June 12, 2026

Magic Academy. About Update 0.7.0 (Gestus)

Hello everyone! It's time for a new Magic Academy update.
In this version, we've added new stages to Audrey's and Elizabeth's storylines, continued our work on audio, improved dialogue staging, and updated some Journey content.

Update 0.7.0 (Gestus) is now out in Alpha for the Professor tier

What's New in This Update:

New Content

  • Added two new stages to Audrey's romance storyline.

  • Added the finale for Elizabeth's "Inner Conflict" storyline.

  • Added new CG scenes for Audrey and Elizabeth.

  • Added new memories to the gallery.

  • Added new backgrounds and staged scenes for story episodes.

Journey

  • Fixed an issue where a recipe could drop repeatedly, even if the player had already acquired it.

  • Improved the refreshing of the Journey preparation screen after editing a deck.

Audio

  • Added a large new batch of sounds: UI, foley, magic, ambient, monsters, character voices/vocal reactions, and sounds for adult scenes.

  • Improved the sound design for several comics and interactive scenes.

  • Looping sounds now stop correctly when exiting a scene or changing states.

  • Updated and cleaned up a part of the project's audio structure.

Dialogues & Scenes

  • Updated the dialogue staging system.

  • Characters can now use more flexible screen positions, movements, entrances, exits, and transitions between speakers.

  • Improved character emotions, movement, and positioning in several old and new scenes.

  • Interactive scenes can now play sounds when transitioning to specific states.

UI & Quality of Life

  • Fixed focus issues in text fields and Journey code input windows.

  • Improved the functionality of button sounds.

  • Fixed various issues with the interface not updating after player actions.

Quests & Logic

  • Updated access conditions for certain locations and interactions.

  • Fixed various trigger and completion conditions for quest scenes.

  • Fixed NPC display issues after returning from a Journey.

  • Fixed the updating of the quest object and indicator for the wire mini-game.

Balance

  • Reduced the magic stone requirement for the "wall restoration" project: 2 → 1. Previously, completing the tutorial on easy difficulty could break progression due to reduced rewards.

Bug Fixes

  • Fixed issues with starting and ending certain dialogues.

  • Fixed launch errors for specific dialogue-layer scenes.

  • Fixed scaling and positioning issues for certain characters.

  • Fixed various issues with backgrounds, transitions, and scene settings.

  • Fixed several issues with the gallery and scene unlock conditions.

  • Fixed certain location interactions.

Comments (4)

R
Rochin · June 15, 2026

Can we have the option to turn Futa off in the config, so it doesn't ask you to choose every scene it's available?

W
Wild Pear Games · June 15, 2026

Yes, good idea. We’ll do that.

S
Shokota · June 12, 2026

Way too much dialogue/quest in your game for no reason

W
Wild Pear Games · June 13, 2026

At some point the writer started outpacing the artist. We're gradually moving toward cutting down the amount of filler dialogue and adding more scenes to the middle of the game.