Devupdate : Tales of Mystra V0.15
Final Dev Update Before Release
Only one thing left to add: assign the dungeon mechanic and monsters to one remaining zone. I also need to wait on my commission; otherwise, you’ll be stuck with the standard RPG Maker sprites instead of custom ones.
Progress:
Artwork: 100%
Recruit Skills: 100%
Recruit Dialog: 100%
Maps: 100%
Bosses: 100%
Notorious Monsters: 100%
System Update (Secret): 100%
Minimap: Scrapped
Side Quests: 75%
Echo Rank-Up Overhaul: 100%
Lore Book Overhaul: 100% (finally readable!)
Enemies: 100%
Enemy Skills: 100%
Cutscenes: 90% (not many, but adds depth)
Portraits: 100%
Gallery: 0%
Quest System: 0%
Comments (4)
I dunno about anyone else, but I'm willing to take placeholder default sprites until the intended ones come in.
I don't like placeholders, cause it gives bad impressions. (you see a dragon talk to it, oh it's a skeleton as example)
GJ, keeping up the hard work, also sleep. And dokt hit me with the usual "I dont sleep" or I will Jinshi Christ you to hell and back
I don't sleep.
