Optimizing upcoming version
I'm checking currently what needs to be optimized but the more responses I get, the more things I can look at. Let me know what issues you have run against.
Comments (10)
I had posted the following in the spoiler channel, just putting it there for visibility/checklist sake : In fights with multiple BIG opponents (example in the latest version, the fights where Oathborn spirits surround one of them cleric looking dudes in the fortress), it sometimes get HARD to clic on a specific one (Even if there is one ennemy left to kill), and often even if some are defeated they sometimes still "block" clicking on remaining ones). I guess its a byproduct of the sprites being scaled up (the bounding boxes conflict or whatever) ? I tried to "select" target with the arrow keys but Space/Enter does not validate the target selection ... Feels a bit bad to be sometime forced to use an AoE to finish one ennemy ^^ Dunno if you can do anything about it, might be a plugin limitation :/
Noted, will check thanks!
There is a bug where selecting the items, in a fight, on second character and then canceling it, results in the items being unavaliable to use for the second character
Noted, will check thanks!
Not sure if this is a bug, but in the Ruined Fortress of Darthus there is a chance to get a Tar Dragon as an encounter. Is that intended? It feels way out of place if it is.
That one isn't a bug, it's just rare encounter since latest update. Trying to re-use some mobs so I don't have to make 30 different enemies that are the same
Love the game but the following has been plaguing me the past year: I have 1 old save and one remade in the past two updates both result in: all movement slowed, sometimes fixed by events and recently discovered lowering the world level makes the game completely normal again, fps from 14 to 144. Event character models load slow for me also (15-30mins) but dialogue is instant. Finally the Shrine carousel also around 2-5 mins between animations for me. But hey, combat is super smooth!
Noted, will check thanks!
Dunno if there's a way to reduce the lag that happens during interactions when characters' images have been updated after hitting the button to update them to their grown form. It does mention that it'll cause lag, which is fine, but minimizing the amount caused would be nice.
Noted, will check thanks!
