Hotfix 0.2.8.4 and 0.3.1.1
Hello everyone! Thanks to the attentiveness of our players, we've identified and squashed a few bugs that have been causing trouble.
Fixes:
Audrey's Double Trouble: Resolved the issue causing "Little Audrey" to appear alongside regular Audrey in certain scenes.
Arrow Direction Fix: Fixed the directional arrows on buttons within the dialogue panel.
Lilian Dialogue Saves: Corrected a saving error that occurred during dialogue sequences with Lilian.
Loading Fix: Resolved the loading error that occurred when attempting to load a saved game in the tavern hallway or Grace's room.
Custom Save Loading: Added the ability to load a game save by specifying the save file directly, rather than selecting from the default save folder. (Look for the new button in the loading panel!)
Localization Restoration: Restored missing text strings across various localizations (approximately 15-20 strings per language).
False Positive Prevention: Game archives are now created using the Windows archiver to prevent false positive detections by Microsoft Defender.
With these fixes implemented, we hope to conclude support for the current version and dedicate our full attention to the next major update. Thank you for your continued patience and support!
These fixes are included in public version 0.2.8.4 and patron version 0.3.1.1. All download links have been updated and the new versions are now available for download.
Comments (5)
<b>DOTWEEN ► </b>An error inside a tween callback was taken care of (Void ThrowNullReferenceException(System.Object)) ► Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SpriteRenderer.get_sprite () [0x00000] in <00000000000000000000000000000000>:0 at UI.Dialogs.SwitchingImage.ResetState () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update()
Thank you for the report, we will fix this bug by the next version. Apparently, you went to the menu while switching character animations? Or what exactly were you doing at that moment?
also, great work and many thanks!
I can foresee zero problems with having two Audreys. but thats just me.
Thank you so much!
