Tower of Damnation V2 release - Minor Status update
As promised here is small update for Tower of Damnation.
As announced :
- All stages from all the girls goes up to 10 (apart from Mystra as she only has 6)
- Infinite scaling
- Removed limit to NG+ so you can re run the instance multiple times however they stop scaling after NG++
- Ta'lith updated
- New characters : Uruni, Moryn, Dolexy
Removed:
Mystra OP!
**Key's can be found in the Orachi | Games, Artwork and waifus | Patreon **
Download : Link
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Now for Tales of Mystra,
As many in my discord already know the artwork process is now done.
I'm working on constructing maps and I try to have a test version out for Giga Giantess tier and above before 31-7-2024.
Some already have seen these:
Now the second to last : (also just posted on my discord and as promised PDF for the Manuscript of Growth Gambit for those that are interested. (I will update it slows in acts) cause I have to make it less dark and grim to read.
Lastly, next update will be a bug fix for Growth Gambit hopefully also before 31-7-2024
and next month ToD update with Growth System rework and if time also the level system recreated.
Comments (5)
What's the code here?
Incidentally, it's disappointing enough that character draws get duplicated, and even more disappointing that even the first character gets duplicated. After drawing Ce`isha twice in a row it really makes you wonder if something is wrong with this draw. I think at least taking Ce`isha out of the pool is a step that should be taken.
While I know that's not the focus of your update, the gameplay is still too monotonous for this game. I think you should split the out-of-game attribute growth between each character instead of all of them, which would allow the player to raise a character individually and feel is would be a bit more fulfilling. As well as the fact that you have a bit too much of a disparity in enemy strength between different scenarios, which leads to the player having to stack attributes in order to beat later levels, but stacking too many attributes makes the earlier levels tasteless. I think that in addition to the three options at the end of the match, the character height growth should have to add some attributes as well, so that you can beat the later levels without stacking too many attributes as well. And it would have made the gameplay a bit more interesting for a character like Uluni instead. On the other hand, there are times when the character growth is just a bit slow, and there are times when it's hard to get a character to grow through all the stages even if you beat them at the end, so I think the player could invest a certain amount of height in each character so they can grow a bit first at the start of the game. Right now the game feels to me like it was made with the edges of Growth Gambit, and after getting caught up in the repetitive swiping of values, there's a dearth of even a sense of nurturing for the characters.
Did a few runs liked it alot. Although I noticed that after stage 11 the images go the middle and after doing a fight the image disappears for some reason dunno what is the cause. Ibruni u can get stage stage 11 pretty quickly and it also happens.
Yes I'm working on a fix as we speak for the bugs
