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May 10, 2024

Why Balancing Multiplayer Games Is A NIGHTMARE (ft. Riot Mortdog) | Design Delve

Comments (7)

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Big Brain 路 May 13, 2024

Cool video! My main hobby is tabletop games and since the buy-in to those games is typically more expensive (in money if not also time), the balance discussion is a big one.

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Lil' Cass (CJ) 路 May 11, 2024

While talking during the end credits does mean hearing the calming music less, if the talking is as charming as this I am all for it馃槃馃挅馃槉

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Lil' Cass (CJ) 路 May 11, 2024

This is all making me rethink Crash Team Rumble and Brawlhalla, wow!馃榾馃挅

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Lil' Cass (CJ) 路 May 11, 2024

"Perception is reality Ludo" I find that fascinating too JM8 because that's something Dr. Maruki's therapy sessions in Persona 5 talk about

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John Smith 路 May 10, 2024

balance is difficult. I once worked on a card game. At the time, the milling mechanic of a certain set was considered uncompetitive because it needed too many cards to start the intentionally bad milling engine. However, within three subsequent releases, we had trouble with a enchant card that allows the duplication of effects at the cost of health. Infinite health generators weren't nerfed before since win conditions were currently trending away from the opponent's life totals.

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Pyrian 路 May 10, 2024

I love the balance scale with the apple and orange. Top notch visual metaphor.

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Gregory Dorvil 路 May 10, 2024

I was