ZT: Playtest 13 | Mantling, Juicier Blood, Better Wormhole
[ Prototype Weapon Rotation ]
Death Wish, EPC WN, Speakeasy, Aeternum, Seijaku available in mysterybox to everyone
[ New Prototype Weapon ]
Added Seijaku & SAW to Boulder Tier prototype mysterybox pool
[ Zombie Mantling ]
Zombies now mantle through barriers
This change also prevents any enemies from going out of bounds again
Zombies position may potentially be more synced due to master broadcasting whenever a zombie mantles over a barrier
Note: This was a pain in the ass to get right, refactor, & debug from my old scuffed barrier system so this took up most of my dev time may or may not add window breaking animations in the future. Hopefully things don't go horribly wrong [ Balance ]
Slightly decreased attack extension ranges
Slightly slowed down hellhound speed (I think the changes I made last playtest didn't save properly)
Note: Since zombies attack a lot faster now I've reduced the ranges they can attack slightly [ Visuals ]
Overhauled head explosion & flesh impact particles; particles also now react to light
Overhauled wormhole / teleport effect
Added teleportation visuals to instant teleports & respawning also
Fixed fog rendering over red dot sight
Reduced EOTech sight glass opaqueness & changed the reticle cuz y not
Reduced the amount the AK47 reload animation tilts upwards
[ Changes ]
Nuke now grants 5 seconds grace period before zombies start spawning again
[ Bugs ]
Fixed shrine giving no points past costing 10000
Fixed being able to grab the display mustang & sally grip from the mysterybox
Fixed scoreboard stats not resetting upon starting a new match
Fixed remote players zombie speed tier not being the same as the master
Last alive zombie turn speed is now correct
日本語版はこちら → LINK
