August 18, 2025

Are Video Game Patents Ruining the Industry? | Design Delve

This week's episode of Design Delve is now available!

Are Video Game Patents Ruining the Industry? | Design Delve (YouTube)

Comments (7)

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JR · August 23, 2025

I've written this before on a GMTK video but it keeps irking me: Patents and licenses don't primarily exist to lock down some IP but to preserve the economic value that's gone into them for further use. Yes, it's exclusive - but it's also tradable. For some, this is the whole point. So what confuses me about e.g. the Nemesis system is not that it hasn't really been used by the patent-owner but that it apparently also hasn't been licensed out for use in other games... Sure, that's nothing a small indie developer could afford - but a large studio?! There must be something about the games-as-a-business mindset I'm missing here...

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Dan McAlister · August 22, 2025

Thank you for this video! You've touched on a number of meaningful issues. Something that often gets lost in IP discourse is that IP laws, including both copyright for creative works and patents for inventions, serve two purposes. First, they incentivize the production of intellectual work by granting the creators exclusive use of those works for a limited time. Second, they expire, allowing all works to eventually flow into the public domain. That expiration is very important, because while inventors and original authors deserve to benefit from their labor, society benefits from a rich public domain. If a patent only expires after its no longer useful, as was the case with the loading screen game patent, then that patent's term is too long. But what's the fix to this? There's a lot of interesting options available, but I doubt we'll see the political will to implement them any time soon.

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JR · August 23, 2025

But they incentivize not only by granting exclusive use. They make this use a tradable good, even if the patent-holder doesn't want to keep using it themselves. So, any idea why licensing doesn't seem to be a big thing here? I have a hard time imagining that no competitor would pay for the right to use the Nemesis system... Or is it and we just usually talk about the other parents?

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Tim Wilson · August 19, 2025

There’s a UK trademark case where it was found that Sky (the telecommunications company) had been copywriting any conceivable word that could be paired with it on the off chance someone else might use it. It was held that as they had no intention of using the term that the defending company was using that they couldn’t hold the trademark. I wonder how this would translate to patents (though obviously this was a UK case so who knows how a US court would have decided that case).

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bluemage27034 · August 18, 2025

Very interesting video, thanks jm8!

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Ronny Cook · August 18, 2025

The greatest danger with game/software patents is not that implementing an idea is blocked. It's that there are so many of them, and they are all worded to be as broad as a patent examiner will accept but no broader. As such, a person can implement an idea they think is original only to be sued and later be forced to withdraw the game. I don't think anyone working in software or even software-adjacent fields thinks software patents are a good idea, mainly for this reason. If there is only way to achieve a particular end in software, it's essentially unpatentable, but proving this in court is expensive and time-consuming. The other issue is that the term of patents (about twenty years, depending on location) is fairly short for fields with a relatively slow pace of innovation, but glacially slow for the software field where five years is sufficient for immense disruption. Five years ago, large language models were barely a thing; ChatGPT only hit the market in late 2022. Think where AI would be today if Google's seminal paper "Attention is all you Need" had been patented. Patents are intended to encourage and reward innovation, but software patents tend to do the reverse. They only provide barriers by forcing people to find awkward alternatives to obvious solutions.

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Arcanum · August 18, 2025

"they are all worded to be as broad as a patent examiner will accept but no broader" This glosses over just how bad it is in the US patent system. The US Patent Office will approve essentially any patent they receive no matter how broad. They perform no meaningful review of what is submitted and instead pass the buck to the courts to decide what patents are valid or not.