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March 8, 2026

ANTH JAMES FC26 โ€“ V6 DETAILS ๐Ÿš€ THE NATURAL ERA BEGINS ๐ŸŒฟ 9 ALL-NEW NATURAL STANDALONES ๐Ÿƒ MAJOR MOVEMENT BREAKTHROUGH ๐Ÿง  TRUE INERTIA โญ MOST PLANTED MOVEMENT ๐Ÿ”ฅ RETURN OF NATURAL X & NATURAL XS โšก BALL FREEDOM REFINED OPTION ๐Ÿ•น๏ธ R1 DRIBBLE BUG FIX ๐ŸŸฆ 450+ GAMEPLAY OPTIONS ๐Ÿ”ถALL NEW OPTIONS

๐Ÿ‘‰Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

Note: This is just the RELEASE post with information. Look for the pinned post for the latest Full Gameplay Package post with the download.

โœ…Working with EA's latest #TU1.5.2

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๐Ÿš€ A NEW ERA FOR THE MOD IS HERE!

V6 focuses on refining the very foundation of the gameplay experience:
MOVEMENT!

At the centre of V6 is the introduction of the all-new NATURAL Standalone Series.

The focus is on balanced, refined and believable movement.

๐Ÿ‘‰ Turning behaviour has received one of the biggest refinements in the entire movement system. A major breakthrough sees players in the Natural standalones no longer โ€˜snappingโ€™ instantly into turns.

The result is a far more natural turning system that rewards:

โœ…Awareness
โœ…Timing
โœ…Smarter decision-making on the ball

V6 introduces a whopping EIGHT all-new standalone movement bases, each built around the NATURAL philosophy โ€” including the return of NATURAL X and NATURAL XS.

๐Ÿšซ This is not about simply making the game FAST or SLOW.

Instead, the NATURAL standalones focus on BALANCE.

That means carefully shaping the details of movement to create the most balanced and natural gameplay foundation possible.

But movement isnโ€™t the only area that has been improved.

V6 also introduces a range of:

โœ… Mechanical improvements
โœ… Gameplay fixes
โœ…New Full Gameplay Package options (over 450+ in total)

All designed to further expand the depth and flexibility of the mod.

Read on for all of the detailsโ€ฆ

//

โœ‹ A quick note if youโ€™re new around hereโ€ฆ

Each version builds on the previous, so if youโ€™re new to the mod and you want to catch up on whatโ€™s been included in the mod so far, be sure to read the โ€˜CURRENT FEATURES OVERVIEW๐Ÿ”ฅโ€™ PDF for an overview.

For a full breakdown, you can catch up on the previous versions โ€˜Detailsโ€™ PDFs inside the download.

//

โœจ WHATโ€™S NEW IN V6?

๐ŸŒฟ ALL-NEW NATURAL STANDALONES

The NATURAL standalones now form the NEW FOUNDATION of my mod moving forward.

โœ… Completely Rebuilt Movement

Every core layer of movement has been analysed and improved to deliver the most natural-feeling foundation Iโ€™ve ever created โ€” in this mod or in FC before.

The goal is simple:

To create the most balanced and realistic movement base possible in FC.

Without:

โŒ Introducing sluggish mechanics
โŒ Sacrificing responsiveness
โŒ Negatively impacting behaviours

๐Ÿ‘‰ This is not about extremes โ€” itโ€™s about the DETAILS.

๐Ÿšจ This is not about FAST and SLOW.

Itโ€™s about refinement โ€” carefully shaping every element of movement to create something that feels:

โ€ข Natural
โ€ข Believable
โ€ข Consistent

๐Ÿšง RECOGNISING THE PROBLEM

Before improving movement, the first step was identifying what actually feels wrong in FC movement systems.

Weโ€™ve all seen the talk about โ€˜skatingโ€™ and โ€˜slidingโ€™ โ€” but where do they come from, and how can they be worked on?

A huge amount of the work in the NATURAL standalones focused specifically on turning behaviour, because this is one of the biggest areas where the base game often feels unnatural.

In many cases players are able to instantly rotate on the spot, snapping into turns with very little physical commitment.

This creates situations where players can simply spin in any direction at any time without needing to think about:

โ€ข Body position
โ€ข Momentum
โ€ข Pressure

That behaviour breaks immersion and removes a key part of real football decision-making.

๐Ÿ”Ž Key Problems Identified

๐Ÿ”น Turning while standing still behaved too similarly to turning while sprinting

๐Ÿ”น Players could instantly snap into direction changes

๐Ÿ”น Momentum and body positioning were often ignored

๐Ÿ›  What Was Done

A major focus of the NATURAL series was creating clear separation between different movement states.

Through dozens of tweaks and weeks of focused testing, turning behaviour has been reshaped to better reflect how players actually move in football.

โš™ Key Improvements

๐Ÿ”น Turning now carries more inertia and body adjustment

๐Ÿ”น Sprinting turns behave differently to tight turns while jogging or at a stand still

๐Ÿ”น Direction changes require more commitment and positioning

๐Ÿง  The Result

This removes the unrealistic feeling that you can simply turn wherever you want at any moment without consequence.

Players still feel like elite professional athletes, but they no longer behave like super-humans instantly spinning in any direction.

๐Ÿ”„ KEY MOVEMENT IMPROVEMENTS

Here are some of the key details that define the NATURAL standalones.

๐ŸŸง Major Breakthrough in Turning Behaviour

Turning behaviour has received one of the biggest refinements in the entire movement system.

๐Ÿ”น Players no longer snap instantly into turns

๐Ÿ”น Direction changes now carry more natural momentum and weight

๐Ÿ”น Turning is smoother, slower and far more believable

๐Ÿšจ Importantly, sprinting turns behave differently to tight turns while jogging or at a stand still.

A huge amount of work went into refining each type of turn individually.

This creates a fundamentally different feeling when controlling players.

Instead of instantly rotating in any direction, players now need time and space to adjust their body position.

Just like in real football, you canโ€™t simply turn whenever you want.

You have to:

โ€ข Choose the right moment
โ€ข Manage pressure
โ€ข Use positioning intelligently

The result is a far more natural turning system that rewards awareness, timing, and smarter decision-making on the ball.

๐ŸŸง Improved Player Inertia

Movement now carries more believable weight and commitment.

๐Ÿ”น When sprinting, players carry far more natural momentum

๐Ÿ”น Changing direction now requires time and body adjustment

๐Ÿ”น Movement feels more physically connected and realistic

This improves both visual realism and gameplay control.

๐ŸŸง More Realistic Jog-to-Sprint Ratio

This was a major focus of the NATURAL series.

๐Ÿ”น Jogging feels purposeful and controlled

๐Ÿ”น Sprinting feels earned rather than constant

๐Ÿ”น Transitions between jogging and sprinting feel smooth and natural

๐Ÿšซ Not over-exaggerated
๐Ÿšซ Not sluggish

๐ŸŸง More Planted Overall Movement

From jockeying to left-stick micro-adjustments to tight turns, movement now feels far more planted and stable.

๐Ÿ”น Less glide

๐Ÿ”น Less float

๐Ÿ”น Less 'ice skating'

You will no longer find instances where players can suddenly twitch and dance around the pitch with the left stick.

Everything now feels far more grounded and physically believable.

๐ŸŸง Smoother Animations

Every pass, shot, dribble, turn and movement has been carefully analysed and balanced to maximise animation smoothness while still preserving clear player differentiation.

๐Ÿ”น Passing, trapping and shooting animations are now more pronounced

๐Ÿ”น Animation timing has been carefully refined to create more natural behaviour

๐Ÿ”น Player ability influences how cleanly and quickly these actions are executed

This creates actions that feel clearer, more deliberate and more authentic, while still preserving each playerโ€™s unique movement identity.

๐ŸŸฅ TWO DISTINCT STANDALONE CATEGORIES

The standalones are now divided into two distinct categories:

NATURAL and CLASSICS.

Each category offers a different interpretation of movement balance, allowing you to choose the style that best suits your preferred gameplay feel.

๐ŸŸจ KEY DIFFERENCE: NATURAL vs CLASSIC

The key difference between the NATURAL and CLASSIC standalones lies in movement balance โ€” specifically turning behaviour and inertia.

The all new NATURAL series features a newly refined movement foundation where players carry more momentum, inertia and turns feel more deliberate and physically believable.

The CLASSIC standalones remain balanced, but do not include this additional layer of movement development.

๐Ÿš€ 9 ALL-NEW NATURAL STANDALONES

All governed under the same NATURAL philosophy โ€” but each leaning slightly toward a different interpretation of balance.

This allows you to choose your preferred expression of the same core movement foundation.

The differences between them come from how that balance is expressed โ€” ranging from more measured and composed movement to more responsive and dynamic interpretations.

๐Ÿšซ Again, this isnโ€™t just โ€œFASTโ€ and โ€œSLOW.โ€

Thereโ€™s much more to it.

โš–๏ธ NATURAL BALANCE

โœ… The true middle ground of the NATURAL series.
โœ… Turning, acceleration and dribbling all feel refined without leaning too far in any direction.
โœ… A fantastic all-round option if you want the pure NATURAL philosophy without any particular emphasis.

๐Ÿ’ฅ This is where you should start!
Get a feel for this before moving up or down.

๐ŸŽš๏ธ NATURAL BALANCE+

โœ… Built on the exact same foundation as NATURAL BALANCE.
โœ… Features slightly faster overall sprinting speeds.
โœ… Creates a quicker jog โ†’ sprint transition while maintaining the same core movement philosophy.
โœ… Movement still feels natural and controlled, but players reach full sprint a little sooner.

๐Ÿ’ฅ Use this if NATURAL BALANCE feels like it doesnโ€™t transition into a sprint quickly enough for you.

โš ๏ธ Important: Sprint behaviour is an extremely complex system with many overlapping variables and dependencies. What might appear to be a simple adjustment actually interacts with many areas of movement and animation. This version represents a carefully balanced approach rather than a simple speed increase.

๐Ÿง˜ NATURAL COMPOSED

This sits directly below NATURAL BALANCE in terms of overall speed.

โœ… A more measured interpretation of the NATURAL movement base.
โœ… Player actions feel calmer and more deliberate.
โœ… Momentum carries more naturally through turns and directional changes.
โœ… Slow passing speed is built in.

๐Ÿ’ฅ Ideal if you prefer a slightly more controlled and methodical movement feel.

๐Ÿง˜โ€โ™‚๏ธ NATURAL COMPOSED+

โœ… A more pronounced version of NATURAL COMPOSED.
โœ… Player movement feels even more deliberate and controlled, with a slower left stick dribbling experience.
โœ… Momentum and body orientation play a greater role in how players move and turn.
โœ… Slow passing speed is built in.

โšก NATURAL DYNAMIC

โœ… A more fluid and expressive interpretation of the NATURAL base.
โœ… Transitions feel slightly sharper and more energetic.
โœ… Movement feels a little more lively while still retaining realism and animation smoothness.
โœ… Attacking play can feel more flowing due to the added responsiveness.

๐Ÿ’ฅ A great option if you want the NATURAL philosophy with a slightly more dynamic feel.

๐Ÿš€ NATURAL DYNAMIC+

โœ… A more pronounced version of NATURAL DYNAMIC.
โœ… The most responsive version of the NATURAL standalones.
โœ… Player movement feels quicker and more reactive overall โ€” but the NATURAL philosophy remains.

๐Ÿ’ฅ If you enjoy the NATURAL movement philosophy but prefer the most reactive and energetic version, this is the one for you.

๐Ÿชจ NATURAL X

๐ŸŽ‰ ITโ€™S BACK AND BETTER THAN EVER โ€” The legendary Natural X returns in FC26!

The X versions are built around the most stable and planted movement balance of the NATURAL series.

โœ… The slowest and most methodical interpretation of the NATURAL movement base.
โœ… Movement feels extremely authentic and controlled.
โœ… Turning and dribbling feel deliberate and physically believable.
โœ… Slower passing and shooting animations.
โœ… Natural XS passing speed is built in.

โŒ This isnโ€™t built for everyone โ€” some might find this too slow.

If it doesnโ€™t suit you then simply consider a different standalone!

๐Ÿ’ฅ Ideal for those who want a deliberate and physically authentic movement experience.

๐Ÿชจ NATURAL XS

๐Ÿข THE SLOWEST AND MOST MEASURED EXPERIENCE

NATURAL XS pushes the NATURAL philosophy to its most deliberate interpretation.

The XS version is built around heavy inertia, weighted movement, and maximum physical grounding, creating the slowest and most methodical version of the entire mod.

โœ… The slowest and most deliberate interpretation of the NATURAL movement base.
โœ… Movement is heavily weighted with strong inertia and momentum.
โœ… Sprinting speeds are further reduced for a more grounded overall tempo.
โœ… Passing and shooting travel more slowly, encouraging thoughtful build-up play.
โœ… Animations unfold more gradually, reinforcing the sense of physical realism.
โœ… Natural XS passing speed is built in.

โŒ This is an extreme version and will not suit everyone.

Some players may find the pacing too slow compared to the other standalones.

๐Ÿ’ฅ Ideal for those who want the most grounded, inertia-driven and methodical football experience possible.

๐Ÿชจ NATURAL X SPRINT (NEW AND EXCLUSIVE TO #1.5.1)

โœ…New and exclusive to #TU1.5.1, NATURAL X SPRINT keeps the exact same values as NATURAL X, but increases some key sprinting speeds to ensure almost all players now reach a sprint when running at their top speed.

๐Ÿ’ฅRemember, these standalones are all about balances - so those who particularly enjoy what NATURAL X brings, but wanting a little extra top speed now have that in this new standalone!

๐Ÿง  THE APPROACH

My approach to creating these Natural standalones has been multifaceted.

They are the result of hours and hours of refining, tweaking and analysing, as well as years of playing and studying football games.

Every adjustment is made with intent โ€” testing, observing and refining until the movement feels right.

Iโ€™m not claiming perfection.

No gameplay system ever will be.

But thatโ€™s not an excuse not to work.

๐ŸŽฎ Deep Analysis of Older Football Titles

Iโ€™ve studied many older football games very carefully to help in my process.

The aim is to understand the subtle intricacies they got right in creating their movement foundations.

These include:

๐Ÿ”น Movement weight
๐Ÿ”น Turning logic
๐Ÿ”น Sprint commitment
๐Ÿ”น Momentum carry
๐Ÿ”น Animation timing
๐Ÿ”น And more

๐Ÿšซ Not Sluggish. Not Clunky.

๐Ÿ‘‰ Iโ€™m very aware that there is a major difference between:

โ€œslow and realisticโ€

and

โ€œslowed down and called realistic.โ€

The NATURAL Series does not rely on artificial slow-motion gameplay or clunky mechanics to create so-called realism.

The key is finding a carefully tuned balance where:

๐Ÿ”น Animation blending works properly
๐Ÿ”น Inertia and weight can be felt
๐Ÿ”น Movement remains responsive and believable

When these elements work together correctly, the result is movement that feels far more natural without becoming sluggish or clunky.

///////////////////////////

โšก V6 STANDALONE IMPROVEMENTS

Beyond the NATURAL movement overhaul, V6 also introduces several gameplay improvements.

๐ŸŽฏ IMPROVED SET PIECE CURVE

Corners and free kicks now feature more realistic ball curve trajectories.

Deliveries bend more naturally through the air, creating more believable set-piece behaviour.

๐Ÿ’Ž Full Gameplay Package users can further increase or reduce this via options.

๐Ÿฅ… REFINED FINESSE SHOTS

Finesse shots now feature more natural bending trajectories.

This helps better distinguish them from regular shots and creates more rewarding curved finishes.

๐Ÿ’Ž Full Gameplay Package users can refine this further with dedicated options.

๐Ÿ”ง R1 DRIBBLING BUG FIX

The long-standing R1 dribbling exploit in FC gameplay has been FIXED!

Previously, it was possible to dribble through multiple defenders using R1 with minimal resistance.

Now:

โœ… Defenders respond more effectively
โœ… R1 dribbling requires better timing
โœ… It must be used more strategically
โœ… It remains useful โ€” but no longer overpowered

โš ๏ธ If you want to play with controlled sprint ENABLED in its more familiar form, simply use the CONTROLLED SPRINT ALTERNATIVE standalone versions instead of the standard ones (Full Gameplay Package only).

๐Ÿ“Œ Remember: You only ever select ONE standalone at a time.

๐Ÿงฉ ENHANCED CROSSING TRAJECTORIES

Crossing deliveries now feature more natural curve and bend.

This allows players to deliver more accurate and rewarding crosses into the box.

โœจ REALISTIC DEFLECTION UPGRADES

Additional improvements have been made to ball behaviour during interceptions and traps.

The ball now:

โœ… Deflects more naturally

โœ… Bounces more realistically off defenders trying to intercept the ball

โœ… Produces more believable loose ball situations

This further strengthens the organic unpredictability of gameplay moments.

๐Ÿ“ฆ FULL GAMEPLAY PACKAGE: MASSIVE EXPANSION (450+ OPTIONS)

V6 also expands the Full Gameplay Package even further.

With well over 450+ gameplay options, players now have more control than ever over how their gameplay experience behaves.

These options exist so you can tailor the gameplay to your own interpretation of realism.

There is no right or wrong balance.

If you enjoy experimenting and refining gameplay behaviour, there is a huge amount to explore.

If you prefer a simple experience, the standalones, presets and select options remain the best approach.

๐Ÿ†• ALL NEW OPTIONS IN V6 (FULL GAMEPLAY PACKAGE ONLY)

๐ŸŸฉ BALL FREEDOM REFINED OPTION

The ball freedom option has been significantly worked on in V6 via this new option.

There is less overall bobble and the ball feels much more free.

Now featuring specific ball physics, the ball is more free than ever.

Stats still matter, but getting the ball under control remains much more challenging, resulting in a much more natural experience that encourages organic moments.

๐ŸŸฉ NEW DEFENSIVE LOGIC OPTION

This is an exciting new option that changes some key ways in which the off-ball defending logic works.

The idea is to get more overall movement and marking in some key fundamental ways.

This helps to:

โ€ข Reduce the impact of 1v1 situations

โ€ข Create more unique patterns and midfield behaviour around the pitch.

๐ŸŸฉ Reduced Passing Assistance Option (Experimental)

This is an experimental option designed to reduce passing assistance irrespective of your selected controls.

It is very much experimental at the moment and I'm not entirely sure of its impact.

Particular values have been lowered around this area.

Please provide feedback of your experience via the Discord.

๐ŸŸฉ FC IQ โ€” Everyone Defends V2 Option

This is STRONGER compared to the first Everyone Defends option in some specific and technical ways.

This V2 variant ensures every single player role has specifically been told to help out in defence.

In V1, some roles would float more than track.

Additionally, all of the player roles outside of those with the ATTACK focus will make even more of an effort to get back FASTER as well.

Remember โ€” we all see the game differently.

If you want to not have to worry about playing against the CPU and specific roles not coming back to defend, then this option will be perfect for you.

๐ŸŸฉ FC IQ โ€” Everyone Defends V2 (Excluding ATTACK CF and WG Roles)

The key difference with this option is that it applies to all FC IQ player roles aside from CFs and wingers with the ATTACK focus.

The reason for this is that it can allow for more tactical identity and differentiation in player positioning if you want it.

๐ŸŸฉ FC IQ โ€” Everyone Defends V2 (Excluding all TARGET FORWARD Roles)

The key difference with this option is that it applies to all FC IQ player roles aside from all TARGET FORWARD roles.

๐ŸŸฉ FC IQ โ€” Everyone Defends V2 (Excluding ADVANCED FWD ATTACK Role)

The key difference with this option is that it applies to all FC IQ player roles aside from the ADVANCED FORWARD ATTACK role.

๐ŸŸฉ FC IQ โ€” All Attacking Midfielders Defend Option

Use this option if you want all CAM player roles only to drop back into defence when off the ball.

๐ŸŸฉ FC IQ โ€” All Midfielders Defend Option

Think of this option like FC IQ โ€” Everyone Defends V2, but only for all midfielder player roles (CAM, CM and DM).

To be clear, this means:

ALL midfield roles will help get back in defence.

They will also make a bigger effort to get back faster.

This includes midfield roles that have the ATTACK focus.

๐ŸŸฉ FC IQ โ€” False Nine Deeper Option

Use this option if you want False Nine player roles to drop further into midfield when in possession.

๐ŸŸฉ FINESSE SHOT ERROR ONLY OPTIONS (Extremely Subtle, Very Subtle, Subtle, Strong, Very Strong)

I have made these finesse shot only errors to allow you to refine your finesse shot shooting errors specifically due to the new changes in finesse shots. These allow alot more control if you feel like finesse shooting is too effective.

๐ŸŸฉAcceleration Type Option - Almost No Lengthy Option

Use this option if you want to ALMOST entirely eliminate the 'Lengthy' acceleration type from the game. This will make all players either 'Explosive' or 'Controlled'. 

This can help reduce instances where players take too long to reach a full sprint and will make the mechanics more consistent overall.

๐ŸŸฉBall Reaction Option

This option is also a little experimental.

It is designed to slow down the initial reactions to passes and loose balls.

The aim is to ensure more natural movement toward the ball.

This helps reduce magnetised reactions and creates more organic gameplay sequences.

๐ŸŸฉ Additional Set Piece Curve Option

The V6 standalone already increases set piece curve.

Use this option if you want to see even more curve added.

๐ŸŸฉ Incisive Pass Option

Use this option if you want more players capable of playing incisive through balls.

This makes everyone more dangerous when playing through passes.

It can make the CPU more difficult to play against as more of their through balls will find targets.

Note: This is still scaled based on stats and playstyles, but there is an overall bump for everyone.

๐ŸŸฉ Finesse Shot โ€” Increased / Reduced / Default Curve Options

Further refine finesse shots based on your gameplay preferences.

๐ŸŸฉ Increased Marking Intensity Option โ€” Strong

Using this option results in defenders who:

โ€ข Track faster
โ€ข Cover space more effectively
โ€ข Mark tighter

This is still scaled based on stats.

It is a good option for players finding the game too easy.

If you're looking for more of a challenge, I recommend using:

Increased Marking Intensity โ€” Strong + Increased Defensive Reactions โ€” Strong

๐ŸŸฉ Increased Offside Trap Option

Use this option if you want to see more offside traps attempted.

You will also see traps triggered from deeper areas of the pitch.

For example:

The CPU may attempt offside traps inside the final third, instead of only higher up the pitch.

๐ŸŸฉ Tighter Marking Near Goal Option โ€” Strong / Very Strong

Use this option if you want to see significantly tighter marking near the goal area.

๐ŸŸฉ Positioning Alternative โ€” Wing Cover

Use this option if you want the defensive line to stretch wider and provide stronger protection on the flanks.

This encourages centre-backs and full-backs to shift across earlier, helping close down wide spaces before attackers isolate defenders in 1v1 situations.

This is ideal for players who feel the wings are too open or that crosses are coming too easily.

It provides natural lateral defensive support without drastically changing the overall defensive structure.

๐Ÿ”น ALL NEW PRESETS

๐ŸŸจ EVERYONE DEFENDS PRESET

This preset is designed for those who want all players to come back and help on defence โ€” and do so with more effort and intensity.

This will apply even to players with ATTACK focused player roles.

Using this preset will:

โ€ข Increase overall marking intensity
โ€ข Ensure attacking players no longer sit on the halfway line without helping defensively

๐ŸŸจCOMPACT CHARACTER PRESET

This preset is designed for those who like their gameplay to be more compact, less end to end and to feature a few stylistic options to provide additional character to your gameplay. 

๐Ÿšจ Remember, there are detailed READ ME files in each option explaining exactly what each option does and the impact it will have on your standalone.

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๐Ÿ“š FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.

This will continue to grow and expand significantly as the mod progresses.

๐Ÿ’Ž โ€˜MOD TESTING AND SUPPORTINGโ€™ TIER

AIO Standalone Versions

๐ŸŸง V6 NATURAL BALANCE
๐ŸŸง V6 NATURAL BALANCE+
๐ŸŸง V6 NATURAL COMPOSED
๐ŸŸง V6 NATURAL COMPOSED+
๐ŸŸง V6 NATURAL DYNAMIC
๐ŸŸง V6 NATURAL DYNAMIC+
๐ŸŸง V6 NATURAL X
๐ŸŸง V6 NATURAL XS
๐ŸŸง V6 NATURAL X SPRINT

๐ŸŸง V6 Fast
๐ŸŸง V6 Regular
๐ŸŸง V6 Regular Contrast
๐ŸŸง V6 Slow
๐ŸŸง V6 Slow Contrast
๐ŸŸง V6 Extra Slow

๐ŸŸง V6 BONUS: Fluid Flow
๐ŸŸง V6 BONUS: Slow Flow

๐Ÿ”ฅ โ€˜FULL GAMEPLAY PACKAGEโ€™ TIER

AIO Standalone Versions

๐ŸŸง V6 NATURAL BALANCE
๐ŸŸง V6 NATURAL BALANCE+
๐ŸŸง V6 NATURAL COMPOSED
๐ŸŸง V6 NATURAL COMPOSED+
๐ŸŸง V6 NATURAL DYNAMIC
๐ŸŸง V6 NATURAL DYNAMIC+
๐ŸŸง V6 NATURAL X
๐ŸŸง V6 NATURAL XS
๐ŸŸง V6 NATURAL X SPRINT

๐ŸŸงCONTROLLED SPRINT ENABLED VERSIONS OF ALL V6 STANDALONES

๐ŸŸง V6 Fast
๐ŸŸง V6 Regular
๐ŸŸง V6 Regular Contrast
๐ŸŸง V6 Slow
๐ŸŸง V6 Slow Contrast
๐ŸŸง V6 Extra Slow

๐ŸŸง V6 BONUS: Fluid Flow
๐ŸŸง V6 BONUS: Slow Flow

Dribble Alternative Versions

๐ŸŸง V6 Fast (Dribble Alternative)
๐ŸŸง V6 Regular (Dribble Alternative)
๐ŸŸง V6 Regular Contrast (Dribble Alternative)
๐ŸŸง V6 Slow (Dribble Alternative)
๐ŸŸง V6 Slow Contrast (Dribble Alternative)
๐ŸŸง V6 Extra Slow (Dribble Alternative)
๐ŸŸง V6 BONUS: Fluid Flow (Dribble Alternative)
๐ŸŸง V6 BONUS: Slow Flow (Dribble Alternative)

Grounded Alternative Versions

๐ŸŸง V6 Fast (Grounded Alternative)
๐ŸŸง V6 Regular (Grounded Alternative)
๐ŸŸง V6 Regular Contrast (Grounded Alternative)
๐ŸŸง V6 Slow (Grounded Alternative)
๐ŸŸง V6 Slow Contrast (Grounded Alternative)
๐ŸŸง V6 Extra Slow (Grounded Alternative)

Dribble + Grounded Alternative Versions

๐ŸŸง V6 Fast (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V6 Regular (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V6 Regular Contrast (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V6 Slow (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V6 Slow Contrast (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V6 Extra Slow (Dribble Alternative) (Grounded Alternative)

Older Versions Included

V5 Versions

๐ŸŸฆ V5 Fast
๐ŸŸฆ V5 Regular
๐ŸŸฆ V5 Regular Contrast
๐ŸŸฆ V5 Slow
๐ŸŸฆ V5 Slow Contrast
๐ŸŸฆ V5 Extra Slow

๐ŸŸฆ V5 BONUS: Fluid Flow
๐ŸŸฆ V5 BONUS: Slow Flow

V4 Versions

๐ŸŸฆ V4 Fast
๐ŸŸฆ V4 Regular
๐ŸŸฆ V4 Slow
๐ŸŸฆ V4 Extra Slow

๐ŸŸฆ V4 BONUS: Fluid Flow
๐ŸŸฆ V4 BONUS: Slow Flow
๐ŸŸฆ V4 BONUS: Regular Extra

Even Older Versions

๐ŸŸฆ V3 Regular
๐ŸŸฆ V3 Slow
๐ŸŸฆ V3 Fluid Flow
๐ŸŸฆ V3 Slow Flow

๐ŸŸฆ V2 Regular
๐ŸŸฆ V2 Slow
๐ŸŸฆ V2 Fluid Flow
๐ŸŸฆ V2 Slow Flow

๐ŸŸฆ V1.01 Regular
๐ŸŸฆ V1.01 Slow

Presets

๐ŸŸจ Short Halves Preset
๐ŸŸจ Everyone Defends Preset
๐ŸŸจ Scrappy Preset
๐ŸŸจ Light Scrappy Preset
๐ŸŸจ Character Preset
๐ŸŸจ Compact Character Preset
๐ŸŸจ Tight Moderate Preset

Options

๐ŸŸฉ Additional Set Piece Curve Option

๐ŸŸฉ Advanced Passing System - Level 1

๐ŸŸฉ Advanced Passing System - Level 2

๐ŸŸฉ Advanced Passing System - Level 3

๐ŸŸฉ Advanced Passing System - Level 3 + Increased Contrast

๐ŸŸฉ Advanced Passing System - Level 4

๐ŸŸฉ Advanced Passing System - Level 5

๐ŸŸฉ Advanced Passing System - Level 5 + Increased Contrast

๐ŸŸฉ Advanced Passing System - Level 6

๐ŸŸฉ Advanced Passing System - Level 6 + Increased Contrast

๐ŸŸฉ Advanced Passing System - Level 7

๐ŸŸฉ Advanced Passing System - OFF - Ground Passes Only

๐ŸŸฉ Advanced Passing System - OFF - Through Balls Only

๐ŸŸฉ Advanced Passing System - OFF - Lob Passes Only

๐ŸŸฉ Advanced Passing System - Level 1 - Ground Passes Only

๐ŸŸฉ Advanced Passing System - Level 1 - Through Balls Only

๐ŸŸฉ Advanced Passing System - Level 1 - Lob Passes Only

๐ŸŸฉ Advanced Passing System - Level 2 - Ground Passes Only

๐ŸŸฉ Advanced Passing System - Level 2 - Through Balls Only

๐ŸŸฉ Advanced Passing System - Level 2 - Lob Passes Only

๐ŸŸฉ Advanced Passing System - Level 5 - Ground Passes Only

๐ŸŸฉ Advanced Passing System - Level 5 - Through Balls Only

๐ŸŸฉ Advanced Passing System - Level 5 - Lob Passes Only

๐ŸŸฉ Aggressive Defender Step Up Option

๐ŸŸฉ Attack Alternative - Default FC26

๐ŸŸฉ Attack Alternative - V4

๐ŸŸฉ Attacking Reaction Times - Increased

๐ŸŸฉ Attacking Reaction Times - Strongly Increased

๐ŸŸฉ Attacking Reaction Times - Very Strongly Increased

๐ŸŸฉ Attacking Runs Option - Extremely Increased

๐ŸŸฉ Attacking Runs Option - Greatly Increased

๐ŸŸฉ Attacking Runs Option - Increased

๐ŸŸฉ Attacking Runs Option - Reduced

๐ŸŸฉ Attacking Runs Option - Significantly Increased

๐ŸŸฉ Attacking Runs Option - Slightly Increased

๐ŸŸฉ Attacking Runs Option - Slightly Reduced

๐ŸŸฉ Attacking Runs Option - Strongly Increased

๐ŸŸฉ Attacking Runs Option - Strongly Reduced

๐ŸŸฉ Attacking Runs Option - Ultimately Increased

๐ŸŸฉ Authentic Mode - Enable Option

๐ŸŸฉ Ball Physics Alternative

๐ŸŸฉ Ball Physics Alternative - Larger Ball Option

๐ŸŸฉ Ball Physics Alternative - Much Smaller Ball Option

๐ŸŸฉ Ball Physics Alternative - Slightly Smaller Ball Option

๐ŸŸฉ Ball Physics Alternative - Smaller Ball Option

๐ŸŸฉ Ball Physics Alternative (V3) - Bonus Option

๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight Option

๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option

๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option

๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option

๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option

๐ŸŸฉ Ball Physics Alternative (V3) - More Curve and Dip Option

๐ŸŸฉ Ball Physics Alternative (V3) - Slightly More Curve and Dip Option

๐ŸŸฉ Ball Physics - Increased Roll Option

๐ŸŸฉ Ball Physics - Larger Ball Option

๐ŸŸฉ Ball Physics - More Curve and Dip Option

๐ŸŸฉ Ball Physics - Much Smaller Ball Option

๐ŸŸฉ Ball Physics - Reduced Roll Option - Strong

๐ŸŸฉ Ball Physics - Reduced Roll Option - Subtle

๐ŸŸฉ Ball Physics - Slightly More Curve and Dip Option

๐ŸŸฉ Ball Physics - Slightly Smaller Ball Option

๐ŸŸฉ Ball Physics - Smaller Ball Option

๐ŸŸฉ Ball Freedom Refined Option

๐ŸŸฉ Ball Reaction Option

๐ŸŸฉ ๐Ÿ’ฅ Career Mode Gameplay Stability Test Option

๐ŸŸฉ ๐Ÿ’ฅ Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option

๐ŸŸฉ Collision Alternative Option (V4)

๐ŸŸฉ Compact Lines Option - Strong

๐ŸŸฉ Compact Lines Option - Subtle

๐ŸŸฉ Contain - More Intense Option

๐ŸŸฉ Contain - Very Intense Option

๐ŸŸฉ CPU Behaviour Alternative - Tweak Test

๐ŸŸฉ CPU Behaviour Alternative - V4 Option

๐ŸŸฉ CPU Shooting Errors - Increased

๐ŸŸฉ CPU Shooting Errors - Strongly Increased

๐ŸŸฉ CPU Shooting Errors - Reduced

๐ŸŸฉ CPU Shooting Errors - Strongly Reduced

๐ŸŸฉ Default FC26 Authentic Mode Movement Option

๐ŸŸฉ Default FC26 Goalkeeper Option

๐ŸŸฉ Default FC26 Shooting Behaviour Option

๐ŸŸฉ Default Splashscreen Option

๐ŸŸฉ 'Dynamic Positioning' Option

๐ŸŸฉ Easier Tackling Option

๐ŸŸฉ Early Trigger Running Option

๐ŸŸฉ Early Trigger Running Option - Strong

๐ŸŸฉ FC IQ BASE - DEFAULT FC26

๐ŸŸฉ FC IQ BASE - V4

๐ŸŸฉ FC IQ - All CB Roles V4 (More Advanced Up the Pitch)

๐ŸŸฉ FC IQ - Attack Focus Neutral Option

๐ŸŸฉ FC IQ โ€“ All Attacking Midfielders Defend Option

๐ŸŸฉ FC IQ โ€“ All Midfielders Defend Option

๐ŸŸฉ FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking

๐ŸŸฉ FC IQ - Deeplying Playmaker - Come Short Restored

๐ŸŸฉ FC IQ - Default Defender Roles (Read Instructions)

๐ŸŸฉ FC IQ - Default FC26 TU1.4.0 Fullback Roles Only

๐ŸŸฉ FC IQ - Everyone Defends Option (Updated)

๐ŸŸฉ FC IQ โ€“ Everyone Defends V2

๐ŸŸฉ FC IQ โ€“ Everyone Defends V2 (Excluding Advanced Forward Attack Role)

๐ŸŸฉ FC IQ โ€“ Everyone Defends V2 (Excluding ATTACK CF and WG Roles)

๐ŸŸฉ FC IQ โ€“ Everyone Defends V2 (Excluding Target Forward Roles)

๐ŸŸฉ FC IQ โ€“ False Nine Deeper Option

๐ŸŸฉ FC IQ - Falseback Balanced - Attack

๐ŸŸฉ FC IQ - Revert to V4 Fullback Defend + Falseback Defend (More Advanced Up the Pitch)

๐ŸŸฉ FC IQ - Revert to V4 Midfield Roles (More Advanced Up the Pitch)

๐ŸŸฉ FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option

๐ŸŸฉFinesse Shot Errors Only Option - Very Strong

๐ŸŸฉFinesse Shot Errors Only Option - Strong

๐ŸŸฉFinesse Shot Errors Only Option - Subtle

๐ŸŸฉFinesse Shot Errors Only Option - Very Subtle

๐ŸŸฉFinesse Shot Errors Only Option - Extremely Subtle

๐ŸŸฉ Finesse Shot Curve โ€“ Default

๐ŸŸฉ Finesse Shot Curve โ€“ Increased

๐ŸŸฉ Finesse Shot Curve โ€“ Reduced

๐ŸŸฉ Goalkeeper - Default FC26 Option

๐ŸŸฉ Goalkeeper - Stronger Option (V3)

๐ŸŸฉ Goalkeeper - Much Stronger Option

๐ŸŸฉ Goalkeeper - Humanised Option (Updated)

๐ŸŸฉ Goalkeeper - Humanised Option V2

๐ŸŸฉ Huge Ball Test Option

๐ŸŸฉ Incisive Pass Option

๐ŸŸฉ Increased Attacking Aggression Option

๐ŸŸฉ Increased Crossing + Lob Speed Option

๐ŸŸฉ Increased CPU Passing Release Option

๐ŸŸฉ Increased CPU Passing Release Option - Strong

๐ŸŸฉ Increased Defensive Reactions Option

๐ŸŸฉ Increased Defensive Reactions Option - Strong

๐ŸŸฉ Increased Dribble Aggression Option

๐ŸŸฉ Increased Dribble Separation Option

๐ŸŸฉ Increased Elite Defender Option

๐ŸŸฉ Increased Elite Defender Option - Strong

๐ŸŸฉ Increased Marking Intensity + Increased Defensive Reactions Option

๐ŸŸฉ Increased Marking Intensity + Increased Defensive Reactions Option - Strong

๐ŸŸฉ Increased Marking Intensity + Increased Elite Defender Option

๐ŸŸฉ Increased Marking Intensity + Increased Elite Defender Option - Strong

๐ŸŸฉ Increased Marking Intensity Option

๐ŸŸฉ Increased Marking Intensity Option โ€“ Strong

๐ŸŸฉ Increased Offside Trap Option

๐ŸŸฉ Increased Trap Errors Option

๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Mild

๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Moderate

๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Strong

๐ŸŸฉ Increased Ball Freedom Option

๐ŸŸฉ Increased Ball Freedom Option - Subtle

๐ŸŸฉ Increased Field Friction Option

๐ŸŸฉ Increased Manual Passing Fluidity Option - Extra Slow

๐ŸŸฉ Increased Manual Passing Fluidity Option - Regular

๐ŸŸฉ Increased Manual Passing Fluidity Option - Slightly Faster

๐ŸŸฉ Increased Manual Passing Fluidity Option - Slightly Slower

๐ŸŸฉ Increased Manual Passing Fluidity Option - Slow

๐ŸŸฉ Injuries Option

๐ŸŸฉ Jockey - Faster Option

๐ŸŸฉ Jockey - Much Faster Option

๐ŸŸฉ Jockey - Much Slower Option

๐ŸŸฉ Jockey - Slightly Faster Option

๐ŸŸฉ Jockey - Slower Option

๐ŸŸฉ Kick-off Option - Authentic Mode

๐ŸŸฉ Looser Marking Near Goal Option

๐ŸŸฉ More Blocks Option (V3)

๐ŸŸฉ More Difficult Headers Option (V3)

๐ŸŸฉ More Powerful Clearance Option (V3)

๐ŸŸฉ Neutral Pitch Conditions + Increased Field Friction Option

๐ŸŸฉ Neutral Pitch Conditions Option

๐ŸŸฉ New Defensive Logic Option

๐ŸŸฉ No AutoTackle Option

๐ŸŸฉ Open Lines Option - Strong

๐ŸŸฉ Open Lines Option - Subtle

๐ŸŸฉ Open Lines Option - Very Subtle

๐ŸŸฉ PA - Ball Side Subtle

๐ŸŸฉ PA - Ball Side Subtle (More Pressing)

๐ŸŸฉ PA - Ball Side Subtle + Compact Moderate

๐ŸŸฉ PA - Ball Side Subtle + Compact Moderate (MP)

๐ŸŸฉ PA - Ball Side Subtle + Higher Line Hold

๐ŸŸฉ PA - Ball Side Subtle + Higher Line Hold (MP)

๐ŸŸฉ PA - Compact Moderate

๐ŸŸฉ PA - Compact Moderate (MP)

๐ŸŸฉ PA - Compact Moderate + BSS + HLH

๐ŸŸฉ PA - Compact Moderate + BSS + HLH (MP)

๐ŸŸฉ PA - Compact Moderate + Higher Line Hold

๐ŸŸฉ PA - Compact Moderate + Higher Line Hold (MP)

๐ŸŸฉ PA - Default FC26

๐ŸŸฉ PA - Expression

๐ŸŸฉ PA - Expression (MP)

๐ŸŸฉ PA - Expression #2

๐ŸŸฉ PA - Expression #2 (MP)

๐ŸŸฉ PA - Higher Line Hold

๐ŸŸฉ PA - Higher Line Hold (MP)

๐ŸŸฉ PA - More Pressing

๐ŸŸฉ PA - Narrow

๐ŸŸฉ PA - Narrow (MP)

๐ŸŸฉ PA - Narrow + Ball Side Subtle

๐ŸŸฉ PA - Narrow + Ball Side Subtle (MP)

๐ŸŸฉ PA - OG

๐ŸŸฉ PA - OG (MP)

๐ŸŸฉ PA - OG + Ball Side Subtle

๐ŸŸฉ PA - OG + Ball Side Subtle (MP)

๐ŸŸฉ PA - OG + Higher Line Hold

๐ŸŸฉ PA - OG + Higher Line Hold (MP)

๐ŸŸฉ PA - OG + BSS + Higher Line Hold

๐ŸŸฉ PA - OG + BSS + Higher Line Hold (MP)

๐ŸŸฉ PA - OG + NDL + BSS (MP)

๐ŸŸฉ PA - Midfield Tweak

๐ŸŸฉ PA - Midfield Tweak (MP)

๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle

๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle (MP)

๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle + TMB

๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle + TMB (MP)

๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold

๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold (MP)

๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold + TMB

๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold + TMB (MP)

๐ŸŸฉ PA - Midfield Tweak + Tight Marking in Box

๐ŸŸฉ PA - Midfield Tweak + Tight Marking in Box (MP)

๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line

๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line (MP)

๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line + TMB

๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line + TMB (MP)

๐ŸŸฉ PA - Space

๐ŸŸฉ PA - Space (MP)

๐ŸŸฉ PA - Space + Ball Side Subtle

๐ŸŸฉ PA - Space + Ball Side Subtle (MP)

๐ŸŸฉ PA - Space + Ball Side Subtle + HLH

๐ŸŸฉ PA - Space + Ball Side Subtle + HLH (MP)

๐ŸŸฉ PA - Space + Narrow Defensive Line

๐ŸŸฉ PA - Space + Narrow Defensive Line (MP)

๐ŸŸฉ PA - Stable Balance

๐ŸŸฉ PA - Stable Balance (MP)

๐ŸŸฉ PA - Stable Balance + Ball Side Subtle

๐ŸŸฉ PA - Stable Balance + Ball Side Subtle (MP)

๐ŸŸฉ PA - Stable Balance + Ball Side Subtle + TMB

๐ŸŸฉ PA - Stable Balance + Ball Side Subtle + TMB (MP)

๐ŸŸฉ PA - Stable Balance + BSS + HLH

๐ŸŸฉ PA - Stable Balance + BSS + HLH (MP)

๐ŸŸฉ PA - Stable Balance + BSS + HLH + TMB

๐ŸŸฉ PA - Stable Balance + BSS + HLH + TMB (MP)

๐ŸŸฉ PA - Stable Balance + Higher Line Hold

๐ŸŸฉ PA - Stable Balance + Higher Line Hold (MP)

๐ŸŸฉ PA - Stable Balance + Higher Line Hold + TMB

๐ŸŸฉ PA - Stable Balance + Higher Line Hold + TMB (MP)

๐ŸŸฉ PA - Stable Balance + Tight Marking in Box

๐ŸŸฉ PA - Stable Balance + Tight Marking in Box (MP)

๐ŸŸฉ PA - Tight Marking in Box

๐ŸŸฉ PA - Tight Marking in Box (MP)

๐ŸŸฉ PA - Wing Cover

๐ŸŸฉ PA - Wing Cover (MP)

๐ŸŸฉ PA - Wider Defensive Line

๐ŸŸฉ PA - Wider Defensive Line (MP)

๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle

๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle (MP)

๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold

๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)

๐ŸŸฉ๐Ÿ‘† Many more of the above combinations (as Iโ€™ve missed many)

๐ŸŸฉ Pass Speed Isolation Option - Natural XS

๐ŸŸฉ Pass Speed Isolation Option - Extra Slow

๐ŸŸฉ Pass Speed Isolation Option - Regular

๐ŸŸฉ Pass Speed Isolation Option - Slow

๐ŸŸฉ Pass Speed Option - Slightly Faster

๐ŸŸฉ Pass Speed Option - Slightly Slower

๐ŸŸฉ Pass Speed Option - Slower

๐ŸŸฉ Physicality Option (Experimental)

๐ŸŸฉ Pressing Contrast + Increased Defensive Reactions Option

๐ŸŸฉ Pressing Contrast + Increased Defensive Reactions Option - Strong

๐ŸŸฉ Pressing Contrast + Increased Elite Defender Option

๐ŸŸฉ Pressing Contrast + Increased Elite Defender Option - Strong

๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option

๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option - Strong

๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option

๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option - Strong

๐ŸŸฉ Pressing Contrast + Increased Marking Intensity Option

๐ŸŸฉ Pressing Contrast + Reduced Defensive Reactions Option

๐ŸŸฉ Pressing Contrast Option

๐ŸŸฉ Reduced Attacking Width Option

๐ŸŸฉ Reduced Defensive Width Option

๐ŸŸฉ Reduced Defensive Reactions Option

๐ŸŸฉ Reduced Shot Speed Option

๐ŸŸฉ Reduced Shot Speed Option - Strong

๐ŸŸฉ Reduced Shot Speed Option - Subtle

๐ŸŸฉ Reduced Trap Errors Option - Strong

๐ŸŸฉ Reduced Trap Errors Option - Subtle

๐ŸŸฉ Reduced Fatigue Option

๐ŸŸฉ Reduced Passing Assistance Option (Experimental)

๐ŸŸฉ Reduced Passing Errors Option

๐ŸŸฉ Referee Option - Strict

๐ŸŸฉ Referee Option - Slightly Lenient

๐ŸŸฉ Referee Option - Default FC26

๐ŸŸฉ Settled Attack Option

๐ŸŸฉ Shooting Errors - Default FC26 Option

๐ŸŸฉ Shooting Errors Option - Strong

๐ŸŸฉ Shooting Errors Option - Subtle

๐ŸŸฉ Shooting Errors Option - Very Subtle

๐ŸŸฉ Shooting Errors - Short Halves Option

๐ŸŸฉ Slower Pass Tempo Option (UPDATED)

๐ŸŸฉ Slower Pass Tempo Option - Strong (UPDATED)

๐ŸŸฉ Tighter Marking Near Goal Option

๐ŸŸฉ Tighter Marking Near Goal Option โ€“ Strong

๐ŸŸฉ Tighter Marking Near Goal Option โ€“ Very Strong

๐ŸŸฉ Wider CB (On Ball) Option - Mild

๐ŸŸฉ Wider CB (On Ball) Option - Moderate

๐ŸŸฉ Wider CB (On Ball) Option - Strong

๐ŸŸฉ Plus many more (as I've definitely missed many!)!!!

//////////

๐Ÿงฉ EASY SETUP โ€” NO EXPERIENCE NEEDED

โœ… Step-by-step guides
โœ… Clear instructions
โœ… Express Notes & Considerations
โœ… Explanations for every option

๐ŸŸฅ IF YOU DONโ€™T READ THE INFORMATION, YOU WILL BE LOST - ESPECIALLY IN V5!!!

๐Ÿ‘‰ Please donโ€™t select your options based purely on the name โ€” this is one of the biggest mistakes I see people making.

There are thorough โ€˜Read Meโ€™ files in EVERY folder. These explain the impact of each option.

๐Ÿ”ฆ REMINDER

Realism is subjective.
There is no single 'best' setup โ€” only what feels right for you.

๐Ÿ“š The first thing you should do when you download my mod is read the following PDFs (in this order):

โœ… WELCOME & MOD BASICS ๐Ÿ“ˆ
โœ… ESSENTIAL SETTINGS โš ๏ธ
โœ… EXPRESS NOTES AND CONSIDERATIONS โšฝ

โžก๏ธ I understand that it can feel like information overload. Thatโ€™s why the documentation is meant to be a reference you return to regularly, not something you read once and expect to remember everything.

โญ Compatibility

โœ… Fully compatible with FIFERโ€™s Realism Mod
๐Ÿ”ต Compatible with any mod that doesnโ€™t use gameplay

๐Ÿ‘‰Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul