July Development Update
Time flies—I barely even noticed it.
We're still fully focused on Chapter 2. Every bit of work we're doing right now is in service of that goal: new story animations, new weapons, new enemies, new companions... all in progress.
Since the whole chapter is tightly story-driven, it’s hard to show specific things without revealing too much. Posting empty scene screenshots doesn’t feel meaningful either. And honestly, it's hard to say what’s “done,” because everything is so interconnected—parts we consider complete might still need to change as we move forward.
We’re doing everything we can with the team we have. We’re a small group, nowhere near what big studios can manage. But I want to make sure Chapter 2 brings new experiences, not just recycled content, so that means more systems, more features, and more challenges.
Anxiety, frustration, despair, pain, insomnia, excitement... they've all been my “close friends” lately.
But giving up? Not a chance—unless the world falls apart, nothing will stop us.
I’m sorry we don’t have anything concrete to show just yet, and I can’t promise a release date at the moment. I ask for your understanding, and thank you so much for your patience and generous support.
Comments (19)
The Killing Antidote is one of the few fan service games thats actually good and where you can see a future. I hope it will stay this way :) :D
It is hard to be patient - I hunger for more of the fabulous work you have given so far, but I just know it's going to be worth the wait. Well done!
I hope one of new weapons will be sniper rifle, I think high distance weapon is what we need )
we love and trust you king, you've always been delivered so far :3
Take all the time you need, the wait will be worth it.
I love you 😍
I just finished the offices mission and I must say that I am blown away. You guys have taken some of the best aspects of multiple survival horror games, namely RE and made them into what they should have been! The atmosphere is fantastic, the gameplay fantastic, character customization and animations, movement etc. fantastic. Takes me back to what older survival horror games use to be. I have never hopes so much for a game to honestly be kept worked on and completed. will be subbing in the future and watching closely. Don't give up guys. This game is going to be one of the big ones that everybody talks about!
Hyped for the AI allies 🔥🔥🔥
Things worth playing are worth waiting for them to fully cook. Check ins are appreciated, keep up the good work. 👍
I think adding new things is always great, but when it comes to mechanics there needs to be a balance, reusing also mechanics from previous parts of the game and making new mechanics not a one time experience but relevant in future stages / modes Take your time, your team is doing a great work!
Love the game. Take your time if it means it's going to be even better ;) One more thing, is there a way to get/find pictures used for steam achievements? I just love them and would love to use some as wallpapers :)
The Killing Antidote is more polished and entertaining than a lot of the games large studios put out. I'm glad you're considering spoilers and taking your time working episode 2. We're all eager to get updates, but equally I think we're all also willing to wait for what your cooking because we know it will be excellent.
Looking forward to what comes next! Better to take your time than to rush things. Best of luck to the team :)
Thanks for the feedback, good luck with chapter 2... almost 289 hours of gameplay including playtest, always a new experience with each play, keep up the great work.
TKA forever~
Works of art take time to create and this game is a work of art.
Keep up the great work guys. The game is great, and I know you guys are working hard to make it even better!
I will be waiting patiently. keep up the hard work
Just do what you do best : ) !
