Oh, That Darn Yellow Paint | Semi-Ramblomatic
This week's episode of Semi-Ramblomatic is now available!
Comments (4)
thx! ^_^
Point and clicks should be 2D? But I just finished Botany Manor (thanks Bytesized!) and thought it was a perfectly good entry into the genre. But to your main point: the hardest part of Elden Ring isn't a boss, but descending a bunch of ledges over a deep pit in 3rd person 3D.
The yellow paint extends beyond that too. It's on crates you can smash and switches you can interact with. I really think that yellow paint should almost be an accessibility option you can turn off (which is important - it should be, by default, on, like subtitles are often on by default). In a world of climbing mountains, I'd much rather climb because I'm observing that there's something that makes sense in the world on that ledge. I'd rather learn what the breakable barrels are in this universe. It has a lot of the same problems as the mini-map or compass where I find myself staring at the objective marker rather than learning the world. Again, I think it is an accessibility option and does absolutely have a place and helps for people with visual issues or if that's how you want to play the game. But I think it should be able to be turned off too. After all, the barrels and boxes you can smash in the Resident Evil remakes look the same within the games and many of the chests don't have paint. So why have it on some stuff, but not others? It shows that we're all capable of learning what *your world's* interactive items are without the paint. And for those games where it's just "press up and it automatically climbs" I have no idea why any marker at all is needed. That being said, Mirror's Edge was fast paced, so I absolutely get the bold color schemes to indicate interaction (or you'd very quickly die). But most games are not that fast paced and don't need that immediacy.
Speaking of point and click adventures, is Yahtzee ever gonna make any more of them?
