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May 1, 2026 16:9 · Landscape

ZT: Playtest 13 | Mantling, Juicier Blood, Better Wormhole

[ Prototype Weapon Rotation ]

  • Death Wish, EPC WN, Speakeasy, Aeternum, Seijaku available in mysterybox to everyone

[ New Prototype Weapon ]

  • Added Seijaku & SAW to Boulder Tier prototype mysterybox pool

[ Zombie Mantling ]

  • Zombies now mantle through barriers

  • This change also prevents any enemies from going out of bounds again

  • Zombies position may potentially be more synced due to master broadcasting whenever a zombie mantles over a barrier

Note: This was a pain in the ass to get right, refactor, & debug from my old scuffed barrier system so this took up most of my dev time may or may not add window breaking animations in the future. Hopefully things don't go horribly wrong [ Balance ]

  • Slightly decreased attack extension ranges

  • Slightly slowed down hellhound speed (I think the changes I made last playtest didn't save properly)

Note: Since zombies attack a lot faster now I've reduced the ranges they can attack slightly [ Visuals ]

  • Overhauled head explosion & flesh impact particles; particles also now react to light

  • Overhauled wormhole / teleport effect

  • Added teleportation visuals to instant teleports & respawning also

  • Fixed fog rendering over red dot sight

  • Reduced EOTech sight glass opaqueness & changed the reticle cuz y not

  • Reduced the amount the AK47 reload animation tilts upwards

[ Changes ]

  • Nuke now grants 5 seconds grace period before zombies start spawning again

[ Bugs ]

  • Fixed shrine giving no points past costing 10000

  • Fixed being able to grab the display mustang & sally grip from the mysterybox

  • Fixed scoreboard stats not resetting upon starting a new match

  • Fixed remote players zombie speed tier not being the same as the master

  • Last alive zombie turn speed is now correct

日本語版はこちら → LINK