๐ฅ ANTH JAMES FC26 โ V7 FULL GAMEPLAY PACKAGE RELEASE VIDEO & DETAILS!!!!!!!!!!โ๏ธ MIDFIELD PLUS+ A TRUE GAME-CHANGING ADD-ON ๐ฅ/ OFF-BALL RE-DEFINED / FOCUS ON FUNDAMENTALS / NATURAL X ELITE MOVEMENT / ๐ถ500+ OPTIONS / REALISM YOUR WAY๐ฅ
๐Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul
NOTE: This is a highlight video for V7. Watch the MIDFIELD PLUS+ DEEP DIVE video here: https://www.youtube.com/watch?v=vug3g2s4apI&lc=UgxPGEML1EByvsAM-YN4AaABAg
๐ฅA TRUE GAME-CHANGER IS HERE!
V7 shifts the focus toward one of the most important areas of football: the midfield battle.
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โ A quick note if youโre new around hereโฆ
Each version builds on the previous, so if youโre new to the mod and you want to catch up on whatโs been included in the mod so far, be sure to read the โCURRENT FEATURES OVERVIEW๐ฅโ PDF for an overview.
For a full breakdown, you can catch up on the previous versions โDetailsโ PDFs inside the download.
๐ MIDFIELD PLUS+
(Full Gameplay Package Only)
๐ MIDFIELD PLUS+ is NOT designed to be used on its own. It is a block component ADD-ON, built to be used WITH a standalone - not instead of one.
๐๐Please make sure you take the time to read the MIDFIELD PLUS+ pdf included in the download or you will use this incorrectly. There are certain options that are INCOMPATIBLE with MIDFIELD PLUS+
The result is a much tighter, more structured experience where space and time are far more limited.
Progressing up the pitch now requires more thought, patience and awareness, rather than relying on simple exploits or repetitive patterns.
This is gameplay where getting from one end of the pitch to the other requires a genuine footballing brain.
MIDFIELD PLUS+ is built on the back of hundreds of tests and refinements.
In many ways, it represents years of learning, testing and development coming together into one system.
This is not a collection of surface-level tweaks or assumptions based on file names.
Itโs also not based on ideological football views.
Every change has been made with a clear understanding of how EAโs own off-ball mechanics actually function and finding tangible solutions.
It combines multiple gameplay systems:
๐ฉPositioning
๐ฉMarking
๐ฉTracking
๐ฉAwareness
๐ฉAggression
๐ฉReactions
๐ฉPhysical interactions
โฆall working together in a cohesive way to create the best midfield/off-ball experience FC/FIFA has seen in YEARS!
โ๏ธ WHAT IT DELIVERS
MIDFIELD PLUS+ creates a much more compact and active midfield environment.
Players donโt simply stand closer together. They react better, cover space more intelligently and support each other in a way that feels far more natural.
The defensive side of the game becomes more reliable and less passive, while still respecting player attributes and differences.
As a result, the gameplay feels less open to exploitation and far less repetitive. Matches develop more naturally, with greater variety in both attacking and defensive sequences.
The game becomes less predictable, more demanding and ultimately more rewarding to play.
๐จ IMPORTANT: MIDFIELD PLUS+ draws from multiple gameplay areas, meaning it needs to be used correctly. Some options inside the FULL GAMEPLAY PACKAGE are simply not compatible, and using them will reduce the effectiveness of the system rather than improve it. Itโs important to take the time to read through the MIDFIELD PLUS+ PDF before using it so you understand how everything works together.
๐ Take the time to read through the MIDFIELD PLUS+ PDF before using it so you understand how everything works together.
๐ DETAILS OF MIDFIELD PLUS+
๐ฉ POSITIONING
Positioning is one of the core foundations of MIDFIELD PLUS+.
Every element of spacing has been carefully analysed and rebuilt to improve the midfield battle in a meaningful way.
Midfielders are more compact, but importantly, they are also given the freedom to break shape when needed. They will spread wider, track further and react to danger more naturally.
Wingers can drop into the back line, and midfielders will travel into wide areas when required. These are small details, but they have a major impact on how the game plays.
A key point is that players are not just standing closer together. They are positioned contextually and react in ways that support the overall structure of the midfield.
๐ฉ WINGS (A MAJOR BREAKTHROUGH)
This is one of the biggest improvements in MIDFIELD PLUS+.
For years, the wings have been one of the most exploitable areas in FC/FIFA. It has often been too easy to move the ball wide and attack without enough resistance.
The issue isnโt simply passive defenders. It comes from the interaction between EAโs 1v1 mechanic and other off-ball systems. Because of that, the solution isnโt just increasing aggression - it requires a much more detailed approach.
Through extensive testing and deep analysis, MIDFIELD PLUS+ delivers far stronger wing security through multiple systems working together.
You will now see:
Much better overall coverage on the wings
Stronger support from the same-sided CB
More consistent engagement all the way to the touchline and byline
Midfielders recognising danger and travelling wide
Earlier and more committed physical engagement
Smarter defensive angles against dribblers
The wings are now far more secure. Wide play is still effective, but it is no longer an easy or repetitive route to goal.
This system works across back 3, 4 and 5 formations, and once the wings are properly controlled, the entire rhythm of the game changes. You are forced to build attacks with more thought and purpose.
๐ฉ ENHANCED COVERAGE, MARKING AND TRACKING
MIDFIELD PLUS+ also introduces major improvements to defensive coverage, marking and tracking.
These changes have been made with a deep understanding of EAโs 1v1 mechanic, not blindly with no idea about what it is or how it impacts the gameplay.
Defenders now mark tighter, react more aggressively and show greater intelligence in how they cover space together. While still influenced by attributes, there is a clear improvement to the overall defensive foundation.
These changes donโt come from simply increasing values. They come from multiple systems working together with again, a clear understanding of how EAโs 1v1 mechanic operates.
Defenders now have more freedom to:
Mark and track runners
Step across to cover space
Support team-mates
Commit to tackles more effectively
This creates a much more active and reactive defensive system.
You will see behaviours such as:
CBs stepping into space when needed
Wingers tracking all the way back and supporting defensively (even dropping into the back 4 if required)
Smarter tracking inside the box
Opposite-side defenders continuing their runs when required
The pitch feels far more alive and natural as a result.
๐ฉ VARIETY: THE GAME FEELS MORE ALIVE
This is a key outcome of all these changes.
With better structure, awareness and off-ball activity, gameplay becomes far less predictable. Matches develop more naturally, with greater variation in both attacking and defensive sequences.
You will see:
More organic defensive moments
More realistic midfield battles
Greater variety in attacking decisions
More natural transitions
Fewer repetitive patterns
No two matches feel the same, which is essential for creating a more authentic football experience.
โจ WHATโS NEW IN THE V7 STANDALONE?
โ๏ธ V7 STANDALONE IMPROVEMENTS
The V7 standalone itself has undergone a wide range of improvements across multiple areas of gameplay.
While MIDFIELD PLUS+ pushes things further in terms of the midfield/defence, these changes ensure that every standalone experience benefits from key upgrades.
๐ชฝ WING COVERAGE
A big breakthrough from MIDFIELD PLUS+ has been carried into the standalone, ensuring all ways of playing V7 will benefit from this.
For years, the wings have been one of the most exploitable areas in FC/FIFA gameplay. Beating a fullback too often led to easy progression with little to no defensive resistance.
That changes in V7.
Through extensive testing, study of FIFA 16 (which has a great fundamental positioning system), and a large number of refinements, the standalone now features significantly improved wing coverage.
Midfielders and centre-backs are more willing to travel across and engage in wide areas, providing better support and closing down space earlier. This applies all the way from the touchline to the byline, ensuring that wide play is properly contested.
The result is better positioning, stronger coverage and more consistent defensive engagement on the wings. This has a noticeable impact on how attacks develop and how space is managed across the pitch.
โ๏ธ IMPROVED REFEREE
The referee system has been refined to produce more accurate decisions, particularly in situations where the ball is won cleanly from a slide tackle.
This helps reduce frustration from incorrect foul calls and creates more consistency.
Remember, the referee inside the standalone is just one possible interpretation. Those who want further control should explore the huge range of referee options inside the FULL GAMEPLAY PACKAGE (which have been added to and restructured for V7).
๐ฅ IMPROVED GOALKEEPERS
Goalkeepers are now faster to react in the standalone and are more responsive in key moments.
Importantly, this does not make them overpowered.
Remember, the goalkeeper inside the standalone is just one possible interpretation. Those who want further control should explore the huge range of goalkeeper options inside the FULL GAMEPLAY PACKAGE (which have been added to and restructured for V7).
๐ง FC IQ IMPROVEMENTS
Specific adjustments have been made to fullback and midfield player roles to improve overall defensive stability.
Players are now less likely to overcommit in possession and are more consistent in maintaining their defensive shape. This helps prevent unnecessary chaotic transitions and helps to provide more overall positional stability.
๐ช IMPROVED PHYSICALITY
Physical interactions have been expanded and improved.
Players now show a greater willingness to tackle, engage and compete for the ball from a wider range of angles. This creates more realistic duels and reduces situations where defenders simply track without committing.
๐ INCREASED AWARENESS
Off-ball awareness has been improved across the pitch inside the standalone.
Players react more effectively to loose balls and are quicker to recognise danger, leading to more natural and responsive gameplay sequences.
Again, this is said with a full understanding of the โ1v1โ mechanic and how it works. If youโre unfamiliar with that, please explore the EXPRESS NOTES AND CONSIDERATIONS PDF where this is explained and can help you understand how to approach the off-ball side of gameplay.
โฝ ATTACKING IMPROVEMENTS
On the ball, players are now more willing to make runs even in tighter situations.
Previously, congestion could limit attacking movement. In V7, players are more proactive, creating better attacking support and more dynamic build-up play.
๐ MORE FREEDOM IN DEFENDING
Defenders now have greater freedom to move, track and cover across larger areas.
This reduces overly rigid behaviour and allows for more natural defensive support, particularly when dealing with wider threats or secondary runs.
Again, itโs important to understand that the BEST iteration of the midfield/defensive awareness/tracking/marking/covering etc is to simply add in MIDFIELD PLUS+ with your standalone.
However, there is an overall bump in defending freedom inside the V7 standalone as well, but MIDFIELD PLUS+ takes this to another level.
๐ฟ NEW STANDALONE โ NATURAL X ELITE
V7 introduces an all-new standalone: NATURAL X ELITE.
X ELITE is built with a clear focus on balance, consistency, functionality and INTERACTION between attacker and defender. I take the existing FC mechanics into account, making key changes to ensure a BALANCED overall gameplay experience.
Modern FIFA/FC gameplay often allows acceleration and responsiveness to dominate interactions, making it too easy to bypass defenders through simple movements which cause a breakdown in mechanics.
Through NATURAL X ELITE my focus has been creating a more balanced relationship between attacker and defender, where turning, dribbling and accelerating is more measured and players can no longer simply receive the ball and move past opponents without thought. Dribbling at particular angles or taking certain touches now take more realistic amounts of time and require more weighted body shifts.
Again, the priority with X ELITE is to work WITH the existing mechanics to maximise the overall gameplay experience and NOT to simply focus on ideological movement.
HOW DOES IT FEEL?
Movement feels more weighted and deliberate, with a much slower acceleration progression. There is a stronger emphasis on timing and control, without making the gameplay feel sluggish. Players remain agile and capable, especially at higher skill levels, but dribbling and sprinting/turning isnโt quite as automatic. Again, Iโve studied and compared many movement patterns to multiple older football titles, looking for some key markers and I feel X ELITE is the closest to create a balanced interaction between attacker and defender.
The focus shifts toward how you use your player rather than relying on instant responsiveness. You are encouraged to use space more effectively, time your turns more carefully and manage acceleration properly. Simple actions like knowing WHEN to knock the ball forward to gain speed or separation or even choosing the right moment to turn become far more important with X ELITE.
The result is a more considered and balanced experience that still feels responsive, but no longer overly forgiving. The interaction between attacker and defender is more even, and success comes from decision-making and execution rather than relying on mechanics that are too easy to exploit.
โ ๏ธ REMINDER: Those coming from a faster/more responsive movement base may initially find this gameplay slower than what theyโre used to, and thatโs completely normal. Instead of writing it off immediately, allow yourself time to adapt and learn. There is far more consideration behind each action than it might first appear. The focus here is on the entire gameplay experience, not isolated moments. What matters most are the fundamental interactions across the pitch, and thatโs where the real difference is made.
๐ฆ FULL GAMEPLAY PACKAGE ADDITIONS (500+ OPTIONS)
V7 also expands the Full Gameplay Package even further.
These options exist so you can tailor the gameplay to your own interpretation of realism.
There is no right or wrong balance.
If you enjoy experimenting and refining gameplay behaviour, there is a huge amount to explore.
If you prefer a simple experience then you donโt have to worry about getting bogged down with options and combinations - simply select an ALL-IN-ONE standalone, or add in MIDFIELD PLUS+ and you have a full gameplay experience.
๐งฉ POSITIONING ALTERNATIVES โ GENERATION 2
Positioning has been completely rebuilt and streamlined for V7.
This applies not only to the standalone, but also to all positioning alternatives, ensuring that improvements such as wing coverage are consistent across every setup in V7.
๐ WHY GENERATION 2 POSITIONING HAS CHANGED
During the development of MIDFIELD PLUS+, one of the biggest breakthroughs was finally securing the wings. As Iโve said, this has a major knock-on effect on the entire gameplay experience, as it removes one of the most consistently exploitable avenues to goal and forces you to play more considered, realistic football.
This isnโt simply due to passive or โdumbโ defenders. Itโs the result of multiple underlying mechanics interacting with each other.
Addressing this has led to:
๐นMuch stronger defensive positioning and behaviour out wide, all the way to the touchline and byline
๐นImproved tracking, support and defensive aggression
๐นMore consistent and reliable defensive behaviour overall
Because of this breakthrough, I wanted these improvements to be felt across the entire mod, not just within MIDFIELD PLUS+ (even though that is still the best way to experience it).
As a result, all positioning has been reworked for V7. This includes the standalone positioning as well as all Generation 2 Positioning Alternatives, alongside the changes already present in MIDFIELD PLUS+.
At the same time, the system has been streamlined to make it easier to understand and use. Some older positioning alternatives are no longer necessary due to these improvements and have been removed.
๐ In short, you will now experience significantly improved wing coverage across the entire mod, including within the standalones themselves.๐น GENERATION 2 POSITIONING OPTIONS
๐นNEW (AND IMPROVED) GENERATION 2 POSITIONING ALTERNATIVES
๐ฉSTANDALONE POSITIONING
This is the base included in your standalone. It is carefully designed to provide a balanced experience and should always be your starting point.
๐ฉMORE PRESSING
A variant of the standalone positioning with increased pressing intensity, while maintaining the same overall shape.
๐ฉMIDFIELD TWEAK
A subtle adjustment where midfielders position themselves slightly deeper when defending in the final third, compared to the standalone base.
๐ฉSTRUCTURED BALANCE
A tighter midfield structure compared to the standalone, without reaching the intensity of MIDFIELD PLUS+.
๐ฉSTRUCTURED BALANCE โ NARROW MIDFIELD
A more compact version of Structured Balance, making it more difficult to play through central areas.
๐ฉSHORT HALVES SPACE
Designed to create more space across the pitch, particularly suited to shorter halves or those wanting more attacking situations.
๐ฉMIDFIELD PLUS+
The most compact and structured system available. This is separate from a regular positioning alternatives as it incorporates many other elements as well and must be used as its own add-on. If youโre after the best possible off-ball defensive / midfield system then simply use MIDFIELD PLUS+ and youโre sorted!
If this is a little too tight for your tastes, then explore one of the many other alternatives!
๐๏ธ OLDER POSITIONING OPTIONS
All of the older positioning options are still available, but they do not include the V7 improvements such as enhanced wing coverage.
They are also based on V6 reference points, so they are not recommended for use with V7 unless specifically desired.
However:
โ They do NOT include V7 improvements
โ They are based on V6 reference points
๐ Not recommended unless specifically desired
๐งค GOALKEEPER & REFEREE SYSTEM
Both systems have been restructured into a simple level-based format.
Lower levels represent weaker goalkeepers or more lenient referees, while higher levels increase difficulty or strictness.
Remember, there is already a specific version of each built into the standalone (which fits into a middle level), making the system easier to follow and use than ever before.
๐ FATIGUE OPTIONS
New fatigue options have been added to give more control over player stamina and fatigue.
New options include:
๐ถReduced Fatigue โ Subtle
๐ถReduced Fatigue โ Strong
๐ถIncreased Fatigue
๐งฉ MIDFIELD PLUS+ OPTIONS
MIDFIELD PLUS+ is a BLOCK COMPONENT, meaning it is built from multiple gameplay systems working together. It uses itโs own reference points for many areas, meaning as a trade-off there are certain option folders that are simply not compatible.
The following options should NOT be used with MIDFIELD PLUS+:
โ Defensive Options
โ FC IQ Options
โ Positioning Options
Using options from these folders will conflict with the system rather than improve it. The naming and behaviour of those options have no direct correlation with what exists inside MIDFIELD PLUS+, so stacking them will break the intended experience.
To give you more control without breaking the system, there are specific MIDFIELD PLUS+ options designed to work safely within its structure.
These options have been built specifically for the MIDFIELD PLUS+ ecosystem and allow you to make targeted adjustments to MIDFIELD PLUS+ while preserving the overall balance.
โ๏ธ DEFENSIVE & PRESSING ADJUSTMENTS
๐ถMIDFIELD PLUS+ OPTION - DEFENSIVE REACTION ABILITY SCALING
Use this option if you are using MIDFIELD PLUS+, but you want to REDUCE the lower end defensive reaction/positioning ability of players/teams. This will result in lower rated defensive players not being able to react or position themselves as quickly as they normally would with MIDFIELD PLUS+.
๐ถMIDFIELD PLUS+ OPTION โ Increased Defensive Reactions
Improves how quickly defenders react to danger, loose balls and nearby movement. This makes defensive behaviour feel sharper and more responsive without changing the overall structure.
๐ถMIDFIELD PLUS+ OPTION โ Pressing Ability Scaling
Adjusts how pressing intensity scales based on player ability. Higher quality players will apply pressure more effectively, creating more variation across teams.
๐ถMIDFIELD PLUS+ OPTION โ Increased Defensive Reactions + Pressing Ability Scaling
A combined option that strengthens both defensive responsiveness and pressing behaviour. This is a more noticeable step up in intensity compared to using either option individually.
๐ถMIDFIELD PLUS+ OPTION โ Reduced Marking Intensity
Slightly loosens the marking system. This can help introduce a bit more space and freedom if the default MIDFIELD PLUS+ experience feels too tight.
๐ถMIDFIELD PLUS+ OPTION - PHYSICAL ALTERNATIVE
MIDFIELD PLUS+ sees some specific changes made to physicality. Use this option if you want to try a slight alternative to this physicality where defenders have a stronger preference for shirt pulling instead of stepping in front of attackers.
๐ถMIDFIELD PLUS+ OPTION โ FC IQ โ Deep Lying Playmaker (โCome Shortโ Restored)
Allows deep-lying playmakers to come short more often and offer support in build-up, helping create better passing outlets under pressure.
๐ถMIDFIELD PLUS+ OPTION โ FC IQ โ False Nine Deeper
Encourages the false nine to drop deeper into midfield areas, improving link-up play and central overloads.
๐ถMIDFIELD PLUS+ OPTION โ FC IQ โ Falseback (More Narrow in Possession)
Adjusts falsebacks to stay more compact when in possession, supporting midfield structure rather than drifting too wide.
๐ถMIDFIELD PLUS+ OPTION โ FC IQ โ Falseback Balanced โ Attack
A more progressive version of the falseback role, allowing for better attacking support while still maintaining overall balance within the system.
๐ FULL INCLUSIONS LIST
๐ โMOD TESTING AND SUPPORTINGโ TIER
๐ฎ AIO STANDALONE VERSIONS:
๐ง V7 NATURAL ELITE
๐ง V7 NATURAL BALANCE
๐ง V7 NATURAL BALANCE+
๐ง V7 NATURAL COMPOSED
๐ง V7 NATURAL COMPOSED+
๐ง V7 NATURAL DYNAMIC
๐ง V7 NATURAL DYNAMIC+
๐ง V7 NATURAL X
๐ง V7 NATURAL X SPRINT
๐ง V7 NATURAL XS
๐ง V7 Fast
๐ง V7 Regular
๐ง V7 Regular Contrast
๐ง V7 Slow
๐ง V7 Slow Contrast
๐ง V7 Extra Slow
๐ง V7 BONUS: Fluid Flow
๐ง V7 BONUS: Slow Flow
๐ฅ โFULL GAMEPLAY PACKAGEโ TIER
๐ฎ AIO STANDALONE VERSIONS:
๐ง V7 NATURAL ELITE
๐ง V7 NATURAL BALANCE
๐ง V7 NATURAL BALANCE+
๐ง V7 NATURAL COMPOSED
๐ง V7 NATURAL COMPOSED+
๐ง V7 NATURAL DYNAMIC
๐ง V7 NATURAL DYNAMIC+
๐ง V7 NATURAL X
๐ง V7 NATURAL X SPRINT
๐ง V7 NATURAL XS
๐ง CONTROLLED SPRINT ENABLED VERSIONS OF ALL V6 STANDALONES
๐ง V7 Fast
๐ง V7 Regular
๐ง V7 Regular Contrast
๐ง V7 Slow
๐ง V7 Slow Contrast
๐ง V7 Extra Slow
๐ง V7 BONUS: Fluid Flow
๐ง V7 BONUS: Slow Flow
๐ง V7 Fast (Dribble Alternative)
๐ง V7 Regular (Dribble Alternative)
๐ง V7 Regular Contrast (Dribble Alternative)
๐ง V7 Slow (Dribble Alternative)
๐ง V7 Slow Contrast (Dribble Alternative)
๐ง V7 Extra Slow (Dribble Alternative)
๐ง V7 BONUS: Fluid Flow (Dribble Alternative)
๐ง V7 BONUS: Slow Flow (Dribble Alternative)
๐ฆ OLDER VERSIONS:
๐ฆ V6
๐ฆ V5
๐ฆ V4
๐ฆ V3
๐ฆ V2
๐ฆ V1.01
๐ฅ BLOCK COMPONENT ADD-ONS:
๐ฅ MIDFIELD PLUS+
๐จ PRESETS:
๐จ Short Halves Preset (Updated)
๐จ Scrappy Preset
๐จ Light Scrappy Preset
๐จ Character Preset
๐ฉ OPTIONS:
๐ฉ Additional Set Piece Curve Option
๐ฉ Advanced Passing System - Level 1
๐ฉ Advanced Passing System - Level 2
๐ฉ Advanced Passing System - Level 3
๐ฉ Advanced Passing System - Level 3 + Increased Contrast
๐ฉ Advanced Passing System - Level 4
๐ฉ Advanced Passing System - Level 5
๐ฉ Advanced Passing System - Level 5 + Increased Contrast
๐ฉ Advanced Passing System - Level 6
๐ฉ Advanced Passing System - Level 6 + Increased Contrast
๐ฉ Advanced Passing System - Level 7
๐ฉ Advanced Passing System - OFF - Ground Passes Only
๐ฉ Advanced Passing System - OFF - Through Balls Only
๐ฉ Advanced Passing System - OFF - Lob Passes Only
๐ฉ Advanced Passing System - Level 1 - Ground Passes Only
๐ฉ Advanced Passing System - Level 1 - Through Balls Only
๐ฉ Advanced Passing System - Level 1 - Lob Passes Only
๐ฉ Advanced Passing System - Level 2 - Ground Passes Only
๐ฉ Advanced Passing System - Level 2 - Through Balls Only
๐ฉ Advanced Passing System - Level 2 - Lob Passes Only
๐ฉ Advanced Passing System - Level 5 - Ground Passes Only
๐ฉ Advanced Passing System - Level 5 - Through Balls Only
๐ฉ Advanced Passing System - Level 5 - Lob Passes Only
๐ฉ Aggressive Defender Step Up Option
๐ฉ Attack Alternative - Default FC26
๐ฉ Attack Alternative - V4
๐ฉ Attacking Reaction Times - Increased
๐ฉ Attacking Reaction Times - Strongly Increased
๐ฉ Attacking Reaction Times - Very Strongly Increased
๐ฉ Attacking Runs Option - Extremely Increased
๐ฉ Attacking Runs Option - Greatly Increased
๐ฉ Attacking Runs Option - Increased
๐ฉ Attacking Runs Option - Reduced
๐ฉ Attacking Runs Option - Significantly Increased
๐ฉ Attacking Runs Option - Slightly Increased
๐ฉ Attacking Runs Option - Slightly Reduced
๐ฉ Attacking Runs Option - Strongly Increased
๐ฉ Attacking Runs Option - Strongly Reduced
๐ฉ Attacking Runs Option - Ultimately Increased
๐ฉ Authentic Mode - Enable Option
๐ฉ Ball Physics Alternative
๐ฉ Ball Physics Alternative - Larger Ball Option
๐ฉ Ball Physics Alternative - Much Smaller Ball Option
๐ฉ Ball Physics Alternative - Slightly Smaller Ball Option
๐ฉ Ball Physics Alternative - Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Bonus Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - More Curve and Dip Option
๐ฉ Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
๐ฉ Ball Physics - Increased Roll Option
๐ฉ Ball Physics - Larger Ball Option
๐ฉ Ball Physics - More Curve and Dip Option
๐ฉ Ball Physics - Much Smaller Ball Option
๐ฉ Ball Physics - Reduced Roll Option - Strong
๐ฉ Ball Physics - Reduced Roll Option - Subtle
๐ฉ Ball Physics - Slightly More Curve and Dip Option
๐ฉ Ball Physics - Slightly Smaller Ball Option
๐ฉ Ball Physics - Smaller Ball Option
๐ฉ Ball Freedom Refined Option
๐ฉ Ball Reaction Option
๐ฉ ๐ฅ Career Mode Gameplay Stability Test Option
๐ฉ ๐ฅ Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option
๐ฉ Collision Alternative Option (V4)
๐ฉ Compact Lines Option - Strong
๐ฉ Compact Lines Option - Subtle
๐ฉ Contain - More Intense Option
๐ฉ Contain - Very Intense Option
๐ฉ CPU Behaviour Alternative - Tweak Test
๐ฉ CPU Behaviour Alternative - V4 Option
๐ฉ CPU Shooting Errors - Increased
๐ฉ CPU Shooting Errors - Strongly Increased
๐ฉ CPU Shooting Errors - Reduced
๐ฉ CPU Shooting Errors - Strongly Reduced
๐ฉ Default FC26 Authentic Mode Movement Option
๐ฉ Default FC26 Goalkeeper Option
๐ฉ Default FC26 Shooting Behaviour Option
๐ฉ Default Splashscreen Option
๐ฉ 'Dynamic Positioning' Option
๐ฉ Easier Tackling Option
๐ฉ Early Trigger Running Option
๐ฉ Early Trigger Running Option - Strong
๐ฉ FC IQ BASE - DEFAULT FC26
๐ฉ FC IQ BASE - V4
๐ฉ FC IQ - All CB Roles V4 (More Advanced Up the Pitch)
๐ฉ FC IQ - Attack Focus Neutral Option
๐ฉ FC IQ โ All Attacking Midfielders Defend Option
๐ฉ FC IQ โ All Midfielders Defend Option
๐ฉ FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
๐ฉ FC IQ - Deeplying Playmaker - Come Short Restored
๐ฉ FC IQ - Default Defender Roles (Read Instructions)
๐ฉ FC IQ - Default FC26 TU1.4.0 Fullback Roles Only
๐ฉ FC IQ - Everyone Defends Option (Updated)
๐ฉ FC IQ โ Everyone Defends V2
๐ฉ FC IQ โ Everyone Defends V2 (Excluding Advanced Forward Attack Role)
๐ฉ FC IQ โ Everyone Defends V2 (Excluding ATTACK CF and WG Roles)
๐ฉ FC IQ โ Everyone Defends V2 (Excluding Target Forward Roles)
๐ฉ FC IQ โ False Nine Deeper Option
๐ฉ FC IQ - Falseback Balanced - Attack
๐ฉ FC IQ - Revert to V4 Fullback Defend + Falseback Defend (More Advanced Up the Pitch)
๐ฉ FC IQ - Revert to V4 Midfield Roles (More Advanced Up the Pitch)
๐ฉ FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
๐ฉ Finesse Shot Curve โ Default
๐ฉ Finesse Shot Curve โ Increased
๐ฉ Finesse Shot Curve โ Reduced
๐ฉ Finesse Shot Errors Only Option - Very Strong
๐ฉ Finesse Shot Errors Only Option - Strong
๐ฉ Finesse Shot Errors Only Option - Subtle
๐ฉ Finesse Shot Errors Only Option - Very Subtle
๐ฉ Finesse Shot Errors Only Option - Extremely Subtle
๐ฉ Goalkeeper - Default FC26 Option
๐ฉ Goalkeeper - Level 1 (Weakest)
๐ฉ Goalkeeper - Level 2
๐ฉ Goalkeeper - Level 3 (V6)
๐ฉ Goalkeeper - Level 4 (Slightly Weaker than Standalone)
๐ฉ Goalkeeper - Level 6
๐ฉ Goalkeeper - Level 7
๐ฉ Goalkeeper - Level 8 (Most Difficult)
๐ฉ Huge Ball Test Option
๐ฉ Increased Fatigue Option
๐ฉ Incisive Pass Option
๐ฉ Increased Attacking Aggression Option
๐ฉ Increased Crossing + Lob Speed Option
๐ฉ Increased CPU Passing Release Option
๐ฉ Increased CPU Passing Release Option - Strong
๐ฉ Increased Defensive Reactions Option
๐ฉ Increased Defensive Reactions Option - Strong
๐ฉ Increased Dribble Aggression Option
๐ฉ Increased Dribble Separation Option
๐ฉ Increased Elite Defender Option
๐ฉ Increased Elite Defender Option - Strong
๐ฉ Increased Marking Intensity + Increased Defensive Reactions Option
๐ฉ Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ฉ Increased Marking Intensity + Increased Elite Defender Option
๐ฉ Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ฉ Increased Marking Intensity Option
๐ฉ Increased Marking Intensity Option โ Strong
๐ฉ Increased Offside Trap Option
๐ฉ Increased Trap Errors Option
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Mild
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Moderate
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Strong
๐ฉ Increased Ball Freedom Option
๐ฉ Increased Ball Freedom Option - Subtle
๐ฉ Increased Field Friction Option
๐ฉ Increased Manual Passing Fluidity Option - Extra Slow
๐ฉ Increased Manual Passing Fluidity Option - Regular
๐ฉ Increased Manual Passing Fluidity Option - Slightly Faster
๐ฉ Increased Manual Passing Fluidity Option - Slightly Slower
๐ฉ Increased Manual Passing Fluidity Option - Slow
๐ฉ Injuries Option
๐ฉ Jockey - Faster Option
๐ฉ Jockey - Much Faster Option
๐ฉ Jockey - Much Slower Option
๐ฉ Jockey - Slightly Faster Option
๐ฉ Jockey - Slower Option
๐ฉ Kick-off Option - Authentic Mode
๐ฉ Looser Marking Near Goal Option
๐ฉ MIDFIELD PLUS+ OPTION - Defensive Reaction Ability Scaling
๐ฉ MIDFIELD PLUS+ OPTION - PHYSICAL ALTERNATIVE
๐ฉ MIDFIELD PLUS+ OPTION - Increased Defensive Reactions
๐ฉ MIDFIELD PLUS+ OPTION - Pressing Ability Scaling
๐ฉ MIDFIELD PLUS+ OPTION - Increased Defensive Reactions + Pressing Ability Scaling
๐ฉ MIDFIELD PLUS+ OPTION - Reduced Marking Intensity
๐ฉ MIDFIELD PLUS+ OPTION - FC IQ - Deep Lying Playmaker (โCome Shortโ Restored)
๐ฉ MIDFIELD PLUS+ OPTION - FC IQ - False Nine Deeper
๐ฉ MIDFIELD PLUS+ OPTION - FC IQ - Falseback (More Narrow in Possession)
๐ฉ MIDFIELD PLUS+ OPTION - FC IQ - Falseback Balanced - Attack
๐ฉ More Blocks Option (V3)
๐ฉ More Difficult Headers Option (V3)
๐ฉ More Powerful Clearance Option (V3)
๐ฉ Neutral Pitch Conditions + Increased Field Friction Option
๐ฉ Neutral Pitch Conditions Option
๐ฉ New Defensive Logic Option
๐ฉ No AutoTackle Option
๐ฉ Open Lines Option - Strong
๐ฉ Open Lines Option - Subtle
๐ฉ Open Lines Option - Very Subtle
๐ฉ Positioning Alternative Generation 2: More Pressing
๐ฉ Positioning Alternative Generation 2: Midfield Tweak
๐ฉ Positioning Alternative Generation 2: Midfield Tweak (More Pressing)
๐ฉ Positioning Alternative Generation 2: Structured Balance
๐ฉ Positioning Alternative Generation 2: Structured Balance (More Pressing)
๐ฉ Positioning Alternative Generation 2: Structured Balance - Narrow Midfield
๐ฉ Positioning Alternative Generation 2: Structured Balance - Narrow Midfield (More Pressing)
๐ฉ Positioning Alternative Generation 2: Short Halves Space
๐ฉ Positioning Alternative Generation 2: Short Halves Space (More Pressing)
๐ฉ Positioning Alternatives Generation 1 (Multiple bases, over 200+ combinations)
๐ฉ Pass Speed Isolation Option - Extra Slow
๐ฉ Pass Speed Isolation Option - Regular
๐ฉ Pass Speed Isolation Option - Slow
๐ฉ Pass Speed Option - Slightly Faster
๐ฉ Pass Speed Option - Slightly Slower
๐ฉ Pass Speed Option - Slower
๐ฉ Physicality Option (Experimental)
๐ฉ Pressing Contrast + Increased Defensive Reactions Option
๐ฉ Pressing Contrast + Increased Defensive Reactions Option - Strong
๐ฉ Pressing Contrast + Increased Elite Defender Option
๐ฉ Pressing Contrast + Increased Elite Defender Option - Strong
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ฉ Pressing Contrast + Increased Marking Intensity Option
๐ฉ Pressing Contrast + Reduced Defensive Reactions Option
๐ฉ Pressing Contrast Option
๐ฉ Reduced Fatigue Option - Subtle
๐ฉ Reduced Fatigue Option - Strong
๐ฉ Reduced Attacking Width Option
๐ฉ Reduced Defensive Width Option
๐ฉ Reduced Defensive Reactions Option
๐ฉ Reduced Shot Speed Option
๐ฉ Reduced Shot Speed Option - Strong
๐ฉ Reduced Shot Speed Option - Subtle
๐ฉ Reduced Trap Errors Option - Strong
๐ฉ Reduced Trap Errors Option - Subtle
๐ฉ Reduced Fatigue Option
๐ฉ Reduced Passing Assistance Option (Experimental)
๐ฉ Reduced Passing Errors Option
๐ฉ Referee Option - Default FC26 (Most Lenient)
๐ฉ Referee Option - Level 1
๐ฉ Referee Option - Level 3
๐ฉ Referee Option - Level 4
๐ฉ Referee Option - Level 5
๐ฉ Referee Option - Level 6 (Most Strict)
๐ฉ Settled Attack Option
๐ฉ Shooting Errors - Default FC26 Option
๐ฉ Shooting Errors Option - Strong
๐ฉ Shooting Errors Option - Subtle
๐ฉ Shooting Errors Option - Very Subtle
๐ฉ Shooting Errors - Short Halves Option
๐ฉ Slower Pass Tempo Option (UPDATED)
๐ฉ Slower Pass Tempo Option - Strong (UPDATED)
๐ฉ Tighter Marking Near Goal Option (UPDATED)
๐ฉ Wider CB (On Ball) Option - Mild
๐ฉ Wider CB (On Ball) Option - Moderate
๐ฉ Wider CB (On Ball) Option - Strong
๐ฉ PLUS MANY, MANY MORE (as I've certainly missed plenty)
//////////
๐งฉ EASY SETUP โ NO EXPERIENCE NEEDED
โ
Step-by-step guides
โ
Clear instructions
โ
Express Notes & Considerations
โ
Explanations for every option
๐ฅ IF YOU DONโT READ THE INFORMATION, YOU WILL BE LOST - ESPECIALLY IN V7!!!
๐ Please donโt select your options based purely on the name โ this is one of the biggest mistakes I see people making.
There are thorough โRead Meโ files in EVERY folder. These explain the impact of each option.
๐ฆ REMINDER
Realism is subjective.
There is no single 'best' setup โ only what feels right for you.
๐ The first thing you should do when you download my mod is read the following PDFs (in this order):
โ
WELCOME & MOD BASICS ๐
โ
ESSENTIAL SETTINGS โ ๏ธ
โ
EXPRESS NOTES AND CONSIDERATIONS โฝ
โก๏ธ I understand that it can feel like information overload. Thatโs why the documentation is meant to be a reference you return to regularly, not something you read once and expect to remember everything.
โญ Compatibility
โ
Fully compatible with FIFERโs Realism Mod
๐ต Compatible with any mod that doesnโt use gameplay
Thanks everyone for all of your continued support!
โ Anth
๐Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul
