Features of Test v11 - CPU Variety and Individuality!
Here's just a few clips including some of the CPU variety, individuality and adjustments that's included. All of these clips are CPU behaviours, not User.
///////////// This individuality is the main feature of V11, but here's just SOME of what's included in the mod in general -
- A far more difficult avenue to goal - the midfield battle is much improved due to a number of purposeful tweaks and adjustments. This is not some end to end experience where you end up with 6-5 scorelines anymore. The positioning, behaviour and movement has been massively adjusted for both attacking and defending.
- The CPU actually play football against you. None of this 3 passes to the striker, turn and shoot. There's some really nice buildup play, passing backwards, sideways etc.
- Of course the animation system isn't perfect, but players speed of movement is considerably slowed down from the default game and animations behave much better than before. Game tempo is greatly considered in this as well. Trust me guys, this is far more than slowing down some turning circles and speed and acceleration, there's been a huge number of changes and it has been extensively balanced and tested.
- Players physical interactions mean a lot more now. There's no more sliding off each other and bursting beyond anyone you want now. Your approach to goal needs to be far more considered than before. It's not just about speed!
- Passing, shooting speeds have been balanced a lot to create a much more natural and realistic experience. The ball no longer shoots out of the foot like a rocket.
- The ball is no longer 'stuck' to the players feet. It behaves more naturally, deflecting and bouncing around like it should.
- Player and team individuality - some BIG changes here guys. STATS MATTER! You'll know if you're going up against a big team with great players - on both end of the pitch. This goes for strong players, technical players, lethal finishers, players with good balance, great defenders - and much, much more. You will see this reflected in CPU behaviour as well as your own.
- Crazy boosts removed!
- Plus lots of other little other tweaks and adjustments!
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Again, the animation system is not perfect - no arguments there, however it's much improved from default, with a TON of other changes to make this game play more like a footballing simulation.
Anth's EAFC24 Gameplay Mod Test v11 - CPU Variety and Individuality! (YouTube)
Comments (22)
how to make such a deep goalnet?
should live editor say Game TU = TU5?
Just rolled back to TU5 and i can see a splash screen similar to the old Spectrum loading page so i assume the mod is properly installed. However played agains Spurs and they did not make a single cross. Weird
Which version did you play? Slow, Medium or Fast? Also depends on team, context etc. If you played on Slow then give Fast a try. Also make sure you've applied the recommended settings etc in the read me files.
does this require a squad file to work?
No squad file needed to work, just the mod and you’re good to go!
Having a blast with the gameplay!, however a couple of questions, are you planing to add more fouls to cpu? thanks !
Thanks! Yeah I’m working on fouls. I want it done in an organic way though, I don’t want them manufactured or it will ruin the gameplay.
Hi mate, I was playing with Paul's v3a3 but learnt that he stopped modding. Glad that found your mod, its impressive. Thanks for the effort. But I would like to address some issues. First, stamina, it's kinda game breaking. On cpu side its normal but on user side all my players drained in 60 minutes (weird but its much better in career mode) Second thing is offensive runs. When teams set their offense on opponents 1st area, players start to act very stable.
GREAT GAMEPLAY
Thank you, glad you're enjoying it!
ai motion 1.4.2 + anth james v11 is better
ai motion 1.4.2 : player movements are more natural anth james v11: better ball movement + CPU & user sliders: injury frequency 85 injury severity 25 ft control 70 analog sprint on handball on (expert penalty) competitor mode: off player based difficulty: on game speed: default presets : competitive
how you modify the nets shape looks very good and realistic
Excuse me how can i get ur reshade?
You can use my FIFA 23 reshade which is on Evo-Web, otherwise I'll be releasing some FC24 specific looks soon!
Thanks! As in the bobble when the ball is moving across the ground?
Yes , to me it will make the passing more realistic, sometimes the ball feels like it's glued on the ground
Amazing gameplay Anth as usual , I have a suggestion as a feature add on , can you add a bit of more ball bouncing on passing ?
I have a problem with Hojlund running the ball. He looked like he was jogging.
This reads so good… and going by what I’ve experienced and enjoyed so far, I can’t freaking wait to test the new version! 💪 thx Anth! 👌
Wow this looks great dog.
