Unpacking the Drama Behind Palworld
Whoa, this is new. For the first time in over 7 years I'm the one that edited a video.
This is a pilot for a new video essay series that yours truly is planning on working on, talking about the intersection of business and games, including videos like this where we provide much-needed context on big online conversations that become the center of attention.
Feel free to give me some name suggestions and I hope you enjoy it!
- Nick
Comments (19)
Games like Palworld remind me of algorithmically generated Spotify playlists and the impact they have had on a lot of folks' relationship with music. Spotify playlists are music-as-wallpaper; the algorithm is a crucible that burns away art and leaves behind the residual vibe. In go albums and as-intended-by-the-artist releases, out comes this kind of milquetoast m茅lange that can be listened to indefinitely but which precludes real artistic engagement. Palworld is kinda the same deal, right? The fact that it is so wildly successful is, to me, symptomatic of society's declining ability to engage with art. In go the concepts and designs of other developers, and out comes this kind of soupy gunk, dramatically less than the sum of its parts artistically yet successful in its mission to hook an audience for whom the art is not the point. Ultimately I don't believe it really matters, other than it being interesting to think about and discuss. A penny in the pocket of the Palworld devs does not equal a penny not spent on a more artistically interesting game. This is still the best time in history to be the sort of dev who has a cool idea coupled with a small and passionate team. I do think though that Palworld shows how what people think about and want from games is changing as the audience grows.
How about 'State of Play' or is that going to raise someone's pun hackles...
Nice video, gave me some context I was missing. One thing I noticed (and maybe I just missed it) is that the video doesn't seem to credit the narrator, either within the video or in the YouTube description area, so I have no idea who was talking.
Yea, we gotta get lower thirds in there. But it was me (Nick).
Title suggestion: It鈥檚 Just Business
I gotta say I did not enjoy the scolding tone of this one. I'm as frustrated, irritated and concerned with the social media tendancy to dogpile as anyone, but I think to workable solutions are structural, not finger wagging. I'm also irritated by the constant framing of anti-ai people as irrational here. I guess I would consider myself anti-ai: I think it's fine for recreational or non-commercial purposes, but I'm hard line against it for commercial works. There was that fan animation a bit ago that used AI voices, and I do think the knee-jerk backlash against that creator was overblown and reprehensible. But in an industry that experienced such catastrophic layoffs last year and don't look to be slowing down this year, where workplace abuse and exploitation is rampant and well-documented, I think it's disingenuous to paint everyone with a firm stance against ai with the same brush as the people just jumping on the "hating something popular" bandwagon without really thinking it through. I have no defense for people driving the palworld drama. Everything about it seems silly and nintendo doesn't pay me to care about their copyright. I don't love the developer's fondness for ai and i think that tha point that the real issue is their track record of unfinished early access games is a good one. I'll probably still buy the game though, it looks fun and silly.
Didn't say the anti-AI people are irrational. I'm anti-ai as a workaround for the creation of art. Not against it as a "tool" to help in certain cases. My issue is more that when people are angry about AI, they're not able to tell you why. In our stream on The Finals, people came in saying ew, it's The Finals, it uses AI. And that's it. If you want people to understand the position of being against AI and be empathetic towards creators, you should be informed on what you're angry about to help people understand, otherwise you will just be seen as fearmongering over it when you can't explain your position.
Sounds like corporate influencers trying to tear down a competitor,too big of a success over some seriously pathetic giant game companies. All without a massive cost, mictotransactions or day 1 DLC. AAA companies might lose their credibility that way-more than they have already.
I think you already have the perfect title: Unpacking the Drama: *topic*
My personal phrase for how social media accusations work: guilty until proven innocent. Really well-done discussion of this situation!
As far as names go, here's a few thoughts: Editor's Interlude How the Money Gets Made The Business End (of the Stick) Some Work, Some Play Getting Down to Business
Fantastic, level headed take. Works great as a foil or a chaser to say, yahtzee's more hyperbolic style. Looking forward to more of this!
The whole AI drama smells to me as some twitter loser with way too much time on their hands and a hell of a lot of blind hatred for this game trying to come up with the most plausible baseless accusation that will go viral in the current Twitter hate meta.
Time for the nuclear option....We need to call hbomberguy HE'LL get to the bottom of this!
At the Palworld intro: "Oh, look, there's Braviary. And Piplup. And Houndoom. And Staraptor."
Isn't there the somewhat cynic view, that courtcases are often won with money? Depending how true that is, it doesn't really matter how close they are, since Nintendo can just keep the lawsuit going until the devs behind Palworld have no money left and Nintendo has more than enough to cover the cost if they want to. Now do they really want to? I wouldn't think so. The game is very popular at the moment and a lawsuit would cause that community to hate them. No need to be a genius to get that. But I can imagine, that the lawsuit comes once the hype died down, when its just a headline about Nintendo attacking a small dev (which is still bad) and not Nintendo attacking a small dev with a game, that is currently at the top of player charts. I personally, don't care much for Palworld. When it comes to survival games, Minecraft was my entry and exit. Tried some Satisfactory, but always with friends and to qoute our friend Frost: "Its more fun with friends. Why don't you see that as a virtue of your friends and not the game?". What did interested me about this game was how quickly it came to popularity. I don't understand how so many people play this game, that came out of nothing. I mean Satisfactory (one game I would compare it to) has a large follower base, but that is from Coffee Stain Studios, which already had a pretty good track record. (DRG, Goat Simulator [if you want to call that good], Sanctum) Even ARK took some time, to get to the popularty than it has today. And I can't imagine, how everyone who played Ark or Satisfactory suddenly play Palworld. How did they managed to hook so many people? enough rambling
Broke: Controversy about Palworld using AI. Woke: Controversy about Palworld letting you capture humans in the not-Pokeballs and then sell them at market.
It鈥檚 been interesting for us IP lawyers let me tell you. The conclusion of my team at least is they鈥檙e probably okay, but damn they鈥檙e close to the line and there鈥檚 a good chance that there will be a lawsuit鈥攁nd a court might very well find they crossed the line.
Palworld is a really strange one for me. On one hand, I played a lot of ARK, and this looks reasonably fun. On the other, I don't think there's a single original thought put into this game. I also don't care for the Fortnite cartoony aesthetic completely destroying the brutality of guns, but this is hardly a new nitpick.
