0.6.3e has been released
Bug Fixes
Fixed an issue where some shoes have no stomp sound.
Fixed a bug where the state of landmines was not saved correctly.
Fixed a problem in the fast food restaurant scene where photo mode did not hide all UI elements.
Fixed an issue where NPCs could not equip weapons after using a medkit.
Fixed a problem where NPCs would gradually wander far away after being ordered to stay in place.
Fixed a black screen issue occurring on RTX-series graphics cards after installing new drivers.
Improvements
Added hit-reaction animations for zombies with yellow and green crystals on their heads when they take non-damaging hits.
Zombies with yellow and green crystals on their heads can now be damaged by any weapon while they are downed.
Players can now adjust the camera position using the left stick or movement keys while looking in a mirror.
Added a "Reset All Colors" button to the outfit interface when looking in a mirror.
Added a "Save Preset" function to the makeup interface when looking in a mirror, allowing makeup, hairstyle, and body parameters to be saved and switched between multiple presets.
DLC and Mod now support multi-language localization.
Comments (7)
Keep it up.. MORE UPDATE! PLZ!!
Good. Glad to see you saw reason about the immune enemies. More tactical rather than just use a specific gun, OR just blow crap up. Good. Now, do the fatties and linebackers really need 90 7.62mm rounds to kill?
I want a scene where Judy is captured along with the other enemies.
In the preset, will you be able save , tattoos?
Is there a possibility to get a menu for color changes with rgb sliders or hex codes?
Not a fan of the constant nerfs to green and yellow crystal zombies.
Constant? Like, two? Well, either way, I am a fan. They were dumb to begin with and there is already a ludicrous amount of bullet sponge enemies. More tactical take downs is preferred over yet more weapon immune enemies, or enemies that take three clips worth of AR ammo to kill.
