๐ฅANTH JAMES FC26 - V5 FULL GAMEPLAY PACKAGE RELEASE VIDEO!!!!! ๐ ATTACKING EVOLUTION โข CPU REIMAGINED๐ค - DANGEROUS & DIFFICULT๐ฅโข IDENTITY ELEVATEDโฝ ALL-NEW SLOW CONTRAST STANDALONE ๐ง MAJOR FC IQ REWORK ๐ฏ CAREER MODE BOOSTS & PASSIVE CPU REMOVED TEST ๐ฎ 360+ GAMEPLAY OPTIONS โข 3 NEW PRESETS โข SO MUCH MORE!!!! ๐๐๐NEW & EXCLUSIVE 'GROUNDED' STANDALONE VERSIONS๐๐๐ #TU1.4.2
๐Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul
๐ข V5 has arrived โ and thereโs some BIG upgrades and changes around here!!
โ ๏ธ CRUCIAL: The ESSENTIAL SETTINGS PDF has been updated specifically for V5 - please make sure you read it!
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โ A quick note if youโre new around hereโฆ
Each version builds on the previous, so if youโre new to the mod and you want to catch up on whatโs been included in the mod so far, be sure to read the โCURRENT FEATURES OVERVIEW๐ฅโ PDF for an overview.
For a full breakdown, you can catch up on the previous versions โDetailsโ PDFs inside the download.
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๐ Brief Overview of What to Expect:
๐ EXCLUSIVE #TU1.4.2 ADDITIONS: ALL NEW V5 STANDALONES โ GROUNDED ALTERNATIVES (FULL GAMEPLAY PACKAGE)
โ
โจ An ALL NEW standalone: Slow Contrast
โ
Attacking Evolution โ An all new, smarter attacking system
โ
A far more dangerous and difficult CPU
โ
Increased CPU distance shooting
โ
All new CPU Set-Up Bases (must read ESSENTIAL SETTINGS PDF)
โ
Major FC IQ re-balance resulting in improved tactical identity
โ
Dribbling Identity Upgrade
โ
Increased behavioural identity contrast
โ
Career Mode Gameplay โ Boosts & Passive CPU Removed (Test Option)
โ
Improved mechanics (more dangerous lobs and crosses)
โ
THREE all new PRESETS - Character, Tight Moderate and Light Scrappy (Full Gameplay Package)
โ
Loads of new options inside the Full Gameplay Package (360+)
โ
+ So much more.
Read on for all of the detailsโฆ
โจ WHATโS NEW IN V5?
๐ฅ ATTACKING EVOLUTION
V5 introduces an entirely new attacking system.
This isnโt a small tweak to runs or reaction times โ it is a full attacking rework.
The result?
โ
More intuitive attacking movement
โ
Smarter off-the-ball runs
โ
Better spacing and timing
โ
More natural third-man movement
โ
More context-aware forward momentum
Attackers now recognise space more intelligently.
They donโt just run, they read.
You will notice:
๐น More dynamic forward runs
๐น Better support positioning
๐น Smarter central overloads
๐น More varied attacking shapes
๐น Improved recognition of through-ball opportunities
The overall experience becomes more rewarding and more intuitive.
Your build-up feels purposeful and the final third finally feels alive.
๐ค CPU REIMAGINED
V5 places a massive emphasis on CPU danger, aggression, difficulty and creativity.
In general they are:
๐น More direct when needed
๐น More expressive in possession
๐น More confident in attack
๐น More difficult to contain
๐น Will shoot more from distance
Specifically, you will now see:
โ
More direct through balls
โ
Increased dribbling conviction
โ
More crosses
โ
More long passes
โ
More lobbed through balls
Ultimately - they attack you and they donโt just circulate.
โฝCPU LONG RANGE SHOOTING
Yes - the CPU now also shoots (and scores) from long range much more regularly! Donโt forget your CPU Set-Up Base settings first though, as this helps fine-tune this area!
โ
More finesse shots from varied angles
โ
More turn-and-shoot behaviours
โ
More distance shooting
โ
More willingness to take players on
โญRemember to read ESSENTIAL SETTINGS
Please remember that your overall setup still matters greatly in this regard. Donโt dismiss the role BALANCE plays. Be sure to read the EXPRESS NOTES AND CONSIDERATIONS PDF for loads of details and tips around this.
โ๏ธ CPU SET-UP BASES (UPDATED SYSTEM)
โ ๏ธ CRUCIAL: The ESSENTIAL SETTINGS PDF has been updated specifically for V5.
This is NOT optional reading. Even if you think you know the mod โ V5 introduces major setup changes. No one should skip this.
After extensive testing with the new V5 attacking system, FOUR recommended CPU SET-UP BASES are now available via CPU Sliders. These will put you on the right track right from the beginning.
The recommended setups are outlined in detail inside the updated ESSENTIAL SETTINGS PDF.
They are:
โ
BALANCED ATTACK
โ
BALANCED SETTLED
โ
ATTACKING
โ
CUSTOM
The guesswork has been removed and I have tested this extensively so you donโt have to.
๐ง MAJOR FC IQ RE-WORK
Many FC IQ roles have been significantly reworked to create far more personality, tactical variety โ and overall balance!
There has been a significant focus on all defensive roles primarily to ensure you can set up your defence exactly how you want to.
For example:
๐น CB Defender - Defend/Balanced is now more conservative in base positioning and behaviours.
๐น FB Defender - Defend and Falseback Defender - Defend holds a more conservative shape and range of behaviours also.
๐น Deep-lying playmakers now sit deeper and protect structure.
๐น Holding midfielders provide better screening.
๐น CB Ballplaying Defender - Buildup will push more into the midfield
Meanwhile:
โญ More attacking central midfield roles still push on into the attack
โญ Offensive identity remains expressive and natural
The result?
โ
Stronger defensive structure when you want it!
โ
Fewer cheap counter-attacks
โ
More tactical control and accountability
โ
Clearer differentiation between roles
โ ๏ธ NOTE: The focus is on creating diverse gameplay that is contextual and natural. The idea is that you get identity without the stiffness.
๐ข/๐ ALL NEW STANDALONE: SLOW CONTRAST
SLOW CONTRAST is an elevated version of the Extra Slow standalone.
It is designed to create:
โ
Greater differentiation between slow and fast players
โ
Speed gaps feel more pronounced without breaking balance.
โ
Designed to highlight player individuality more clearly.
๐ฅ Think of this as a slower version of the popular REGULAR EXTRA (which is now renamed to REGULAR CONTRAST).
๐ฎ DRIBBLING IDENTITY UPGRADE
Every standalone has been given this dribbling identity upgrade to ensure elite dribblers are now significantly more impactful.
This adds a nice layer of depth where dribblers rated over 80 are much more dangerous in their ability to dribble aggressively with close control and escape in tight spaces.
You will notice the difference when playing WITH elite dribblers but also when playing AGAINST them as well.
This creates a clearer skill gap and stronger player personality.
๐ฅ PHYSICALITY UPGRADE
Players now battle more, resulting in a far greater range of outcomes and animations.
You will see more players fighting for position, leading to a more diverse range of results across physical duels and aerial battles.
โ Previously, strong players almost always won every battle or aerial duel.
Now, balance, timing and technical skill play a much bigger role. Players with greater control and composure can come out on top in these situations, adding another key layer of depth to the gameplay.
This also leads to more fouls being drawn and more rewarding, varied physical animations throughout matches.
๐งช Career Mode Gameplay โ Boosts and Passive CPU Removed (Test Option)
V5 introduces an additional Career Mode-specific gameplay OPTION designed to address long-standing inconsistencies in Career Mode gameplay behaviour (such as passive CPU behaviour).
This is NOT built into the standalone, it exists as a TEST OPTION.
This option is very similar to the original Career Mode Gameplay Stability Test option, however it removes a couple of elements that may have caused some issues such as Player Morale etc.
Rather than broadly adjusting multiple areas, this version:
๐น Removes attribute BOOSTS
๐น Targets PASSIVE CPU behaviours only
In short, itโs a more focused, cleaner implementation of the original idea.
๐จ This remains as a TEST option, but I highly recommend using it when using career mode.
โ You will need to start a new career mode for these changes to take effect.
โ๏ธ CROSSING & LOB IMPROVEMENTS
Crosses and lobs now feature more consistent lower trajectories.
This makes crossing and long balls more dangerous and harder-to-defend deliveries!
This results in significantly more exciting goal scoring opportunities.
โ Use the โIncreased Crossing + Lob Speed Optionโ for even greater consistency in these passes (Full Gameplay Package only).
๐ฏ ADVANCED PASSING SYSTEM โ REWORKED STRUCTURE (Full Gameplay Package)
The Advanced Passing System has been removed from the V5 standalone and now is entirely selectable via options inside the Full Gameplay Package.
Donโt get it twisted though โ itโs reworked, refined and now has more options than ever!
There are now SEVEN Levels of the Advanced Passing System to choose from!
๐น Level 1 = Minimal implementation (all new for V5)
๐น Level 5 = Identical to V4 standalone
๐น Level 7 = Maximum strength
You can also:
๐น Isolate pass types (ground, lob and through balls for example can be mixed and matched across various levels)
๐น Add contrast variations (for increased attribute differences)
๐น After heavy testing, the CPU Passing Error Slider can now be safely adjusted โ giving you even more control over challenge.
This is the most customisable version of the system ever released โ and if you donโt want to use it, then you simply donโt use any of those options!
๐ฅ If you do though โ be prepared to add a whole lot of CHARACTER to your gameplay.
๐ CONTEXT
The Advanced Passing System takes gameplay to an entirely new level of realism.
The laser-guided feel is gone โ passing now has true character. Every pass feels more varied and organic.
This system adds a significant layer of depth to the gameplay experience.
The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with the type of pass, the context of the pass and player attributes.
If youโre playing with a team of low technical players for example, donโt expect to be able to tika-taka your way through to goal.
Passing outcomes are influenced by a wide range of contextual factors, not limited to, but including:
๐น Pass type
๐น Passing ability
๐น Balance
๐น Momentum
๐น Player pressure
๐น Speed
๐น Height
๐น Body positioning
Who is making the pass, what that pass is โ and how they make it matters more than ever.
๐ ALL NEW V5 STANDALONES: GROUNDED ALTERNATIVES (FULL GAMEPLAY PACKAGE)
All New to V5 #TU1.4.2 are the GROUNDED ALTERNATIVE standalones.
These feature a specific adjustment to the movement bases of the V5 standalones for a more grounded feel.
Read on for the details..
๐WHAT ARE THEY?
The GROUNDED ALTERNATIVE versions offer a very specific adjustment to movement, which significantly tightens the OFF-BALL left-stick control and has a knock-on impact for gameplay.
This is a relatively simple adjustment, but the impact is quite significant.
๐General animation flow feels tighter and more grounded and it helps to reduce subtle sliding or over-gliding in the controls.
โ
OFF-BALL: Movement becomes much more precise and planted.
โ
ON-BALL: Movement remains unchanged.
This creates a far more intuitive and natural movement feel - reducing the subtle โslipperyโ sensation that some players associate with FC movement.
It also increases the need to think carefully about positioning and defensive decision-making. Recovery is no longer instant - angles, body shape, and anticipation matter more.
The overall result is a very satisfying contrast in pace, producing a more organic give-and-take battle between attackers and defenders (especially when combined with V5โs updated dribbling system).
Give it a try and see how you like it!
๐กTIP: The GROUNDED ALTERNATIVE versions pair especially well with standalones that have a little extra pace, such as FAST or REGULAR CONTRAST as thereโs a very nice fluid, natural contrast in pace.
๐Donโt write off some of these โfasterโ versions just by their name - especially when using the GROUNDED ALTERNATIVE versions, you might be surprised at how realistic they look and feel!
๐ฅ HOW TO USE THEM?
You will find all of the V5 โGROUNDED ALTโ versions here:
STANDALONES \ CURRENT VERSION \ BONUS VERSIONS \ GROUNDED ALTERNATIVES
Simply select the standalone you want - remember you can only use ONE standalone at a time!
โ WHY NO GROUNDED VERSIONS FOR SLOW FLOW OR FLUID FLOW?
Because they already follow a similar philosophy - but with a difference.
The FLOW standalones were intentionally designed with a very specific left-stick system already - one that affects BOTH ON-BALL and OFF-BALL movement.
This creates a slower, overall gameplay, one which is slightly less responsive overall.
The key differences in the GROUNDED ALTERNATIVES are that they retain the same responsive on ball controls that youโre used to.
So in short, creating a GROUNDED version for them would fundamentally change their intended design.
๐ Remember - you only ever use ONE standalone at a time.
๐If these particular versions donโt suit your preference, simply switch to a different standalone. Thatโs exactly why multiple movement bases exist. Refer to the STANDALONE DIFFERENCES pdf for a full breakdown.
๐ ALL NEW UPDATED PDFs โ CRUCIAL INFORMATION
V5 sees significant updates to the core documentation.
The following PDFs have been extensively revised:
๐น ESSENTIAL SETTINGS
๐น EXPRESS NOTES AND CONSIDERATIONS
๐น POSITIONING ALTERNATIVES GUIDE
These are not minor wording tweaks โ there are some major adjustments โ far bigger than in most updates (especially the ESSENTIAL SETTINGS document).
They contain extremely important structural information that directly impacts how V5 should be set up and understood.
โ ๏ธ Even if you believe you already understand the mod, it is imperative that you spend time reading and referring back to this updated documentation.
The documentation is designed to remove guesswork and ensure you get the most out of the mod.
Things are only complicated and overwhelming if you donโt use and refer back to the information.
The mod isnโt complicated โ itโs large to give you the gameplay experience you want!
Take the time โ it matters more in V5 than ever before.
๐ฆ FULL GAMEPLAY PACKAGE: MASSIVE EXPANSION (360+ OPTIONS)
V5 introduces a significant expansion to the Full Gameplay Package, pushing the total number of available options to well beyond 360+.
These options are designed to give you full control over gameplay behaviour, allowing you to refine and customise your experience with precision.
Below are some of the major additions introduced in V5:
๐น ADVANCED PASSING SYSTEM (EXPANDED)
The Advanced Passing System has been fully restructured and expanded.
You now have:
โ
Levels 1 โ 7 (clear strength scaling)
โ
Pass type isolations
โ
Increased contrast layers
This allows you to fine-tune passing behaviour more precisely than ever before โ whether you prefer minimal variation or maximum attribute separation.
๐น PRESSING CONTRAST
Creates greater differentiation in pressing ability between players.
Weaker players will:
โ
Mark slower
โ
React later
โ
Close space less effectively
Elite defensive players now stand out more clearly in off-ball situations, reinforcing tactical identity.
๐น NEW SHOOTING ERROR OPTIONS
Expanded control over shooting behaviour.
Available strengths include:
โ
Strong
โ
Subtle
โ
Very Subtle
โ
CPU Error Specific Variants
You can now offset CPU and user shooting errors more precisely, helping you balance realism and difficulty.
๐น INCREASED BALL FREEDOM - SUBTLE
A more subtle version of the original Increased Ball Freedom Option.
This option is designed to reduce some of that additional bobble and create a more subtle, smooth overall experience whilst still allowing for increased ball separation.
๐น TWO NEW POSITIONING ALTERNATIVES
โ PA โ Midfield Tweak
A subtle but impactful adjustment.
Defensive midfielders make a more deliberate effort to drop deeper when protecting their own goal.
Small change. Noticeable structural effect.
โ PA โ Stable Balance
Provides a structure closer to default FC26 positioning โ but reduced space between the lines.
Ideal for players who donโt want to venture too far away from EAโs positioning system.
๐น Increased CPU Passing Release (Standard & Strong)
Increases the rate at which the CPU releases the ball.
This allows the CPU to circulate possession faster and more purposefully, reducing hesitation and improving overall attacking flow.
Ideal for players looking for a greater challenge.
๐น ALL NEW PRESETS
โ CHARACTER PRESET
This preset is designed for those who like a gameplay with more "character".
The Advanced Passing System - Level 5 is built in, meaning players need to take more care when passing the ball around.
Who you pass with, and the context of those passes matter greatly.
Shooting Errors Option - Subtle is also built into the preset.
This preset is a quick and simple, designed for those who want to inject more "personality" in their gameplay without having to worry about which options to select.
โ TIGHT MODERATE PRESET
This preset is designed for those who like their gameplay to be moderately TIGHTER and less end to end.
Using this preset will create a tighter midfield balance with increased marking intensity and slightly more simulation elements than you will find in the standalone.
โ LIGHT SCRAPPY PRESET
This preset is designed for those who like a more rugged, chaotic experience โ but want a more TONED DOWN version than the original Scrappy Preset.
There are more fouls, lots of loose contested duels and you're often fighting to get the ball under control โ but the ball will bobble less than the original preset and the passing/shooting errors are more subtle than the original.
๐น MANY ADDITIONAL NEW OPTIONS
V5 also introduces many other new options such as:
โ
Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option
โ
Attacking Reaction Times - Very Strongly Increased
โ
Early Trigger Running Option - Strong
โ
Attack Alternative - Default FC26
โ
Attack Alternative - V4
โ
FC IQ Base Alternative - Default FC26
โ
FC IQ Base Alternative - V4
โ
Increased Dribble Aggression (Updated)
โ
CPU Behaviour Alternative - Tweak Test
โ
Collision Alternative (V4)
โ
Additional FC IQ refinement options
โ
All new Positioning Alternative combinations
โ
Plus so much more.
๐จ Remember, there are detailed READ ME files in each option to explain exactly what each option does and the impact it will have on your standalone.
๐ FULL INCLUSIONS LIST
Here is a list of everything you will currently receive in each of my Patreon tiers.
This will continue to grow and expand significantly as the mod progresses.
๐ โMOD TESTING AND SUPPORTINGโ TIER:
AIO Standalone Versions:
๐ง V5 Fast
๐ง V5 Regular
๐ง V5 Regular Contrast
๐ง V5 Slow
๐ง V5 Slow Contrast
๐ง V5 Extra Slow
๐ง V5 BONUS: Fluid Flow
๐ง V5 BONUS: Slow Flow
๐ฅ โFULL GAMEPLAY PACKAGEโ TIER:
AIO Standalone Versions:
๐ง V5 Fast
๐ง V5 Regular
๐ง V5 Regular Contrast
๐ง V5 Slow
๐ง V5 Slow Contrast
๐ง V5 Extra Slow
๐ง V5 BONUS: Fluid Flow
๐ง V5 BONUS: Slow Flow
๐ง V5 Fast (Dribble Alternative)
๐ง V5 Regular (Dribble Alternative)
๐ง V5 Regular Contrast (Dribble Alternative)
๐ง V5 Slow (Dribble Alternative)
๐ง V5 Slow Contrast (Dribble Alternative)
๐ง V5 Extra Slow (Dribble Alternative)
๐ง V5 BONUS: Fluid Flow (Dribble Alternative)
๐ง V5 BONUS: Slow Flow (Dribble Alternative)
๐ง V5 Fast (Grounded Alternative)
๐ง V5 Regular (Grounded Alternative)
๐ง V5 Regular Contrast (Grounded Alternative)
๐ง V5 Slow (Grounded Alternative)
๐ง V5 Slow Contrast (Grounded Alternative)
๐ง V5 Extra Slow (Grounded Alternative)
๐ง V5 Fast (Dribble Alternative) (Grounded Alternative)
๐ง V5 Regular (Dribble Alternative) (Grounded Alternative)
๐ง V5 Regular Contrast (Dribble Alternative) (Grounded Alternative)
๐ง V5 Slow (Dribble Alternative) (Grounded Alternative)
๐ง V5 Slow Contrast (Dribble Alternative) (Grounded Alternative)
๐ง V5 Extra Slow (Dribble Alternative) (Grounded Alternative)
Older Versions:
๐ฆ V4 Fast
๐ฆ V4 Regular
๐ฆ V4 Slow
๐ฆ V4 Extra Slow
๐ฆ V4 BONUS: Fluid Flow
๐ฆ V4 BONUS: Slow Flow
๐ฆ V4 BONUS: Regular Extra
๐ฆ V4 Fast (Dribble Alternative)
๐ฆ V4 Regular (Dribble Alternative)
๐ฆ V4 Slow (Dribble Alternative)
๐ฆ V4 Extra Slow (Dribble Alternative)
๐ฆ V4 BONUS: Fluid Flow (Dribble Alternative)
๐ฆ V4 BONUS: Slow Flow (Dribble Alternative)
๐ฆ V4 BONUS: Regular Extra (Dribble Alternative)
๐ฆ V3 Regular
๐ฆ V3 Slow
๐ฆ V3 Fluid Flow
๐ฆ V3 Slow Flow
๐ฆ V2 Regular
๐ฆ V2 Slow
๐ฆ V2 Fluid Flow
๐ฆ V2 Slow Flow
๐ฆ V1.01 Regular
๐ฆ V1.01 Slow
Presets:
๐จ Short Halves Preset
๐จ Scrappy Preset
๐จ Light Scrappy Preset
๐จ Character Preset
๐จ Tight Moderate Preset
๐ฉ OPTIONS
(Complete list as included)
๐ฉ Advanced Passing System - Level 1
๐ฉ Advanced Passing System - Level 2
๐ฉ Advanced Passing System - Level 3
๐ฉ Advanced Passing System - Level 3 + Increased Contrast
๐ฉ Advanced Passing System - Level 4
๐ฉ Advanced Passing System - Level 5
๐ฉ Advanced Passing System - Level 5 + Increased Contrast
๐ฉ Advanced Passing System - Level 6
๐ฉ Advanced Passing System - Level 6 + Increased Contrast
๐ฉ Advanced Passing System - Level 7
๐ฉ Advanced Passing System - OFF - Ground Passes Only
๐ฉ Advanced Passing System - OFF - Through Balls Only
๐ฉ Advanced Passing System - OFF - Lob Passes Only
๐ฉ Advanced Passing System - Level 1 - Ground Passes Only
๐ฉ Advanced Passing System - Level 1 - Through Balls Only
๐ฉ Advanced Passing System - Level 1 - Lob Passes Only
๐ฉ Advanced Passing System - Level 2 - Ground Passes Only
๐ฉ Advanced Passing System - Level 2 - Through Balls Only
๐ฉ Advanced Passing System - Level 2 - Lob Passes Only
๐ฉ Advanced Passing System - Level 5 - Ground Passes Only
๐ฉ Advanced Passing System - Level 5 - Through Balls Only
๐ฉ Advanced Passing System - Level 5 - Lob Passes Only
๐ฉ Aggressive Defender Step Up Option
๐ฉ Attack Alternative - Default FC26
๐ฉ Attack Alternative - V4
๐ฉ Attacking Reaction Times - Increased
๐ฉ Attacking Reaction Times - Strongly Increased
๐ฉ Attacking Reaction Times - Very Strongly Increased
๐ฉ Attacking Runs Option - Extremely Increased
๐ฉ Attacking Runs Option - Greatly Increased
๐ฉ Attacking Runs Option - Increased
๐ฉ Attacking Runs Option - Reduced
๐ฉ Attacking Runs Option - Significantly Increased
๐ฉ Attacking Runs Option - Slightly Increased
๐ฉ Attacking Runs Option - Slightly Reduced
๐ฉ Attacking Runs Option - Strongly Increased
๐ฉ Attacking Runs Option - Strongly Reduced
๐ฉ Attacking Runs Option - Ultimately Increased
๐ฉ Authentic Mode - Enable Option
๐ฉ Ball Physics Alternative
๐ฉ Ball Physics Alternative - Larger Ball Option
๐ฉ Ball Physics Alternative - Much Smaller Ball Option
๐ฉ Ball Physics Alternative - Slightly Smaller Ball Option
๐ฉ Ball Physics Alternative - Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Bonus Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
๐ฉ Ball Physics Alternative (V3) - Heavier Flight Option
๐ฉ Ball Physics Alternative (V3) - More Curve and Dip Option
๐ฉ Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
๐ฉ Ball Physics - Increased Roll Option
๐ฉ Ball Physics - Larger Ball Option
๐ฉ Ball Physics - More Curve and Dip Option
๐ฉ Ball Physics - Much Smaller Ball Option
๐ฉ Ball Physics - Reduced Roll Option - Strong
๐ฉ Ball Physics - Reduced Roll Option - Subtle
๐ฉ Ball Physics - Slightly More Curve and Dip Option
๐ฉ Ball Physics - Slightly Smaller Ball Option
๐ฉ Ball Physics - Smaller Ball Option
๐ฉ ๐ฅ Career Mode Gameplay Stability Test Option
๐ฉ ๐ฅ Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option
๐ฉ Collision Alternative Option (V4)
๐ฉ Compact Lines Option - Strong
๐ฉ Compact Lines Option - Subtle
๐ฉ Contain - More Intense Option
๐ฉ Contain - Very Intense Option
๐ฉ CPU Behaviour Alternative - Tweak Test
๐ฉ CPU Behaviour Alternative - V4 Option
๐ฉ CPU Shooting Errors - Increased
๐ฉ CPU Shooting Errors - Strongly Increased
๐ฉ CPU Shooting Errors - Reduced
๐ฉ CPU Shooting Errors - Strongly Reduced
๐ฉ Default FC26 Authentic Mode Movement Option
๐ฉ Default FC26 Goalkeeper Option
๐ฉ Default FC26 Shooting Behaviour Option
๐ฉ Default Splashscreen Option
๐ฉ 'Dynamic Positioning' Option
๐ฉ Easier Tackling Option
๐ฉ Early Trigger Running Option
๐ฉ Early Trigger Running Option - Strong
๐ฉ FC IQ BASE - DEFAULT FC26
๐ฉ FC IQ BASE - V4
๐ฉ FC IQ - All CB Roles V4 (More Advanced Up the Pitch)
๐ฉ FC IQ - Attack Focus Neutral Option
๐ฉ FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
๐ฉ FC IQ - Deeplying Playmaker - Come Short Restored
๐ฉ FC IQ - Default Defender Roles (Read Instructions)
๐ฉ FC IQ - Default FC26 TU1.4.0 Fullback Roles Only
๐ฉ FC IQ - Everyone Defends Option (Updated)
๐ฉ FC IQ - Falseback Balanced - Attack
๐ฉ FC IQ - Revert to V4 Fullback Defend + Falseback Defend (More Advanced Up the Pitch)
๐ฉ FC IQ - Revert to V4 Midfield Roles (More Advanced Up the Pitch)
๐ฉ FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
๐ฉ Goalkeeper - Default FC26 Option
๐ฉ Goalkeeper - Stronger Option (V3)
๐ฉ Goalkeeper - Much Stronger Option
๐ฉ Goalkeeper - Humanised Option (Updated)
๐ฉ Goalkeeper - Humanised Option V2
๐ฉ Huge Ball Test Option
๐ฉ Increased Attacking Aggression Option
๐ฉ Increased Crossing + Lob Speed Option
๐ฉ Increased CPU Passing Release Option
๐ฉ Increased CPU Passing Release Option - Strong
๐ฉ Increased Defensive Reactions Option
๐ฉ Increased Defensive Reactions Option - Strong
๐ฉ Increased Dribble Aggression Option
๐ฉ Increased Dribble Separation Option
๐ฉ Increased Elite Defender Option
๐ฉ Increased Elite Defender Option - Strong
๐ฉ Increased Marking Intensity + Increased Defensive Reactions Option
๐ฉ Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ฉ Increased Marking Intensity + Increased Elite Defender Option
๐ฉ Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ฉ Increased Marking Intensity Option
๐ฉ Increased Trap Errors Option
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Mild
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Moderate
๐ฉ Increased Attacking Width Option + Wider CB (On Ball) - Strong
๐ฉ Increased Ball Freedom Option
๐ฉ Increased Ball Freedom Option - Subtle
๐ฉ Increased Field Friction Option
๐ฉ Increased Manual Passing Fluidity Option - Extra Slow
๐ฉ Increased Manual Passing Fluidity Option - Regular
๐ฉ Increased Manual Passing Fluidity Option - Slightly Faster
๐ฉ Increased Manual Passing Fluidity Option - Slightly Slower
๐ฉ Increased Manual Passing Fluidity Option - Slow
๐ฉ Injuries Option
๐ฉ Jockey - Faster Option
๐ฉ Jockey - Much Faster Option
๐ฉ Jockey - Much Slower Option
๐ฉ Jockey - Slightly Faster Option
๐ฉ Jockey - Slower Option
๐ฉ Kick-off Option - Authentic Mode
๐ฉ Looser Marking Near Goal Option
๐ฉ More Blocks Option (V3)
๐ฉ More Difficult Headers Option (V3)
๐ฉ More Powerful Clearance Option (V3)
๐ฉ Neutral Pitch Conditions + Increased Field Friction Option
๐ฉ Neutral Pitch Conditions Option
๐ฉ No AutoTackle Option
๐ฉ Open Lines Option - Strong
๐ฉ Open Lines Option - Subtle
๐ฉ Open Lines Option - Very Subtle
๐ฉ PA - Ball Side Subtle
๐ฉ PA - Ball Side Subtle (More Pressing)
๐ฉ PA - Ball Side Subtle + Compact Moderate
๐ฉ PA - Ball Side Subtle + Compact Moderate (MP)
๐ฉ PA - Ball Side Subtle + Higher Line Hold
๐ฉ PA - Ball Side Subtle + Higher Line Hold (MP)
๐ฉ PA - Compact Moderate
๐ฉ PA - Compact Moderate (MP)
๐ฉ PA - Compact Moderate + BSS + HLH
๐ฉ PA - Compact Moderate + BSS + HLH (MP)
๐ฉ PA - Compact Moderate + Higher Line Hold
๐ฉ PA - Compact Moderate + Higher Line Hold (MP)
๐ฉ PA - Default FC26
๐ฉ PA - Expression
๐ฉ PA - Expression (MP)
๐ฉ PA - Expression #2
๐ฉ PA - Expression #2 (MP)
๐ฉ PA - Higher Line Hold
๐ฉ PA - Higher Line Hold (MP)
๐ฉ PA - More Pressing
๐ฉ PA - Narrow
๐ฉ PA - Narrow (MP)
๐ฉ PA - Narrow + Ball Side Subtle
๐ฉ PA - Narrow + Ball Side Subtle (MP)
๐ฉ PA - OG
๐ฉ PA - OG (MP)
๐ฉ PA - OG + Ball Side Subtle
๐ฉ PA - OG + Ball Side Subtle (MP)
๐ฉ PA - OG + Higher Line Hold
๐ฉ PA - OG + Higher Line Hold (MP)
๐ฉ PA - OG + BSS + Higher Line Hold
๐ฉ PA - OG + BSS + Higher Line Hold (MP)
๐ฉ PA - OG + NDL + BSS (MP)
๐ฉ PA - Midfield Tweak
๐ฉ PA - Midfield Tweak (MP)
๐ฉ PA - Midfield Tweak + Ball Side Subtle
๐ฉ PA - Midfield Tweak + Ball Side Subtle (MP)
๐ฉ PA - Midfield Tweak + Ball Side Subtle + TMB
๐ฉ PA - Midfield Tweak + Ball Side Subtle + TMB (MP)
๐ฉ PA - Midfield Tweak + Higher Line Hold
๐ฉ PA - Midfield Tweak + Higher Line Hold (MP)
๐ฉ PA - Midfield Tweak + Higher Line Hold + TMB
๐ฉ PA - Midfield Tweak + Higher Line Hold + TMB (MP)
๐ฉ PA - Midfield Tweak + Tight Marking in Box
๐ฉ PA - Midfield Tweak + Tight Marking in Box (MP)
๐ฉ PA - Midfield Tweak + Wider Defensive Line
๐ฉ PA - Midfield Tweak + Wider Defensive Line (MP)
๐ฉ PA - Midfield Tweak + Wider Defensive Line + TMB
๐ฉ PA - Midfield Tweak + Wider Defensive Line + TMB (MP)
๐ฉ PA - Space
๐ฉ PA - Space (MP)
๐ฉ PA - Space + Ball Side Subtle
๐ฉ PA - Space + Ball Side Subtle (MP)
๐ฉ PA - Space + Ball Side Subtle + HLH
๐ฉ PA - Space + Ball Side Subtle + HLH (MP)
๐ฉ PA - Space + Narrow Defensive Line
๐ฉ PA - Space + Narrow Defensive Line (MP)
๐ฉ PA - Stable Balance
๐ฉ PA - Stable Balance (MP)
๐ฉ PA - Stable Balance + Ball Side Subtle
๐ฉ PA - Stable Balance + Ball Side Subtle (MP)
๐ฉ PA - Stable Balance + Ball Side Subtle + TMB
๐ฉ PA - Stable Balance + Ball Side Subtle + TMB (MP)
๐ฉ PA - Stable Balance + BSS + HLH
๐ฉ PA - Stable Balance + BSS + HLH (MP)
๐ฉ PA - Stable Balance + BSS + HLH + TMB
๐ฉ PA - Stable Balance + BSS + HLH + TMB (MP)
๐ฉ PA - Stable Balance + Higher Line Hold
๐ฉ PA - Stable Balance + Higher Line Hold (MP)
๐ฉ PA - Stable Balance + Higher Line Hold + TMB
๐ฉ PA - Stable Balance + Higher Line Hold + TMB (MP)
๐ฉ PA - Stable Balance + Tight Marking in Box
๐ฉ PA - Stable Balance + Tight Marking in Box (MP)
๐ฉ PA - Tight Marking in Box
๐ฉ PA - Tight Marking in Box (MP)
๐ฉ PA - Wider Defensive Line
๐ฉ PA - Wider Defensive Line (MP)
๐ฉ PA - Wider Defensive Line + Ball Side Subtle
๐ฉ PA - Wider Defensive Line + Ball Side Subtle (MP)
๐ฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
๐ฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
๐ฉ๐ Many more of the above combinations (as Iโve certainly missed some)
๐ฉ Pass Speed Isolation Option - Extra Slow
๐ฉ Pass Speed Isolation Option - Regular
๐ฉ Pass Speed Isolation Option - Slow
๐ฉ Pass Speed Option - Slightly Faster
๐ฉ Pass Speed Option - Slightly Slower
๐ฉ Pass Speed Option - Slower
๐ฉ Physicality Option (Experimental)
๐ฉ Pressing Contrast + Increased Defensive Reactions Option
๐ฉ Pressing Contrast + Increased Defensive Reactions Option - Strong
๐ฉ Pressing Contrast + Increased Elite Defender Option
๐ฉ Pressing Contrast + Increased Elite Defender Option - Strong
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option
๐ฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ฉ Pressing Contrast + Increased Marking Intensity Option
๐ฉ Pressing Contrast + Reduced Defensive Reactions Option
๐ฉ Pressing Contrast Option
๐ฉ Reduced Attacking Width Option
๐ฉ Reduced Defensive Width Option
๐ฉ Reduced Defensive Reactions Option
๐ฉ Reduced Defensive Width Option
๐ฉ Reduced Shot Speed Option
๐ฉ Reduced Shot Speed Option - Strong
๐ฉ Reduced Shot Speed Option - Subtle
๐ฉ Reduced Trap Errors Option - Strong
๐ฉ Reduced Trap Errors Option - Subtle
๐ฉ Reduced Fatigue Option
๐ฉ Reduced Passing Errors Option
๐ฉ Referee Option - Strict
๐ฉ Referee Option - Slightly Lenient
๐ฉ Referee Option - Default FC26
๐ฉ Settled Attack Option
๐ฉ Shooting Errors - Default FC26 Option
๐ฉ Shooting Errors Option - Strong
๐ฉ Shooting Errors Option - Subtle
๐ฉ Shooting Errors Option - Very Subtle
๐ฉ Shooting Errors - Short Halves Option
๐ฉ Slower Pass Tempo Option (UPDATED)
๐ฉ Slower Pass Tempo Option - Strong (UPDATED)
๐ฉ Tighter Marking Near Goal Option
๐ฉ Wider CB (On Ball) Option - Mild
๐ฉ Wider CB (On Ball) Option - Moderate
๐ฉ Wider CB (On Ball) Option - Strong
๐ฉ Plus many more!!!
๐งฉ EASY SETUP โ NO EXPERIENCE NEEDED
โ
Step-by-step guides
โ
Clear instructions
โ
Express Notes & Considerations
โ
Explanations for every option
๐ฅ IF YOU DONโT READ THE INFORMATION, YOU WILL BE LOST - ESPECIALLY IN V5!!!
๐ Please donโt select your options based purely on the name โ this is one of the biggest mistakes I see people making.
There are thorough โRead Meโ files in EVERY folder. These explain the impact of each option.
๐ฆ REMINDER
Realism is subjective.
There is no single โbestโ setup โ only what feels right for you.
๐ The first thing you should do when you download my mod is read the following PDFs (in this order):
โ
WELCOME & MOD BASICS ๐
โ
ESSENTIAL SETTINGS โ ๏ธ
โ
EXPRESS NOTES AND CONSIDERATIONS โฝ
โก๏ธ I understand that it can feel like information overload. Thatโs why the documentation is meant to be a reference you return to regularly, not something you read once and expect to remember everything.
โญ Compatibility
โ
Fully compatible with FIFERโs Realism Mod
๐ต Compatible with any mod that doesnโt use gameplay
I really want to thank-you all for the incredible support!
โ Anth
๐Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul
