March 18, 2025

An Analysis of Adult Games

‘Adult’ as a genre of game is surely one of the most under analysed for how interesting it is. The genre inherently requires a unique interplay between narrative, gameplay, and audience expectation. Very rarely can a adult game succeed on the coat-tails of merely having ‘good gameplay,’ in fact, if any single one of these elements is out of place it has a knock on effect that hurts the main product.

Even though traditional porn is seen as crude and basic, ironically, I don’t think it’s absurd to say that porn games require an extremely intricate balance of story, characters, gameplay, and even mechanics.

Story:

What’s the difference between scrolling through my art, and playing my games? It’s context, it’s substance that takes that piece of art and immerses it into a world. Like with most things, the aim for a adult game is to take these disparate elements and make them more than the sum of its parts. Unlike traditional games, where story can often be secondary or even optional, in a adult game, story is inseparable from the experience (even in pure platformers, there’s a unique emphasis on the diegetic storytelling.)

Not only is the story a justification for engagement but it’s required for the player to build an emotional investment for the content. The more engaged they are, the greater the pay off when they reach those promised scenes. But not before the story acts as a carefully considered pacing mechanism, to prevent the game from feeling like an endless gallery of sex scenes, instead integrating eroticism into a larger experience.

Are you already starting to see why this is complicated? Buckle in. I’ll likely say many times in this analysis, porn is a surprisingly demanding game genre. Simply writing around it poses an immediate challenge. Think about the audience for a second; they can be broken down to two axes:

On one axis:

(A) People that launch the game with their pants off, already ready to go.

(B) People that launch the game with their pants on, ready to play a game, and maybe have some fun if the game can captivate them.

On a second axis:

(A) People who want frequent pornographic content and aren’t willing to invest time.

(B) People who are willing to invest for greater pays offs.

Too much story, and an (A) player might feel like they’re slogging through an ordinary RPG. Too little story, and the (B) players may feel that the erotic scenes are disjointed, lacking impact. Many well-regarded games carefully ration sex scenes to maximize narrative weight. Pacing vs. payoff becomes crucial, and there’s no perfect balance.

To make a game in this genre work, you’ll probably want to present a new erotic scene at least once every twenty to thirty minutes. But think about what that means for the story for a moment. Take almost any story from literature and imagine adding a sex scene every twenty minutes. Of course, that in itself isn’t good enough. It’s not enough to merely include the content, but the story has to lend itself to natural scenes, they need to be the consequence of the characters’ desires, actions and arcs. This is what I mean by ‘demand,’ the genre forces your hand in many ways, which result in many fascinating patterns to analyse within the genre.

To take it one step further, a well-considered adult game doesn't just use story to set up sex scenes; it makes those scenes narrative events in themselves. Sex should have consequences, whether emotional, mechanical, or relational. If a game treats erotic moments as just ‘obligatory rewards,’ they start feeling like obstacles rather than payoffs. And unlike scrolling an art gallery, the game’s story may also be reactive. The player isn’t just a spectator, they can be an active participant in shaping when, where, and how erotic content unfolds. This means story structure must account for different paths, pacing adjustments, and the impact of sexual encounters on future events. One particular example for me is choosing when female protagonists lose their virginity. I like to hold off on that as long as I can, the narrative weight only building as I further invest and immerse myself in the experience.

Unfortunately, one of the most fascinating and frustrating aspects of pornographic game storytelling is that the rules of engagement are fundamentally different from traditional games. In a typical RPG, worldbuilding, lore, and character backstory are considered essential elements that immerse the player in the setting. But in a porn game? These same elements can feel like an obstacle or a distraction from the real reason the player is here.

And I don’t think this is just my anecdotal frustration, it’s a structural issue that fundamentally changes how narrative is perceived in adult games.

In most games, the game itself is the experience, players are happy to explore a well-crafted world, meet secondary characters, and absorb lore because the journey is inherently enjoyable. But in an adult game, there’s an external layer of expectation: Pornography inherently creates a meta-narrative. The player isn’t just here for the story—they’re waiting for the payoff.

This changes everything. The pornographic content acts as an anchor point, shifting the player’s mental state into a goal-oriented experience rather than an exploratory one.

In a regular game, a male protagonist’s backstory might flesh out his motivations and add depth to his choices.

In a porn game? It’s a wall of text standing between the player and the content they actually care about, the cute girls!

The very existence of an external pleasure motive reframes everything, making some story beats feel like wasted time rather than essential worldbuilding.

This is why even well-written porn games often feel “boring” in their non-erotic segments, not because the writing is bad, but because the player’s expectations fundamentally shift.

If the story doesn’t actively feed into the eroticism, it’s just an obstacle to the player’s intended dopamine loop.

If a normal game had one hour of gameplay, players would go through it without complaint - If a porn game had one hour of gameplay with no sexual content, players would rage in the reviews.

The framework of player engagement is fundamentally different, and that’s what makes erotic game storytelling so uniquely difficult, particularly for (A) players.

Characters:

Characters in these games have a dual responsibility: they must function as compelling, believable personalities while also serving as vehicles for erotic content. If they lack depth, the eroticism feels hollow, turning sex scenes into mechanical transactions rather than fulfilling climaxes, both narratively and emotionally.

A great porn game has sex feel like a natural result of character interaction, not an obligation. Sex scenes should feel like the culmination of a character’s arc, personality, or relationship dynamic. The best games ensure that the context leading up to a scene matters as much as the scene itself.

Contrast this with a poorly written porn game, where characters exist purely to serve as content dispensers. In these cases, interactions leading up to sex feel like a checklist: talk → select dialogue option → unlock sex scene. This kind of approach turns them into a featureless collection of rewards rather than experiences that resonate with the player. At a certain point, you may as well just be checking out the gallery. I’ve done this so many times before on games that have failed to capture my interest.

But the inherent conflict in an adult game is… you need more than one sex scene. You write a culmination of a character’s arc into a wonderful sex scene. But what happens after? How do you keep it exciting the second, third, or tenth time? Many games never solve this issue, leading to a sharp decline after the first sex scene. This flaw is so cataclysmic that it may be fundamental to the genre itself. Every subsequent scene will fight against diminishing returns.

The magic of building tension, anticipation, and pay off, is hard to recreate. This is why some games peak early, once the first scene happens, the rest feel like repetitions rather than evolutions. It’s always super tragic when a game tries to put this scene in the first thirty minutes of its ten-hour length too.

A lot of games just think they need to get bigger, louder, and crazier. Introducing new fetishes, multiple partners, riskier scenarios, or heightened emotions. The problem? It can feel forced, unrealistic, or break immersion. I can’t tell you how many times I’ve been playing a porn game, and something just utterly breaks my immersion. Story is about cause and effect, motives, action, and consequence. As absurd as it sounds, you have to nail these or your sex scenes are going to suck. I once played a game that was great until the first sex scene blew into the room like a bad fan fiction caught in a storm. All of a sudden, the girl was acting way out of character and engaging in her first, unprompted, unmotivated sex scene. It was so sudden, so confusing, that my own arousal was completely out of the question.

So, if escalation with one girl isn’t the answer, what another another? Maybe… 1,000 girls? Of course, such a sheer number of characters means most won’t get enough screen time or development. This presents a major problem: How can a game have sex scenes feel “earned” when the character involved is essentially just a side quest with a porn-shaped reward at the end? This is absolutely an issue I ran into with my previous games. Adding in new girls as targets allows you to avoid the previously mentioned issues, but you run into the need to balance quality and quantity. Without enough emotional or narrative buildup, the player may feel like they’re just working through a list of available partners, rather than engaging in meaningful interactions. In Monster Girl 1,000, it got bad enough that every shopkeeper simply had a ‘sex’ button, and yes, they’d do it, but you’ll be damned if you remember their names afterwards. The payoff is so low, that it dilutes the game, and it may literally have been better with this content removed.

Surprisingly, I think we can look to non-adult games to solve these issues. Games like Persona and Mass Effect solve this issue with social links or loyalty missions, ensuring that even optional characters have meaningful progression before intimacy. The only difference being, we’ll get to see the good bits!

Of course, characters aren’t just love interests – the player character is equally important. One of the biggest choices for the developer is who the player is meant to be. Whether the game has a male protagonist, a female protagonist, or a choice – more than any other genre, this changes everything. No matter how good some porn games are, there are some people that simply won’t play games with female protagonists. I always felt like this was a strange stance to take, but when someone asked me if I’d play a ‘gay’ game, I kind of understood it.

I’ve noticed that main protagonists fall into three categories: The Self-Insert: Often used in power fantasy visual novels and dating sims where the player is meant to feel like they are the character. This can often be dropped onto a weakly defined character, such as a few of my own, so the player can project their own personality onto the experience. Unfortunately, this can result in a lack of protagonist agency. You may have noticed, but in Friendship with Benefits 1 /2, the girls nearly never ask the player personal questions about their life leading to conversations that feel one-sided in the direction of exploring the girl’s life. Most players won’t notice this, because the girls are the entire reason they’re there in the first place.

Some games, however, take this even further. Silent Protagonists. Faceless, no personality so they don’t overshadow the girls. This is really risky; you have no idea how hard it is to write interesting conversations when one of the people barely talks. In my opinion, this choice is just genuinely harmful to all facets of the protagonist’s interaction with the story and its characters. It’s not impossible to do right, but you’d certainly be developing your game on hard mode.

On the opposite side, we have those well-defined protagonists. Rance or Geralt, they have established motives, flaws, agency. The trade-off is that there are many players that will not relate to the character’s choice or personality, and the greater that dissonance, the greater the risk that they won’t enjoy the story’s direction. There’s someone who occasionally gives me feedback on my games, and without fail, they complain whenever the protagonist doesn’t act or speak exactly as they would in that situation, calling it illogical. Although I think this more speaks to the fact some people will never entirely be satisfied.

I also want to shine a spotlight on games with female protagonists for a moment. It’s kind of crazy how much this actually changes the dynamic. The focus and subgenre of porn is shifted almost entirely. These games will often focus on corruption. Less power fantasies and more explorations into sexual awakenings and depravity. In the same way male protagonist games focus mostly on the women, female protagonist games also mostly focus on the women. Of course, that makes sense, given that these are games made for male audiences. But it feels like there’s a lot less imagination in this subgenre, with many overlapping themes and ideas. So many FemMC H-Games are just the same game with slight differences and gimmicks, and I think they get caught up too much in the sex, and forget what I started this section on:

The best porn games understand that characters are more than vessels for sex scenes. That includes the protagonists too. They shape the player’s investment, the buildup, and the emotional weight of each erotic moment. When handled poorly, characters become glorified (or literal) menu options. When done right, they make every interaction feel organic, immersive, and meaningful.

Gameplay:
Ohoh, here we go. I’ve had thoughts on this for years.

Gameplay and erotic content must be carefully balanced, yet, more often than not, they fail to coexist harmoniously. Unlike some other genres, where gameplay is the focus and everything else supports it, an adult game with heavy gameplay elements has two competing goals: engagement and arousal.

These two states do not naturally complement each other. A crucial, often unspoken challenge of designing a pornographic game is how the brain processes arousal versus focused gameplay. Difficult, engaging gameplay requires cognitive effort. Reaction time, strategy, problem-solving. All of these demand focus, which diverts mental and physical resources. Arousal, on the other hand, is a different kind of immersion. It requires relaxation, anticipation, and an ability to indulge in the moment.

These two states are fundamentally at odds, making someone play a hardcore boss battle and then expecting them to instantly be in the mood for an erotic reward is like slamming the brakes at full speed. A 10-second sex scene after a 10-minute boss fight is meaningless because the player isn’t in the right mindset to enjoy it.

This is why so many porn games fail; they don’t understand that gameplay and arousal are two different psychological zones, and they try to force one after the other with no transition, leading to a frustrating disconnect.

Developers usually take one of two approaches when trying to combine gameplay and pornography:

A. Mixing Porn with Gameplay (Difficult to Execute Well):

Some games attempt to blend sex and mechanics directly, meaning sexual content isn’t just a reward, it’s part of the core experience. This works well if the game is designed around erotic tension as a mechanic rather than just an add-on. But as said before, if the game is too mechanically demanding, it’ll kill arousal.

Common methods that work are Hentai RPGs like Corruption of Champions. Or H-Platformers with extended ‘loss’ segments, such as Guilty Hell.

But seriously, there’s nothing more mood killing than a pornified souls-like. Particularly if the porn mechanics feel tacked-on, rather than something that enhances the experience.

B. Keeping Gameplay and Porn Separate (The Safer but Imperfect Solution)

Many successful adult games recognize that gameplay and porn are oil and water, so they keep them apart. This works well when the transition between gameplay and pornography is smooth and co-exists with the characters and story beats. The most classic example is dating sims where the game is mostly story-based, with sex scenes at the right pacing intervals. Turn-based RPGs where the combat and story are clearly divided. And even sandbox games where the player can choose to engage in porn or gameplay at their own pace.

However, it fails when players experience a "cold flow" state—where they become too immersed in gameplay, making the sex scene feel abrupt or underwhelming: A player spends 30 minutes in combat, gets a short erotic scene, but by the time they feel aroused, it’s over. Now they have to go back to grinding another 30 minutes for the next drop of content. By the time they reach that, they’re back to square one. It becomes a frustrating cycle where the game never fully satisfies either need. For me personally, some games, no matter how fundamentally good the gameplay or sexual content is, becomes impossible to enjoy precisely because of this.

There’s a relentless cycle of frustration, where the player is always chasing the erotic experience but never getting enough at the right moment. If they aren’t satisfied by the scene when it finally arrives, the entire game feels like a failure. This is why some adult games feel unsatisfying even though you’re not quite sure why. They think of sex as a reward for gameplay rather than an integrated part of the experience.

Because gameplay and pornography work so differently, the best erotic games don’t force them to fight each other—they guide the player through transitions smoothly: Erotic tension should start before the explicit scene. Instead of an instant cut to sex, let the game build anticipation. This can be done through dialogue, suggestive animations, or gradual erotic progression.

And instead of treating porn as a tacked-on reward, it should feel like a consequence of the game’s mechanics. Such as dating sims where sex is the final stage of romance progression and h-games where losing fights leads to a different kind of “game over.”

The Conclusions:            

Porn games exist in a uniquely challenging creative space, where story, characters, gameplay, and erotic content must all work together in harmony. Unlike traditional games, where mechanics and narrative can be independent entities, an adult game demands a precise interplay of pacing, immersion, and satisfaction.

  • Story needs to justify and enhance the erotic content — but not overshadow it.

  • Characters must be more than just sex delivery systems — but still fulfill their erotic purpose.

  • Gameplay must complement the experience — but not pull the player too far into a mechanical flow state that kills arousal.

  • Pacing is everything. Too much downtime and players get bored. Too little buildup and the sex scenes feel unearned.

No other genre faces these exact constraints, and that’s why so many adult games struggle to find the perfect balance. The best porn games feel effortless, where the experience is seamless, and erotic content feels like a natural, inevitable part of the journey rather than a forced checkpoint. But most games fail in at least one aspect, leading to frustration, or a sense that the porn and the game are constantly fighting each other.

Even more interestingly, the presence of explicit content completely changes how players engage with a game. Worldbuilding that might be fascinating in an RPG suddenly feels like filler and pacing that would be acceptable in a normal visual novel now feels like an obstacle. The expectation of erotic content redefines the entire experience, forcing developers to walk a tightrope between engagement and gratification.

At its best, a great adult game can create an immersive, interactive erotic experience that no other medium can replicate. At its worst, it becomes a clunky, frustrating mess of disconnected gameplay and unrewarding scenes.

The real question is: Can the genre ever evolve beyond its current limitations? Can we reach a point where a porn game isn’t just a game with sex or sex with gameplay tacked on, but a true fusion of both? Right now, very few games have found that formula. But if one ever does—if a game can finally crack the impossible balancing act—it might just redefine what an erotic interactive experience can be.

The real question is: Are developers bold enough to push those boundaries, and is the audience willing to follow them?

Comments (12)

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Minos Prime · March 20, 2025

I enjoy it when I see a developer reflecting on their work and also the genre that their work falls under. You are very correct in saying that adult games are a balancing act between having an engaging story, characters, and gameplay as well as great erotic moments. I won't lie, playing Monster Girl 1k completely changed my view of adult games as a whole. I usually play adult games for the story and characters more than the erotic moments now. I often refuse to play games if the characters seem bland and if the erotic scenes seem uninspired and devoid of life. I prefer colorful personalities and great story with a little bit of lust mixed in. Yes MG1k did have weak moments, but it was still overall a story that I fell in love with. The RPG gameplay was also very fun and entertaining. Soon after playing MG1k I searched for more games that were similar to it in terms of the quality of the story and character development. It is hard to find games with quality like MG1k, but I did find a few. FWB 1 and 2 were both great games that really caught my attention. Other than your games, there was one big one that I have found. Recently I discovered Monster Girl Quest. In the past I believe I heard from other people who played MG1k that you took some inspiration from Monster Girl Quest. Is that true? I did see a few similarities between the two stories as well as character designs (I also noticed that your PFP looks like Alice from MGQ. Unless I'm wrong). Rosaria from MG1k looks a lot like Promestein from Monster Girl Quest. Personally I love it. Monster Girl Quest had one of the best stories I've seen in a game in a long time. I'm not going to spoil it for anyone here, but if anyone reads this I highly suggest checking it out. Honestly, just keep up what you have been doing. I can't wait for the day you finish FWB 2 so that I may experience it in its fullness. I really wish more developers would think like you and reflect on their past work and continue to improve.

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TwistedScarlett60 · March 20, 2025

Of course I'm inspired by Monster Girl Quest! Just look at Bessie's hair flower and Ray's fringe!

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Derp Bob · March 19, 2025

I play these sort of games for the same reason that I prefer large webtoons over one off doujins or simple art galleries. Just like any other fictional character, I'm interested in learning about them and seeing them develop through the story. The difference of course is that I'm primarily doing it with the goal to get off to said characters. I've come across 18+ games and webtoons that fall into the trap of having genuinely engaging story's and worldbuilding but have so little actual adult content that I'm left confused as to why it was even included in the first place. If something is being advertised as a porn game I expect the primary focus of the game to be the porn in some way. Rather than a game or story that seemingly just decided to have fully explicit sex scenes. I think that such games and stories actually hold themselves back by adding such content as it reduces the potential audience and reach they could otherwise get. In my experience the best adult games are ones where the adult content is integral to the story and structure of the game itself. I would say your games generally do an excellent job at this. For me these sorts of games need a premise that is explicitly sexual for me to be interested. Only after the game has hooked me in will I be interested in exploring and learning about the world it takes place in and willing to engage with complex game mechanics. The best porn games that I have played are ones that maintain a constant base level of arousal in the player when not in the middle of an ongoing sex scene. I think the typical way this is done is by having sexy character art to look at during dialogue and gameplay segments that draws the players attention and maintains that constant level of arousal. This is good but I think the best way is to have the adult content integrated into the story itself. Something where the circumstances of the story justify the sexual content, such as there being few males to repopulate the world, or the male character must have intercourse with the females for one reason or the other. By having a premise like this it not only justifies the many adult scenes but it allows the player to relax and not think too much about the moral implications of what they are doing and instead focus of the arousal caused by the circumstances. The issue of course is that this can come across as lazy from a writing point of view because now there is reason to lay every character and there is not much reason to not just rush through all of the scenes which sort of defeats the purpose of it being a videogame in the first place. There needs to be some additional element that keeps things interesting and engaging, whether is be a unique twist on the premise, excellent quality art, good character dialogue, or some sort of conflict. Anyway I'm just rambling some thoughts as they come and I doubt I'm adding much to the conversation so I'll just finish with a couple observations. Often when I see a story that runs off of a premise like this it doesn't try to logically engage with how a world like that would work. Like if there is a world with very skewed ratio between the sexes I would expect that world to work fundamentally different than ours. But far too often they are just the exact same but with more women. When in reality the social dynamic between the sexes would be vastly different and society itself would have a very different social hierarchy. Also a trope I have noticed in many adult harem stories that I often find to be unrealistic is how the female characters have very little interaction or conflict with each other. Or just lack agency generally. I would expect that the male character would not have the time or energy to equally or fairly interact with all the harem members. Which could lead to all sorts of interesting character interactions such as the development of lesbian relationships, schemes between the harem members, and characters loosing interest in the male character. A story focusing on something like that could be interesting where the male MC has to mange his harem and prevent it from falling apart. Could make for a really interesting sequel type game to the typical harem story/game. Also, this all ignores a story that doesn't have a harem as the focus of the game. How would a game that only has one female and male character work in this type of game? How much can there really be to explore with one character whilst maintaining all of the needed elements of an adult game/story as has been mentioned? I would think that such a game would have to be much shorter as the story would inevitably get to the 'lived happily ever after' stage at some point. Granted as I'm sure it is quite obvious at this point my opinion on the subject is heavily skewed by my own personal tastes. With all that being said I feel the need to list some of my favorite adult games, so here they are. 1. Crimson Keep series (and the Eld demo) 2. Friendship with Benefits 3. Monster Girl 1000 4. Breeding Farm 5. Haramase Simulator (first ~10 hours or so) Also, not really related that much to the topic at hand, but you know the concept in some hentai where Succubi need semen in order to survive? Does anyone know of any good games or stories that explore that concept more? Like what would a society that has them a major element of the population look like? Just a thought I had.

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Minos Prime · March 20, 2025

You could check out Monster Girl Quest. It explores a lot of concepts that relate to monster girls, Succubi included. It is divided into three parts, MGQ Part 1, MGQ Part 2, and MGQ Part 3. All three parts put together is like at least 40 hours worth of content, I'd probably put it closer to 50-60 hours though if you read through and explore everything.

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N · March 19, 2025

I love this segment, "Unfortunately, one of the most fascinating and frustrating aspects of pornographic game storytelling is that the rules of engagement are fundamentally different from traditional games. In a typical RPG, worldbuilding, lore, and character backstory are considered essential elements that immerse the player in the setting. But in a porn game? These same elements can feel like an obstacle or a distraction from the real reason the player is here." I specifically want to call out the part about character backstory. In other kinds of games a rich backstory helps drive the character motivation, but in an erotic game it makes it harder to mentally superimpose yourself into the playable character. I do not know if I am the only one that feels that way, but I do feel like to rich of a back story on the main character can make it harder to adopt that character as an extension of myself and that is detrimental to the purpose of an erotic game. I don't want to watch the author's deep character build relationships and have a lot of erotic scenes. I want to superimpose myself on a flat character and feel like I am doing those things. Maybe I am alone on this one, but you are right that it is a careful balancing act.

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CRIMM Reaper · March 19, 2025

You mention, "The player isn’t just a spectator, they can be an active participant in shaping when, where, and how erotic content unfolds" and I am curious as to what extent you see this in your games. FWB 1 and 2 do not have much in terms of content outside of running through the main story. Sure they have some side stuff with the farm and club in 2, but those activities don't have much substance to them. The core of the game in FWB2 is going to the meeting locations and reading the story, which will lead to a prompt that boils down to having sex or not. Now I will admit to not having replayed the game to see if the dialog options meaningfully change the conversations or even the sex scenes but assuming they don't make much of a difference the player has very little impact on the nature of the erotic content as not sexing does not seem like a real choice to make. I would compare this system to Hunipop or mg1k. In both of those games, you have a stronger core gameplay loop outside of the visual novel aspects. This gameplay loop lets you have a bit more freedom on at least the when of the erotic content. What I mean by this is that in Hunipop if you don't want to go to the sex scene you could just choose to work on your relationship with a different girl, thus allowing you to meaningfully play the game and avoid the sex. mg1k I found had a very compelling combat system that evolved over the course of the game, and if you wanted to stall out the sex you could do some side quests (if I remember right some of those did not lead to sex but I could be wrong), grind material or rare items, fight in the coliseum, or work on the main village. I feel like these games having a stronger core gameplay loop helps the players participate in the erotic content better than the on-rails storytelling that FWB has. Perhaps I am being too harsh on FWB and you do have more choices than I realize, and I will admit to not having a lot of experience with visual novel gameplay. But what I see in FWB is a game that is missing the gameplay, thus weakening the overall experience, and I think that by giving players more meaningful choices or by adding other dating sim aspects players would be more active participants in the erotic content strengthening the game. Anyway, I have a few more points I could elaborate or discuss, but ill leave this part of the conversation here for now. I do find this topic overall to be very interesting and I hope my comment has been coherent and useful (or at least thought-provoking), and if you want to talk more on the subject I would be happy to.

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The14th · March 19, 2025

I like an erotic game developer who is invested enough to write a design thesis.

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Mnemosyne · March 18, 2025

a few thoughts. I think when you talk about "porn game" you specifically talk about VNs, as other genres of "horny game" has other aspects to balance out. I think the summary is just the classic "find out what works in the specific game/situation". Every single one of your customers/audience has different expectations, you can't possibly cater to every distinct imagination. A story has to be coherent in it's pacing. The gameplay has to stay coherent, and in this case the sex scenes too. In this world specifically, I think you can get away with just putting in a lot of sex scenes without introducing huge consequences, as it is established that 1) the world are in crisis 2) the male population is severely smaller than the female, 3) females go even so far as to summon sex pets from other dimensions, 4) heat exists and so on. In this game so far, the pacing has been done fairly well, the payoff etc. as well as the setting. The biggest game before that, MG1K, had very big issues in those categories regarding its coherency, despite still being a really good game. One big thing was the ending. While the story finally picked up pace towards the ending after dragging along through countless of seemingly pointless ventures (except knocking up cute girls obv), it just seemed majorly rushed. The story was okay, but there was no postgame like any fun sidequests in your harem village, or just having changed sexual encounters from the gameworld being largely at peace. This especially failed the title "MG 1000". Obviously there were never going to be 1000 characters to interact with - god forbid- but the original goal of having to make a lot of offspring didn't really fit the main narrative anymore, it was more in the line of "we have to kill evil deity". Alongside that, the use of AI and those cutout-sexual scenes were a huge problem for me, since they seemed like placeholders to "have something there". The timeskip in the end was also terrible as it was basically a bossfight that had the entire future with Ray and Bessie in an Epilogue cutscene, after which basically nothing happened in game at all. Compared to that, this game seems much better planned and fleshed out (pun maybe intended). i'm really looking forward to the ending and the fun afterwards!

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Misu · March 18, 2025

I really like how you reflect on different things and have deep though process! Really interesting stuff to read! ^-^ I'm that type "B" of gamer and I LOVE friendship with benefits and it's by far the best nsfw game I've ever played. That game gives me shivers every time I play it, that no other game can do! ^-^ Love your work <3

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MothMaker · March 18, 2025

Not sure what brought this on but definitely an interesting read

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Deemkles3 · March 18, 2025

Damn , a lot of visual novel developers should read this

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Evandt · March 18, 2025

Are you ok