Hollow Knight Is Designed to Make You Feel Bad | Design Delve
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Hollow Knight Is Designed to Make You Feel Bad | Design Delve (YouTube)
Comments (5)
This is exactly the sort of post that keeps me coming back to Design Delve. I love finding out how the magic happens, be it an analysis of how a novel is structured so all the plot threads get resolved, or of a piece of music to see how the different instruments combine. Hollow Knight isn't for me, and for that matter I don't care for platformers, but it's fascinating to see how little choices like jump speed and knockback can affect the feel of a game.
Hollow Knight is my comfort game. I grew up playing platformers and metroidvanias, so I fell in love with that aspect immediately. I love how you can also use your nail to hit solid spikes and gain some momentum. I make HK responsible for my love of 2D Souls games now. Everytime I go back to it, I enter a really zen state of flow. Which is funny to say for such a brutal game (it is hard) but I feel immediately relaxed playing it now.
I quit HK shortly after getting the Manís Claws. The skill requirement got to be too much and it wasn’t fun anymore.
I did the same, then came back to it 3 months latter when I found the developers built a immorality feature into the files. After that I just went about and enjoyed the game.
Hornet should be much more powerful in the early game versus Hollow Knight, but that would matched by equally powerful opponents.
