Zombie Trinity: Playtest 4 Patch Notes
[ Prototype Weapon Rotation ]
Rasputin's Retribution available in mysterybox for everyone,
[ Raygun ]
The Raygun has been added for testing.
Currently available to All supporter tiers in mysterybox
[ New Prototype Weapon ]
Added PX-Annihilator to Boulder Tier prototype mysterybox pool,
[ Bugs ]
Fixed zombie nuke fire particles only playing after the zombie dies,
Fixed opening mystery box while downed,
Fixed sight & sprint type not properly restoring on load,
Fixed zombie eyes not fading on death after the zombie LOD update,
Fixed bullets going through the bridge,
Fixed buying more than 3 quick revives solo,
[ Performance ]
Capped the amount of bullethole spawns per bullet to 2 & restricted doubletap bullet to 1,
Hard cap of 15 bullet holes active, delete the oldest,
Massively decreases lag spraying down hordes,
[ Balance ]
Increased stealth hunter reserve ammo from 42 -> 56,
Increased Deagle reserve ammo from 56 -> 63,
Increased Not So Infinity Pistol reserve ammo 350 - > 400,
Buffed famas headshot multiplier,
[ Additions ]
Added reviving progress bar,
Added supporter board to lobby,
Added damage number toggle for Rock Tier & above ( This is purely for feedback & testing, damage numbers will not be publicly available on release),
Added simple chart next to lobby mysterybox showing weapon availability
Hope everyone new has a blast with the playtest!
