OCT UPDATE 1: A VERY PREGGY UPDOOT
WOLF has won the next MONSTER LEADER vote. I am behind on delivering monsters. Ghost kitty, Stacktus incoming. Update is in the MEGA
ADDED MONSTER LEADER: AMISKA. A stealth drop monster leader? Well what can I say, we need more monster leaders for more X combinations. This busy beaver is bringing some water moves to the fight.
ADDED: Multiples pregnancies. Pregnancy 2 and Pregnancy 3 sizes, for larger, more eggy pregnancies. When a lady is successfully fertilized a NEW calculation takes place. Fertilities are checked again, but given less weight, and genetic fitness levels, type matches, and a few other variables are also checked. With a high enough score a pregnancy results in multiples! Want multiples? Bring your most fertile monster, who has better genetics than normal, and mount them on a leader or scout of a similar type! Multiple pregnancies can only occur during BATTLES. Why would someone be so cruel as to overimpregnate a scout as she is brooding in the stables?
ADDED: Monster Leader Sprites for larger pregnancies and their own custom eggs. The game is called EGGomon after all. As much as I hate adding more work to all future content additions, I want this.
ADDED: Egg rewards. Instead of gaining a monster from defeating an enemy leader you get an EGG reward. But ONLY if you defeat the enemy monster leader using XXX strategies and impregnate her. You can only get your initial ANT eggs this way, as well as all future monster leaders.
ALTER: GOOGALA monster lore was too upsetting for some people. She is now much more friendly and huggable.
ALTER: Item art is updating. New item art is also gradually appearing. Item descriptions are updating. Don’t worry about this. Its just a continuation as the game moves towards its 1.0 release.
ALTER: All player scout sprites are now referencing a single data container node. Hopefully greatly simplifying the script and allowing the sprites to accurately reflect a scout’s state. I ONLY include this in the patch notes so you, dear testers- er, beloved patrons, can notice any mistakes that may occur.
ALTER: FRUIT CHANGE + BASE MONSTER VIRILITY NOW 2 (Down from 4). I forgot to mention this in the last patch notes. Impregnation attempts occur based on a COUNTDOWN from 10 that begins at 10 subtracting the mounting monster's virility. Monsters having such high base virility made them very breedy naturally. BOD BOD fruit now increases a monster's virility by 4 (up from 2) making it an even better pick to feed to a monster you want to be a combat breeder! BOD BOD fruit now also increases a monster fertility by 40 (up from 30). I think wild monsters will still need some wild encounter boosts to make them more breedy, since they aren’t even particularly grabby...
NEXT: NEW REGION, BUGFIXIN, NEW MAP,
DISCONTENTS: Growing discontent over the unpolished systems looking so shit compared to Dong Wars minimalist style. It is too easy to impregnate / be impregnated with multiples. Wild Monsters not breedy.
KNOWN BUGS: ((You can lose+win a battle simultaneously by suffering a loss to a DOT while being impregnated? Super rare occurrence and may not lock the game so idk)) ((Enemy has their hp reset randomly or atk does no dmg randomly?)) ((Time speeds randomly? Warping?)) ((Dot the scout looks weird and bugged when walking specifically to the right))
OPINIONS: Abloom underwhelming x3. Protect worse than confusion in all instances x4.
Comments (11)
I dont get item exp, when I open any tree/elvo stone/chest, or the t3 survival perk who says 10 exp of every type for surviving everyday. it is stuck on 180exp
The monster Storage appears to be bugged and not functioning, there is no way to withdraw monsters that are stored in the Storage from previous runs, clicking with the mouse does nothing, and the R key does not appear to do anything anything. The monster Stables seem to be working just fine, however if the Stables have too large a number of monsters, there is no way to scroll through all the monsters in the Stables, which means that there will be monsters that become inaccessible since they cannot be viewed. The screen can't fit that many monsters. It would be nice if the Stables had multiple pages for each Tab, and a way to scroll through those pages.
Stables needs an update. I SOMETIMES get this report about saved monsters not working. Im trying to figure it out, honest
I tend to lurk, but I've run into a couple issues that I haven't noticed in the "known bugs" section. Don't know if that means that my computer has specific issues with the game or if others just haven't noticed it. The less complicated of the 2 issues I've noticed is that the scorpion monster in the cave is seeming programmed as the Buggo/Bugger monster. Its model and animations are that of the scorpion, but the name and offspring it makes are the wrong type. The second issue, and the one that might just be on my end, is that for some reason, whenever one of the scouts is defeated, whether from damage or impregnation, there's a decently high chance that the next scout I select simple goes to a black void. No music, no interactable objects in the environment, even forcing the scout to go to a campfire from sleep deprivation just sends me straight to the void afterwards.
I also get this; I kinda just gloss it over and turn the game off when it happens. But it does so frequently. Menus do stay up for me though.
does this update also hit the Itch.io storefront too?
como puedo combertis un monstruo en lider para que pueda follar ?
What was googalas lore?
SHE ATE THEM (meme but thats what it was)
This update come out?
its in the mega scroll up
