Weekly Update - Apr 20, 2026
Naux has completed rigging the skeletons for several new characters and added their basic idle and walk animations. Before creating their attack animations, we’ll first spend some time evaluating the combat abilities of Jodi's Rage Mode.
SHJIEJIE is continuing to work on modeling and materials.
I've finished storyboarding three cutscenes and made significant revisions to the scene that leads up to the first boss fight. This week, in addition to further level design and storyboarding, I'll begin implementing the core functionality for Jodi's Rage Mode.
Jodi's Rage Mode was triggered in Chapter 1, but at that time she was unable to fully harness it. In Chapter 3, it will be further awakened, and she'll begin to actively wield this power in combat. Its associated attributes can be enhanced via Crystals. These concepts have been documented for a long time, but now that we're ready to implement them, a lot of details still need to be considered.
(Screenshots are not final)
Comments (6)
One of the best point of the game named "Haydee" is the difficulty of finding way between 100s of ways, and have a lot of tools need to think which of them where and when need to use. I like to see these features in TKA please 🙏🏿, if not no problem, i realy realy like this game and you developers.
Thabk you, developers.
🔥🔥🔥
thank you guys for keeping us updated !
I guess she will have something like a rage bar and when it's full you can unleash the temporary power (berserk mode lol) ?
I have over 200 outfits and every day I’m getting more. Can we get a randomizer to pick one of your safe outfits?
