Playtest 3: Stamin-Up & Deadshot Daiquiri
Zombies Trinity: Playtest 3 2.20.2026
[ New Perk : Stamin-Up ]
6% base movement speed,
4 -> 8 second sprint time,
Nullify weapon weight penalty,
( 3D model & texture still WIP ),
[ New Perk : Deadshot Daiquiri ]
If doubling a headshot’s damage would exceed the enemy’s remaining health, it instantly kills.
1.1x headshot multiplier,
30% recoil reduction, 50% recoil recovery speed,
( 3D model & texture also still WIP ),
Note: The main special effect of Deadshot is actually me repurposing the game changing bug i found into this perk b/c i felt it was unique and fit really well ,
[ Double Tap Rework ]
No longer gives you a 2x damage multiplier,
Now spawns a second bullet with it's own spread around the original bullet,
Extra bullet does not give extra points,
Updated perk icon,
[ Quality Of Life ]
Bullets from guns now emit near your hand allowing you to much more easily hit zombies that are close to you even if the barrel is going through them,
Made revive collider easier to grab,
Holster settings are now persistent,
Sight type is now persistent,
[ Bugs ]
Fixed game changing bug that made knife 1 shot round 2 / made zombies die 1 bullet earlier, this fix will make zombies more difficult,
Fixed remote players not having reduced wall weapon weights (whoops ),
Fixed remote players with speedcola not repairing barriers faster,
Fixed match manager breaking on match end,
Fixed zombies trying to walk through unopened doors,
Fixed buying perk machines while downed,
[ Balance ]
Nerfed Speed-Cola from 100% -> 50% speed increase,
Default sprint length increase from 3 seconds to 4 seconds,
All zombie tiers are faster in general, will be looking forward to feedback on difficulty progression as I've tried to keep the game exciting in lower rounds plus the bug that made zombies die earlier gone.,
[ Performance ]
Massively decreased the amount of unnecessary synced variables & serialization requests in zombie scripts & full auto weapons to reduce network bandwidth, Large player counts should benefit from this a lot,
[ Changes ]
Players will no longer be forced to exit if a game is in progress when playtesting ends,
[ Additions ]
Added player downed notification,
[ Audio ]
Increased PowerUp volume
🇯🇵 日本語版はこちら → LINK
Hope you guys enjoy the new perks and doubletap rework this playtest!
It was really fun experimenting with these new perks, and so much more fun having to pick between 6 perks with a limit of 4.
Now you can pick and choose your play style whether you want to be a fast risky killing machine, or a safe little turtle with jug & quick revive.
I'm really proud of the main effect I gave deadshot cuz it was literally a bug that was in the game the whole time making zombies die much earlier. Once I saw exactly how the bug worked and fixed it, I knew IMMEDIATELY that I had to make that deadshot's special effect.
Also the staminup & deadshot perk machines were 3d modeled & textured in one day in a attempt to speedrun finish them right before the 3rd playtest. We'll finish & polish them up sometime in the future.
Comments (2)
man i cant wait to play it :3
That looks fun in vr
