Magic Academy. Hotfix 0.8.3.2
Hi everyone!
We have just released hotfix 0.8.3.2, fixing several critical bugs found by our players:
Fixed an issue where a new dialogue would start after transitioning to another location from within an active dialogue.
Fixed the simultaneous loading of the same dialogue asset, which previously caused an error.
Fixed the triggering of certain dialogues after combat scenes (e.g., boss victory scenes).
The links in the relevant posts have already been updated:
Comments (4)
Android:0.7.0.1 (Gestus) DllNotFoundException: Unable to load DLL 'Live2DCubismCore'. Tried the load the following dynamic libraries: Unable to load dynamic library 'Live2DCubismCore' because of 'External/il2cpp/builds/external/baselib/Source/Posix/Baselib_DynamicLibrary_PosixApi.inl.h(33):Baselib_DynamicLibrary_OpenUtf8: Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen failed: library "Live2DCubismCore" not found Live2D.Cubism.Core.Unmanaged.CubismCoreDll.ReviveMocInPlace (System.IntPtr memory, System.UInt32 mocSize) (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.Unmanaged.CubismUnmanagedMoc..ctor (System.Byte[] bytes) (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.Unmanaged.CubismUnmanagedMoc.FromBytes (System.Byte[] bytes) (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.CubismMoc.Revive () (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.CubismMoc.AcquireUnmanagedMoc () (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.CubismTaskableModel..ctor (Live2D.Cubism.Core.CubismMoc moc) (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.CubismModel.Reset (Live2D.Cubism.Core.CubismMoc moc) (at <00000000000000000000000000000000>:0) Live2D.Cubism.Core.CubismModel.get_Parameters () (at <00000000000000000000000000000000>:0) Live2D.Cubism.Framework.CubismEyeBlinkController.Refresh () (at <00000000000000000000000000000000>:0)
The developer of the Cubism animation engine at some point dropped support for some mobile processors. We wrote our own fix for this, but it’s only available in the current version of the game.
When I updated the game, the following error appeared: Android:0.8.3.3 (Rosarium) Demo [LazyPrefabView] Ассета нет в собранном контенте: d620399661c7f8042818b44b90899cec #0 0x7ac18ed4e8 (libunity.so) ? 0x0 #1 0x7ac1bd28f0 (libunity.so) ? 0x0 #2 0x7ac1168108 (libunity.so) ? 0x0 #3 0x7ac1168018 (libunity.so) ? 0x0 #4 0x7a2bf62290 (libil2cpp.so) ? 0x0 #5 0x7a27bc98bc (libil2cpp.so) ? 0x0 #6 0x7a27bc88a4 (libil2cpp.so) ? 0x0 #7 0x7a27bc8738 (libil2cpp.so) ? 0x0 #8 0x7a27aaa9cc (libil2cpp.so) ? 0x0 #9 0x7a27aaa918 (libil2cpp.so) ? 0x0 #10 0x7ac13edf60 (libunity.so) ? 0x0 #11 0x7ac14021d0 (libunity.so) ? 0x0 #12 0x7ac140ef40 (libunity.so) ? 0x0 #13 0x7ac140e9d4 (libunity.so) ? 0x0 #14 0x7ac145e674 (libunity.so) ? 0x0 #15 0x7ac145e558 (libunity.so) ? 0x0 #16 0x7ac11e82e8 (libunity.so) ? 0x0 #17 0x7a27cf9c74 (libil2cpp.so) ? 0x0 #18 0x7a27cf8f34 (libil2cpp.so) ? 0x0 #19 0x7a27c4f09c (libil2cpp.so) ? 0x0 #20 0x7a27c4f2ac (libil2cpp.so) ? 0x0 #21 0x7a27bc07b0 (libil2cpp.so) ? 0x0 #22 0x7a2bfe1158 (libil2cpp.so) ? 0x0 #23 0x7a28d523ec (libil2cpp.so) ? 0x0 #24 0x7a2bb2893c (libil2cpp.so) ? 0x0 #25 0x7a2bb27f20 (libil2cpp.so) ? 0x0 #26 0x7a2bb2db14 (libil2cpp.so) ? 0x0 #27 0x7a27aaa9cc (libil2cpp.so) ? 0x0 #28 0x7a27aaa918 (libil2cpp.so) ? 0x0 #29 0x7ac13edf60 (libunity.so) ? 0x0 #30 0x7ac14021d0 (libunity.so) ? 0x0 #31 0x7ac140d09c (libunity.so) ? 0x0 #32 0x7ac120791c (libunity.so) ? 0x0 #33 0x7ac12e8638 (libunity.so) ? 0x0 #34 0x7ac12e8678 (libunity.so) ? 0x0 #35 0x7ac12e891c (libunity.so) ? 0x0 #36 0x7ac1497f20 (libunity.so) ? 0x0 #37 0x7ac1498ee8 (libunity.so) ? 0x0 #38 0x72a00540 (boot.oat) ? 0x0 Please help🙏
Hi! I assume you're trying to load a save from the full version in the demo version.
