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June 12, 2024

Arnout's Setup Method

Get more pace out of any car setup

2 clicks lower on wheel rate

3 clicks lower on bump stop ranges

2mm of extra rear ride height

3 clicks of extra wing

This is what you need to do to get more pace on a track where you have lots of corners.

Awesome.

But why?

I've seen a million setup videos explaining what creates understeer or oversteer, blah blah. It gets boring, and I did it myself as well.

But whenever I drive a car and I want different things from its behavior, I start to think in a certain model.

No, I'm an Assetto Corsa Competizione fanboy, but I'm working on a setup system from A to Z to create a brand new understanding of how all these metrics work in a race car in the sim.

Meaning that it is based on realism.

If you create a box on top of your car and you put weight inside of it, the position of this box is your overall weight balance.

When you brake, the weight is going to travel to the front.

The weight is allowed to go there through bump stop ranges.

If we have low bump stop ranges, the weight isn’t allowed to go that far in front, which could result in a lot of stability and traction on the back of the car.

The same goes for acceleration and top speed.

The weight will move backwards when you have low values on the back of the car. This will invite rotation on throttle and top speed because the weight isn’t allowed to go to the back of the car that much.

If we increase all values, we get more pace in our car, but it gets more sensitive. And to get even faster, lowering the wheel rate will help as well.

Low wheel rates allow the weight to travel more easily to the edges of this box.

I'm working hard on making this a full guided system so we can understand our car better than the competition.

And it will apply to all real racing simulators.

This model now is only for bump stop range and wheel rates.

If you're curious, subscribe to my newsletter or Patreon where I keep you updated on this model and development.