CAMO SHADER PREVIEW + AMBIENT AUDIO SHOWCASE
Here's a first look at possible camos we can have in Zombies Trinity using my own edited version of Silent's Filamented shader. This video is also a good showcase of the environmental interior & exterior ambient sounds w/ reverb profiles.
Comments (4)
Will there be full on testers in the future? I would love to be a tester and help out
Finally, I can kill in style with my it dazzled PPSH!
So, genuine question, given the complexity of all of this for the world, will this be locked solely to PC accessibility or will it be standalone headset as well?
I want to make this as high quality and unseen before experience in vrchat while trying to be as optimized as can be. Despite how amazing the graphics in the footage looks, there are ZERO realtime lights in the scene besides a single one just to enable the depth buffer. Its all baked lighting, volumetrics, & reflections using the amazing filamented shader by silent. & I will also have graphics option to toggle on and off & further optimizations when I finalize maps. The base zombie, round, & gun mechanics DO work on quest and i have tested it myself. So I will be making a quest compatible version wether I do some magic to make the base PC version quest compatible also, or have a seperate toned down version that quest users can play. Only time will tell.
