September 7, 2024

About Update 0.2.6 (Alohomora)

Hey everyone! Finally, no one on our team is coughing or sneezing, and even allergy season is coming to an end.
This means we were able to finish the new version and today we're releasing it to our Magister tier supporters.
It also means that version 0.2.3 is now publicly available.

Our programmer is already brewing himself some coffee and getting ready for any sudden bugs and glitches, so he can quickly fix them if they appear.

If you don't understand who Olivia is and what costumes we are talking about in the patch notes below - you can find this information in the 0.2.5 (Bombarda) update notes.

And now, let's move on to the list of changes in the new update 0.2.6 (Alohomora):

Patch notes:

  • New Enemies:

    • Added "Armored Goblin" enemy.

    • Added "Funguar Leader" enemy.

    • Added "Snake" enemy.

    • Added "Fighter Cat" enemy.

  • New Content:

    • Added a new Journey and its boss "Catgirl Rogue".

    • Added an interactive scene with the new boss.

    • Added a questline related to the boss, unlocking a new character for the Atelier.

    • Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.

  • Costumes:

    • Added boss costumes to the Atelier for Lillian and Audrey.

    • Added new costumes for Victoria.

  • Improvements & Fixes:

    • Reduced compression of interactive scenes to make them look sharper.

    • Changed the Journey selection window to be more compact.

    • Added the ability to leave Resource Events without opening the loot window if you don't need it.

    • Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.

    • Added a "Pathfinder" - if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.

    • Due to the fact that now any Journey can be guaranteed to be exited - early exit (via the button in the interface) from the Journey no longer gives resources.

    • Changed the price of costumes in the shop.

    • Added a new resource that is given for boss items and is needed to buy "unusual" costumes from Olivia.

    • Fixed several typos (e.g. Preview replaced with Previous).

Link to download new version (if you have access)

Comments (3)

R
Randall D Smith · November 1, 2024

Sorry, not sure where to post this. But: Playing 0.2.6.3 (current free version) a ways into the game, my first save, when I came back and tried to load it I got:

R
Randall D Smith · November 1, 2024

NullReferenceException: Object reference not set to an instance of an object. UI.HUD.TooltipShortcut.ReleaseTooltip (Location.LocationRoot root, UnityEngine.Transform parent) (at <00000000000000000000000000000000>:0) SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0) Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0) System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start[TStateMachine] (TStateMachine& stateMachine) (at <00000000000000000000000000000000>:0) Location.LocationRoot.Enable () (at <00000000000000000000000000000000>:0) SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0) APartHolder`4[TOrigin,TPart,THolder,TUpper].Enable () (at <00000000000000000000000000000000>:0) SystemExtentions.ForEach[T] (System.Collections.Generic.IEnumerable`1[T] ienumerable, System.Action`1[T] action) (at <00000000000000000000000000000000>:0) APartHolder`4[TOrigin,TPart,THolder,TUpper].Enable () (at <00000000000000000000000000000000>:0) GameCore.Enable () (at <00000000000000000000000000000000>:0) GameCore.StartSession (Cores.Save.GameSave save) (at <00000000000000000000000000000000>:0) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0) Cores.Save.GameSave.LoadGame (GameCore core) (at <00000000000000000000000000000000>:0) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0) Cores.LocationManager.SwapAsync (System.String targetGuid) (at <00000000000000000000000000000000>:0) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0) Cores.LocationManager.SwapAsync (System.String targetGuid, System.Collections.Generic.IEnumerable`1[T] intro, System.Action beforeUnFade) (at <00000000000000000000000000000000>:0) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0) Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].HandleCompleted (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] argHandle) (at <00000000000000000000000000000000>:0) DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.String errorMsg) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceProviders.SceneProvider+SceneOp.UnityEngine.ResourceManagement.IUpdateReceiver.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0) DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0) UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) (at <00000000000000000000000000000000>:0) SystemExtentions:ForEach(IEnumerable`1, Action`1) Location.d__21:MoveNext() System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start(TStateMachine&) Location.LocationRoot:Enable() SystemExtentions:ForEach(IEnumerable`1, Action`1) APartHolder`4:Enable() SystemExtentions:ForEach(IEnumerable`1, Action`1) APartHolder`4:Enable() GameCore:Enable() d__14:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cores.Save.d__33:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cores.d__22:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cores.d__23:MoveNext() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.AsyncOperationHandleConfiguredSource`1:HandleCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceProviders.SceneOp:UnityEngine.ResourceManagement.IUpdateReceiver.Update(Single) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:Update(Single)

K
Keenir · October 7, 2024

i'm looking forwards to playing 0.2.6 when it comes out.