Monster Girl Tavern – v0.3 Release
Version 0.3 is a very systems-heavy update, focused on expanding the game’s breadth in a big way. Ambrosia and Spelunking both receive their second major tiers, complete with new scenes, upgrades, and content. Reaching Tier 2 Ambrosia will unlock two new areas above Xion's hut.
On top of that, there are three new VIP guests, plenty of H-CG, and the introduction of the Slime RPG: a large side mode built around slime breeding and turn-based combat.
Moving forward, the game will likely receieve more frequent, shorter updates. The game is starting to grow both wider and deeper at the same time, and I want to be able to push out fixes, balance changes, and quality-of-life improvements more regularly to make sure everything feels good to play. The next few updates will be more focused on fleshing out and refining existing systems rather than constantly piling on major new ones. Version 0.3 is very much the “big expansion” update, especially with something as substantial as Slime RPG, so the plan from here is to step back a little and ensure all those "In Development" signs are cleaned up before we get too crazy. Enjoy!
Changelog:
0.3.0b:
Ambrosia: Updated Brewing and Upgrades menu to a new, sleek look
Ambrosia: Growth Aura only appears if variable grape_days >= 2.
Grapes: Always take at least 1 day to grow. They can no longer infinitely instantly grow.
Slime RPG: Enemies now disappear when killing them, preventing overlapping enemies.
Slime RPG: Thunder Slime's basic attack now costs 0 MP, preventing 0 MP softlocks.
0.3.0:
Major
9 new H-CG: Maeve, Tessa, and 3 VIP events.
3 new VIPs: Elf, Spider, and Magpie.
Ambrosia Tier 2: new Maeve H-scene, experimental upgrade UI, new upgrades, plus the ability to grow plants and fly over short gaps.
Spelunking Tier 2: new Tessa H-scene and 5 new caves.
Dragon Stones: new area, accessed north of the hut once you unlock Fly.
Slime Caves: new Dragon Stones area where you can hire Slime Girls as staff and toggle them on/off using daily income as upkeep.
Slime RPG: large new minigame inspired by Mewgenics and Slay the Spire, featuring slime breeding and turn-based combat. Includes 9 slime types, 3 evolutions each, 3/5/7 skills, 50+ relics, 20+ upgrades, auto-battle, skill upgrades, heat levels, and mastery progression.
Spelunking: added a Moon Medals Shop with 6 upgrades. Progress no longer persists between save files.
Minor
Spelunking: added new items — Rare Candy (+1 Level), Double Heart (x2 HP), and Yellow Key Bundle.
Spelunking Level Editor: improved performance, optimization, and added new features.
Added the Tiny Treasure Trio to Dragon Stones as a teaser for 0.4.
Rewrites have been made throughout the script.
Misc
Ambrosia: Velvet now acknowledges if you get Ambrosia before meeting Maeve, and Maeve no longer has the key in that case.
Restrictions on Velvet 5 and virginity loss have been softened, though Clover 2, Snow Leopard, and Griffon still require you either complete Velvet 5, or lose your virginity somewhere else to nudge players in Velvet's direction
Updated Skeleton Chest 3: Mammories of Magnitude to give +10 Daily Milk and +3 Tea Value.
Blessings: Slime Blessing bonus HP no longer blocks Ghost Blessing overhealing.
Added an arrow pointing to the Level Cave and Shop for accessibility.
Skeleton Chest rejection message now tells you how many keys you have and how many you need.
Improved the shares purchase menu for Android; pressing Enter now confirms.
Updated the Blessing Menu with sorting, better phone functionality, flavor text, and improved info layout.
Made small UI/info improvements to Alchemy and Cocktail Brewing.
Updated Velvet’s Reputation description.
Jessie Milk Delivery: fixed issues; Jessie now only appears if you can afford the batch.
