizes and resolutions, whether you're playing on a desktop, tablet, or phone. No more hacks or manual adjustments.

Another major addition made possible by this migration is full multilingual support.

The game will launch with the following languages:

• English (default)

• Portuguese

• French

• Spanish

These languages were chosen based on player statistics and worldwide usage. Since the translation system is now built into the game, adding more languages in the future will be much easier.

This migration took a lot more time than a normal update, but I believe it was the right decision. Instead of continuing to fight against engine limitations, I can now spend that time creating new mechanics, new content, and improving the game itself.

If you'd like to try the new version, you can access the beta here:

https://beta.roadtosuccess.fun/

The beta uses the same cheat codes and gallery codes as the current public version, so you can continue using the ones you already have.

Please keep in mind that this is a beta version. You may encounter bugs, unfinished content, missing features, balance issues, or other unexpected problems while playing. That's completely expected at this stage of development.

If you run into any issues or have feedback, please let me know. Every report helps improve the game and brings us closer to a stable final release.

Comments (1)

s
shadow hamelin · July 29, 2026

Some of the scenes don't load, like the night visit from the stepfather, and the 'caught brother' scenes