How Black Flag Fakes the Density of its Open World | Design Delve
This week's episode of Design Delve is now available!
How Black Flag Fakes the Density of its Open World | Design Delve (YouTube)
Comments (4)
The concept of an Open World goldilocks zone is something more of the industry needs to absorb. As for Ubisoft, I'll call it a return to form when they make something new that has this sense of scale and pacing. Did they actually learn something, or was this an easy cash grab they know people wanted to see? IIRC the company isn't in the best way at the moment (and derailing SKG must have been expensive)
It actually annoys me that they called this Resynced and not Re-sunk or Re-Sink.
A single currency? So how are they going to milk the whales? Honestly, one of the ways I decide whether to buy a game is check whether it has a DLC for "premium currency." Or has "in game purchases" mentioned on its Steam page...
Don't know how much credit MODERN Ubisoft should get for pacing since this is a remaster of a game made by an Ubisoft from over a decade ago. Plus they introduced new problems that their $85+ Day 1 DLC can sure fix for you. So hard to say this is as mindful built as JM8 thinks. But that could just be me.
