July 4, 2024

Update 0.2.2 for PreAlpha

Hey everyone! Today, based on feedback from our patrons, we're releasing a new update - Version 0.2.2. Here's what's included:

  • Random flag events have been removed

  • Events now occur at specific locations on the map (sawmill, mill, etc.)

  • The limit on the number of turns in an adventure has been removed

  • Now, if you leave an adventure early, your inventory will be lost

  • Now, to leave an adventure, you need to reach the exit portal

  • There can be multiple portals on the map

  • Instead of leveling up the number of turns, you can now level up the amount of starting armor

  • Monsters are now visible directly on the map as pawns

  • Some game objects now have a chance to have a guard - a monster pawn that blocks interaction with the object

  • Map generation code has been changed - maps should become more diverse

  • Player starting position selection code has been changed

  • The Rose reward card has been fixed to be less wide

  • In general, adventures will now be simpler and more predictable

  • The background now depends on the cell where the battle started

  • Map controls have been added - it can now be moved and zoomed

  • Code for "wandering" monsters (which will move around the map) has been laid, but they will only appear in future updates (alas, sometimes the programmer needs to sleep)

Saves from version 0.2.1 are not fully supported, to try out the changes - load a save BEFORE completing the tutorial adventure, when Audrey gives you the barrier blueprints.

The link to the new version has been updated in the main post. This version will be available to Magisters by the weekend, if testing doesn't reveal any critical issues

Thanks to everyone for their support, and to those who played and left feedback on the new mode - for their ideas and feedback!