Denoising the "graininess"
The "graininess" issue has been driving me crazy! I have played with lighting, with the cameras, read and watched all sorts of articles, many of them contradicting one another. Eventually I got fed up and drew on some of my scientific imaging background to denoise the image. First, I used GIMP and Gimmick, but it blurred the images wayyy too much. This denoising is amazing and I think I am going to use it as a batch process on the entire game!
What do you all think? It looks even better for the low-light shots of Divya.
Comments (5)
i think it looked fine when i played through. If it stays the same, i would still be happy for more
I already denoised the entire game. It took less than 5 minutes to process all 170 some renders.
Cool, I'll check that out. I have been doing fine just rendering with more samples, but maybe I can get away with rendering a shorter amount of time and then just denoise.
That looks really good. Doesn't look like much detail was lost in the process either. What did you use for the denoising?
Intel Open Image Denoiser https://www.openimagedenoise.org/ I also found this awesome command line tool by Declan Russell of the same engine. https://github.com/DeclanRussell/IntelOIDenoiser/releases
