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๐ŸŽฅANTH JAMES FC26 - V5 FULL GAMEPLAY PACKAGE RELEASE VIDEO!!!!! ๐Ÿš€ ATTACKING EVOLUTION โ€ข CPU REIMAGINED๐Ÿค– - DANGEROUS & DIFFICULT๐Ÿ”ฅโ€ข IDENTITY ELEVATEDโšฝ ALL-NEW SLOW CONTRAST STANDALONE ๐Ÿง  MAJOR FC IQ REWORK ๐ŸŽฏ CAREER MODE BOOSTS & PASSIVE CPU REMOVED TEST ๐ŸŽฎ 360+ GAMEPLAY OPTIONS โ€ข 3 NEW PRESETS โ€ข SO MUCH MORE!!!! ๐Ÿ›‘๐Ÿ›‘๐Ÿ›‘NEW & EXCLUSIVE 'GROUNDED' STANDALONE VERSIONS๐Ÿ›‘๐Ÿ›‘๐Ÿ›‘ #TU1.4.2
January 28, 2026

๐ŸŽฅANTH JAMES FC26 - V5 FULL GAMEPLAY PACKAGE RELEASE VIDEO!!!!! ๐Ÿš€ ATTACKING EVOLUTION โ€ข CPU REIMAGINED๐Ÿค– - DANGEROUS & DIFFICULT๐Ÿ”ฅโ€ข IDENTITY ELEVATEDโšฝ ALL-NEW SLOW CONTRAST STANDALONE ๐Ÿง  MAJOR FC IQ REWORK ๐ŸŽฏ CAREER MODE BOOSTS & PASSIVE CPU REMOVED TEST ๐ŸŽฎ 360+ GAMEPLAY OPTIONS โ€ข 3 NEW PRESETS โ€ข SO MUCH MORE!!!! ๐Ÿ›‘๐Ÿ›‘๐Ÿ›‘NEW & EXCLUSIVE 'GROUNDED' STANDALONE VERSIONS๐Ÿ›‘๐Ÿ›‘๐Ÿ›‘ #TU1.4.2

๐Ÿ‘‰Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

๐Ÿ“ข V5 has arrived โ€” and thereโ€™s some BIG upgrades and changes around here!!

โš ๏ธ CRUCIAL: The ESSENTIAL SETTINGS PDF has been updated specifically for V5 - please make sure you read it!

//

โœ‹ A quick note if youโ€™re new around hereโ€ฆ

Each version builds on the previous, so if youโ€™re new to the mod and you want to catch up on whatโ€™s been included in the mod so far, be sure to read the โ€˜CURRENT FEATURES OVERVIEW๐Ÿ”ฅโ€™ PDF for an overview.

For a full breakdown, you can catch up on the previous versions โ€˜Detailsโ€™ PDFs inside the download.

//

๐Ÿ”Ž Brief Overview of What to Expect:

๐Ÿ†• EXCLUSIVE #TU1.4.2 ADDITIONS: ALL NEW V5 STANDALONES โ€“ GROUNDED ALTERNATIVES (FULL GAMEPLAY PACKAGE)
โœ…โœจ An ALL NEW standalone: Slow Contrast
โœ… Attacking Evolution โ€“ An all new, smarter attacking system
โœ… A far more dangerous and difficult CPU
โœ… Increased CPU distance shooting
โœ… All new CPU Set-Up Bases (must read ESSENTIAL SETTINGS PDF)
โœ… Major FC IQ re-balance resulting in improved tactical identity
โœ… Dribbling Identity Upgrade
โœ… Increased behavioural identity contrast
โœ… Career Mode Gameplay โ€“ Boosts & Passive CPU Removed (Test Option)
โœ… Improved mechanics (more dangerous lobs and crosses)
โœ… THREE all new PRESETS - Character, Tight Moderate and Light Scrappy (Full Gameplay Package)
โœ… Loads of new options inside the Full Gameplay Package (360+)
โœ… + So much more.

Read on for all of the detailsโ€ฆ

โœจ WHATโ€™S NEW IN V5?

๐Ÿ”ฅ ATTACKING EVOLUTION

V5 introduces an entirely new attacking system.

This isnโ€™t a small tweak to runs or reaction times โ€” it is a full attacking rework.

The result?

โœ… More intuitive attacking movement
โœ… Smarter off-the-ball runs
โœ… Better spacing and timing
โœ… More natural third-man movement
โœ… More context-aware forward momentum

Attackers now recognise space more intelligently.

They donโ€™t just run, they read.

You will notice:

๐Ÿ”น More dynamic forward runs
๐Ÿ”น Better support positioning
๐Ÿ”น Smarter central overloads
๐Ÿ”น More varied attacking shapes
๐Ÿ”น Improved recognition of through-ball opportunities

The overall experience becomes more rewarding and more intuitive.

Your build-up feels purposeful and the final third finally feels alive.

๐Ÿค– CPU REIMAGINED

V5 places a massive emphasis on CPU danger, aggression, difficulty and creativity.

In general they are:

๐Ÿ”น More direct when needed
๐Ÿ”น More expressive in possession
๐Ÿ”น More confident in attack
๐Ÿ”น More difficult to contain
๐Ÿ”น Will shoot more from distance

Specifically, you will now see:

โœ… More direct through balls
โœ… Increased dribbling conviction
โœ… More crosses
โœ… More long passes
โœ… More lobbed through balls

Ultimately - they attack you and they donโ€™t just circulate.

โšฝCPU LONG RANGE SHOOTING

Yes - the CPU now also shoots (and scores) from long range much more regularly! Donโ€™t forget your CPU Set-Up Base settings first though, as this helps fine-tune this area!

โœ… More finesse shots from varied angles
โœ… More turn-and-shoot behaviours
โœ… More distance shooting
โœ… More willingness to take players on
โญRemember to read ESSENTIAL SETTINGS 

Please remember that your overall setup still matters greatly in this regard. Donโ€™t dismiss the role BALANCE plays. Be sure to read the EXPRESS NOTES AND CONSIDERATIONS PDF for loads of details and tips around this.

โš™๏ธ CPU SET-UP BASES (UPDATED SYSTEM)

โš ๏ธ CRUCIAL: The ESSENTIAL SETTINGS PDF has been updated specifically for V5.

This is NOT optional reading. Even if you think you know the mod โ€” V5 introduces major setup changes. No one should skip this.

After extensive testing with the new V5 attacking system, FOUR recommended CPU SET-UP BASES are now available via CPU Sliders. These will put you on the right track right from the beginning.

The recommended setups are outlined in detail inside the updated ESSENTIAL SETTINGS PDF.

They are:

โœ… BALANCED ATTACK
โœ… BALANCED SETTLED
โœ… ATTACKING
โœ… CUSTOM

The guesswork has been removed and I have tested this extensively so you donโ€™t have to.

๐Ÿง  MAJOR FC IQ RE-WORK

Many FC IQ roles have been significantly reworked to create far more personality, tactical variety โ€” and overall balance!

There has been a significant focus on all defensive roles primarily to ensure you can set up your defence exactly how you want to.

For example:

๐Ÿ”น CB Defender - Defend/Balanced is now more conservative in base positioning and behaviours.
๐Ÿ”น FB Defender - Defend and Falseback Defender - Defend holds a more conservative shape and range of behaviours also.
๐Ÿ”น Deep-lying playmakers now sit deeper and protect structure.
๐Ÿ”น Holding midfielders provide better screening.
๐Ÿ”น CB Ballplaying Defender - Buildup will push more into the midfield

Meanwhile:

โญ More attacking central midfield roles still push on into the attack
โญ Offensive identity remains expressive and natural

The result?

โœ… Stronger defensive structure when you want it!
โœ… Fewer cheap counter-attacks
โœ… More tactical control and accountability
โœ… Clearer differentiation between roles

โš ๏ธ NOTE: The focus is on creating diverse gameplay that is contextual and natural. The idea is that you get identity without the stiffness.

๐Ÿข/๐Ÿš€ ALL NEW STANDALONE: SLOW CONTRAST

SLOW CONTRAST is an elevated version of the Extra Slow standalone.

It is designed to create:

โœ… Greater differentiation between slow and fast players
โœ… Speed gaps feel more pronounced without breaking balance.
โœ… Designed to highlight player individuality more clearly.

๐Ÿ’ฅ Think of this as a slower version of the popular REGULAR EXTRA (which is now renamed to REGULAR CONTRAST).

๐ŸŽฎ DRIBBLING IDENTITY UPGRADE

Every standalone has been given this dribbling identity upgrade to ensure elite dribblers are now significantly more impactful.

This adds a nice layer of depth where dribblers rated over 80 are much more dangerous in their ability to dribble aggressively with close control and escape in tight spaces.

You will notice the difference when playing WITH elite dribblers but also when playing AGAINST them as well.

This creates a clearer skill gap and stronger player personality.

๐ŸฅŠ PHYSICALITY UPGRADE

Players now battle more, resulting in a far greater range of outcomes and animations.

You will see more players fighting for position, leading to a more diverse range of results across physical duels and aerial battles.

โœ‹ Previously, strong players almost always won every battle or aerial duel.

Now, balance, timing and technical skill play a much bigger role. Players with greater control and composure can come out on top in these situations, adding another key layer of depth to the gameplay.

This also leads to more fouls being drawn and more rewarding, varied physical animations throughout matches.

๐Ÿงช Career Mode Gameplay โ€“ Boosts and Passive CPU Removed (Test Option)

V5 introduces an additional Career Mode-specific gameplay OPTION designed to address long-standing inconsistencies in Career Mode gameplay behaviour (such as passive CPU behaviour).

This is NOT built into the standalone, it exists as a TEST OPTION.

This option is very similar to the original Career Mode Gameplay Stability Test option, however it removes a couple of elements that may have caused some issues such as Player Morale etc.

Rather than broadly adjusting multiple areas, this version:

๐Ÿ”น Removes attribute BOOSTS
๐Ÿ”น Targets PASSIVE CPU behaviours only

In short, itโ€™s a more focused, cleaner implementation of the original idea.

๐Ÿšจ This remains as a TEST option, but I highly recommend using it when using career mode.

โœ‹ You will need to start a new career mode for these changes to take effect.

โœˆ๏ธ CROSSING & LOB IMPROVEMENTS

Crosses and lobs now feature more consistent lower trajectories.

This makes crossing and long balls more dangerous and harder-to-defend deliveries!

This results in significantly more exciting goal scoring opportunities.

โœ‹ Use the โ€˜Increased Crossing + Lob Speed Optionโ€™ for even greater consistency in these passes (Full Gameplay Package only).

๐ŸŽฏ ADVANCED PASSING SYSTEM โ€“ REWORKED STRUCTURE (Full Gameplay Package)

The Advanced Passing System has been removed from the V5 standalone and now is entirely selectable via options inside the Full Gameplay Package.

Donโ€™t get it twisted though โ€” itโ€™s reworked, refined and now has more options than ever!

There are now SEVEN Levels of the Advanced Passing System to choose from!

๐Ÿ”น Level 1 = Minimal implementation (all new for V5)
๐Ÿ”น Level 5 = Identical to V4 standalone
๐Ÿ”น Level 7 = Maximum strength

You can also:

๐Ÿ”น Isolate pass types (ground, lob and through balls for example can be mixed and matched across various levels)
๐Ÿ”น Add contrast variations (for increased attribute differences)
๐Ÿ”น After heavy testing, the CPU Passing Error Slider can now be safely adjusted โ€” giving you even more control over challenge.

This is the most customisable version of the system ever released โ€” and if you donโ€™t want to use it, then you simply donโ€™t use any of those options!

๐Ÿ”ฅ If you do though โ€” be prepared to add a whole lot of CHARACTER to your gameplay.

๐Ÿ“Œ CONTEXT

The Advanced Passing System takes gameplay to an entirely new level of realism.

The laser-guided feel is gone โ€” passing now has true character. Every pass feels more varied and organic.

This system adds a significant layer of depth to the gameplay experience.

The Advanced Passing System has been designed to create more natural mistakes that scale heavily and intelligently with the type of pass, the context of the pass and player attributes.

If youโ€™re playing with a team of low technical players for example, donโ€™t expect to be able to tika-taka your way through to goal.

Passing outcomes are influenced by a wide range of contextual factors, not limited to, but including:

๐Ÿ”น Pass type
๐Ÿ”น Passing ability
๐Ÿ”น Balance
๐Ÿ”น Momentum
๐Ÿ”น Player pressure
๐Ÿ”น Speed
๐Ÿ”น Height
๐Ÿ”น Body positioning

Who is making the pass, what that pass is โ€” and how they make it matters more than ever.

๐Ÿ†• ALL NEW V5 STANDALONES: GROUNDED ALTERNATIVES (FULL GAMEPLAY PACKAGE)

All New to V5 #TU1.4.2 are the GROUNDED ALTERNATIVE standalones.

These feature a specific adjustment to the movement bases of the V5 standalones for a more grounded feel.

Read on for the details..

๐Ÿ”ŽWHAT ARE THEY?

The GROUNDED ALTERNATIVE versions offer a very specific adjustment to movement, which significantly tightens the OFF-BALL left-stick control and has a knock-on impact for gameplay.

This is a relatively simple adjustment, but the impact is quite significant.

๐Ÿ‘‰General animation flow feels tighter and more grounded and it helps to reduce subtle sliding or over-gliding in the controls.

โœ…OFF-BALL: Movement becomes much more precise and planted.
โœ…ON-BALL: Movement remains unchanged.

This creates a far more intuitive and natural movement feel - reducing the subtle โ€˜slipperyโ€™ sensation that some players associate with FC movement.

It also increases the need to think carefully about positioning and defensive decision-making. Recovery is no longer instant - angles, body shape, and anticipation matter more.

The overall result is a very satisfying contrast in pace, producing a more organic give-and-take battle between attackers and defenders (especially when combined with V5โ€™s updated dribbling system).

Give it a try and see how you like it!


๐Ÿ’กTIP: The GROUNDED ALTERNATIVE versions pair especially well with standalones that have a little extra pace, such as FAST or REGULAR CONTRAST as thereโ€™s a very nice fluid, natural contrast in pace.

๐Ÿ›‘Donโ€™t write off some of these โ€˜fasterโ€™ versions just by their name - especially when using the GROUNDED ALTERNATIVE versions, you might be surprised at how realistic they look and feel!

๐Ÿฅ… HOW TO USE THEM?

You will find all of the V5 โ€˜GROUNDED ALTโ€™ versions here:

STANDALONES \ CURRENT VERSION \ BONUS VERSIONS \ GROUNDED ALTERNATIVES

Simply select the standalone you want - remember you can only use ONE standalone at a time!

โ“ WHY NO GROUNDED VERSIONS FOR SLOW FLOW OR FLUID FLOW?

Because they already follow a similar philosophy - but with a difference.

The FLOW standalones were intentionally designed with a very specific left-stick system already - one that affects BOTH ON-BALL and OFF-BALL movement.

This creates a slower, overall gameplay, one which is slightly less responsive overall.

The key differences in the GROUNDED ALTERNATIVES are that they retain the same responsive on ball controls that youโ€™re used to. 

So in short, creating a GROUNDED version for them would fundamentally change their intended design.

๐Ÿ“Œ Remember - you only ever use ONE standalone at a time.

๐Ÿ”„If these particular versions donโ€™t suit your preference, simply switch to a different standalone. Thatโ€™s exactly why multiple movement bases exist. Refer to the STANDALONE DIFFERENCES pdf for a full breakdown.

๐Ÿ“š ALL NEW UPDATED PDFs โ€“ CRUCIAL INFORMATION

V5 sees significant updates to the core documentation.

The following PDFs have been extensively revised:

๐Ÿ”น ESSENTIAL SETTINGS
๐Ÿ”น EXPRESS NOTES AND CONSIDERATIONS
๐Ÿ”น POSITIONING ALTERNATIVES GUIDE

These are not minor wording tweaks โ€” there are some major adjustments โ€” far bigger than in most updates (especially the ESSENTIAL SETTINGS document).

They contain extremely important structural information that directly impacts how V5 should be set up and understood.

โš ๏ธ Even if you believe you already understand the mod, it is imperative that you spend time reading and referring back to this updated documentation.

The documentation is designed to remove guesswork and ensure you get the most out of the mod.

Things are only complicated and overwhelming if you donโ€™t use and refer back to the information.

The mod isnโ€™t complicated โ€” itโ€™s large to give you the gameplay experience you want!

Take the time โ€” it matters more in V5 than ever before.

๐Ÿ“ฆ FULL GAMEPLAY PACKAGE: MASSIVE EXPANSION (360+ OPTIONS)

V5 introduces a significant expansion to the Full Gameplay Package, pushing the total number of available options to well beyond 360+.

These options are designed to give you full control over gameplay behaviour, allowing you to refine and customise your experience with precision.

Below are some of the major additions introduced in V5:

๐Ÿ”น ADVANCED PASSING SYSTEM (EXPANDED)

The Advanced Passing System has been fully restructured and expanded.

You now have:

โœ… Levels 1 โ€“ 7 (clear strength scaling)
โœ… Pass type isolations
โœ… Increased contrast layers

This allows you to fine-tune passing behaviour more precisely than ever before โ€” whether you prefer minimal variation or maximum attribute separation.

๐Ÿ”น PRESSING CONTRAST

Creates greater differentiation in pressing ability between players.

Weaker players will:

โœ… Mark slower
โœ… React later
โœ… Close space less effectively

Elite defensive players now stand out more clearly in off-ball situations, reinforcing tactical identity.

๐Ÿ”น NEW SHOOTING ERROR OPTIONS

Expanded control over shooting behaviour.

Available strengths include:

โœ… Strong
โœ… Subtle
โœ… Very Subtle
โœ… CPU Error Specific Variants

You can now offset CPU and user shooting errors more precisely, helping you balance realism and difficulty.

๐Ÿ”น INCREASED BALL FREEDOM - SUBTLE

A more subtle version of the original Increased Ball Freedom Option.

This option is designed to reduce some of that additional bobble and create a more subtle, smooth overall experience whilst still allowing for increased ball separation.

๐Ÿ”น TWO NEW POSITIONING ALTERNATIVES

โœ… PA โ€“ Midfield Tweak

A subtle but impactful adjustment.

Defensive midfielders make a more deliberate effort to drop deeper when protecting their own goal.

Small change. Noticeable structural effect.

โœ… PA โ€“ Stable Balance

Provides a structure closer to default FC26 positioning โ€” but reduced space between the lines.

Ideal for players who donโ€™t want to venture too far away from EAโ€™s positioning system.

๐Ÿ”น Increased CPU Passing Release (Standard & Strong)

Increases the rate at which the CPU releases the ball.

This allows the CPU to circulate possession faster and more purposefully, reducing hesitation and improving overall attacking flow.

Ideal for players looking for a greater challenge.

๐Ÿ”น ALL NEW PRESETS

โœ… CHARACTER PRESET

This preset is designed for those who like a gameplay with more "character".

The Advanced Passing System - Level 5 is built in, meaning players need to take more care when passing the ball around.

Who you pass with, and the context of those passes matter greatly.

Shooting Errors Option - Subtle is also built into the preset.

This preset is a quick and simple, designed for those who want to inject more "personality" in their gameplay without having to worry about which options to select.

โœ… TIGHT MODERATE PRESET

This preset is designed for those who like their gameplay to be moderately TIGHTER and less end to end.

Using this preset will create a tighter midfield balance with increased marking intensity and slightly more simulation elements than you will find in the standalone.

โœ… LIGHT SCRAPPY PRESET

This preset is designed for those who like a more rugged, chaotic experience โ€” but want a more TONED DOWN version than the original Scrappy Preset.

There are more fouls, lots of loose contested duels and you're often fighting to get the ball under control โ€” but the ball will bobble less than the original preset and the passing/shooting errors are more subtle than the original.

๐Ÿ”น MANY ADDITIONAL NEW OPTIONS

V5 also introduces many other new options such as:

โœ… Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option
โœ… Attacking Reaction Times - Very Strongly Increased
โœ… Early Trigger Running Option - Strong
โœ… Attack Alternative - Default FC26
โœ… Attack Alternative - V4
โœ… FC IQ Base Alternative - Default FC26
โœ… FC IQ Base Alternative - V4
โœ… Increased Dribble Aggression (Updated)
โœ… CPU Behaviour Alternative - Tweak Test
โœ… Collision Alternative (V4)
โœ… Additional FC IQ refinement options
โœ… All new Positioning Alternative combinations
โœ… Plus so much more.

๐Ÿšจ Remember, there are detailed READ ME files in each option to explain exactly what each option does and the impact it will have on your standalone.

๐Ÿ“š FULL INCLUSIONS LIST

Here is a list of everything you will currently receive in each of my Patreon tiers.

This will continue to grow and expand significantly as the mod progresses.

๐Ÿ’Ž โ€˜MOD TESTING AND SUPPORTINGโ€™ TIER:

AIO Standalone Versions:

๐ŸŸง V5 Fast
๐ŸŸง V5 Regular
๐ŸŸง V5 Regular Contrast
๐ŸŸง V5 Slow
๐ŸŸง V5 Slow Contrast
๐ŸŸง V5 Extra Slow
๐ŸŸง V5 BONUS: Fluid Flow
๐ŸŸง V5 BONUS: Slow Flow

๐Ÿ”ฅ โ€˜FULL GAMEPLAY PACKAGEโ€™ TIER:

AIO Standalone Versions:

๐ŸŸง V5 Fast
๐ŸŸง V5 Regular
๐ŸŸง V5 Regular Contrast
๐ŸŸง V5 Slow
๐ŸŸง V5 Slow Contrast
๐ŸŸง V5 Extra Slow
๐ŸŸง V5 BONUS: Fluid Flow
๐ŸŸง V5 BONUS: Slow Flow
๐ŸŸง V5 Fast (Dribble Alternative)
๐ŸŸง V5 Regular (Dribble Alternative)
๐ŸŸง V5 Regular Contrast (Dribble Alternative)
๐ŸŸง V5 Slow (Dribble Alternative)
๐ŸŸง V5 Slow Contrast (Dribble Alternative)
๐ŸŸง V5 Extra Slow (Dribble Alternative)
๐ŸŸง V5 BONUS: Fluid Flow (Dribble Alternative)
๐ŸŸง V5 BONUS: Slow Flow (Dribble Alternative)
๐ŸŸง V5 Fast (Grounded Alternative)
๐ŸŸง V5 Regular (Grounded Alternative)
๐ŸŸง V5 Regular Contrast (Grounded Alternative)
๐ŸŸง V5 Slow (Grounded Alternative)
๐ŸŸง V5 Slow Contrast (Grounded Alternative)
๐ŸŸง V5 Extra Slow (Grounded Alternative)
๐ŸŸง V5 Fast (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V5 Regular (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V5 Regular Contrast (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V5 Slow (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V5 Slow Contrast (Dribble Alternative) (Grounded Alternative)
๐ŸŸง V5 Extra Slow (Dribble Alternative) (Grounded Alternative)

Older Versions:

๐ŸŸฆ V4 Fast
๐ŸŸฆ V4 Regular
๐ŸŸฆ V4 Slow
๐ŸŸฆ V4 Extra Slow
๐ŸŸฆ V4 BONUS: Fluid Flow
๐ŸŸฆ V4 BONUS: Slow Flow
๐ŸŸฆ V4 BONUS: Regular Extra
๐ŸŸฆ V4 Fast (Dribble Alternative)
๐ŸŸฆ V4 Regular (Dribble Alternative)
๐ŸŸฆ V4 Slow (Dribble Alternative)
๐ŸŸฆ V4 Extra Slow (Dribble Alternative)
๐ŸŸฆ V4 BONUS: Fluid Flow (Dribble Alternative)
๐ŸŸฆ V4 BONUS: Slow Flow (Dribble Alternative)
๐ŸŸฆ V4 BONUS: Regular Extra (Dribble Alternative)
๐ŸŸฆ V3 Regular
๐ŸŸฆ V3 Slow
๐ŸŸฆ V3 Fluid Flow
๐ŸŸฆ V3 Slow Flow
๐ŸŸฆ V2 Regular
๐ŸŸฆ V2 Slow
๐ŸŸฆ V2 Fluid Flow
๐ŸŸฆ V2 Slow Flow
๐ŸŸฆ V1.01 Regular
๐ŸŸฆ V1.01 Slow

Presets:

๐ŸŸจ Short Halves Preset
๐ŸŸจ Scrappy Preset
๐ŸŸจ Light Scrappy Preset
๐ŸŸจ Character Preset
๐ŸŸจ Tight Moderate Preset

๐ŸŸฉ OPTIONS

(Complete list as included)

๐ŸŸฉ Advanced Passing System - Level 1
๐ŸŸฉ Advanced Passing System - Level 2
๐ŸŸฉ Advanced Passing System - Level 3
๐ŸŸฉ Advanced Passing System - Level 3 + Increased Contrast
๐ŸŸฉ Advanced Passing System - Level 4
๐ŸŸฉ Advanced Passing System - Level 5
๐ŸŸฉ Advanced Passing System - Level 5 + Increased Contrast
๐ŸŸฉ Advanced Passing System - Level 6
๐ŸŸฉ Advanced Passing System - Level 6 + Increased Contrast
๐ŸŸฉ Advanced Passing System - Level 7
๐ŸŸฉ Advanced Passing System - OFF - Ground Passes Only
๐ŸŸฉ Advanced Passing System - OFF - Through Balls Only
๐ŸŸฉ Advanced Passing System - OFF - Lob Passes Only
๐ŸŸฉ Advanced Passing System - Level 1 - Ground Passes Only
๐ŸŸฉ Advanced Passing System - Level 1 - Through Balls Only
๐ŸŸฉ Advanced Passing System - Level 1 - Lob Passes Only
๐ŸŸฉ Advanced Passing System - Level 2 - Ground Passes Only
๐ŸŸฉ Advanced Passing System - Level 2 - Through Balls Only
๐ŸŸฉ Advanced Passing System - Level 2 - Lob Passes Only
๐ŸŸฉ Advanced Passing System - Level 5 - Ground Passes Only
๐ŸŸฉ Advanced Passing System - Level 5 - Through Balls Only
๐ŸŸฉ Advanced Passing System - Level 5 - Lob Passes Only
๐ŸŸฉ Aggressive Defender Step Up Option
๐ŸŸฉ Attack Alternative - Default FC26
๐ŸŸฉ Attack Alternative - V4
๐ŸŸฉ Attacking Reaction Times - Increased
๐ŸŸฉ Attacking Reaction Times - Strongly Increased
๐ŸŸฉ Attacking Reaction Times - Very Strongly Increased
๐ŸŸฉ Attacking Runs Option - Extremely Increased
๐ŸŸฉ Attacking Runs Option - Greatly Increased
๐ŸŸฉ Attacking Runs Option - Increased
๐ŸŸฉ Attacking Runs Option - Reduced
๐ŸŸฉ Attacking Runs Option - Significantly Increased
๐ŸŸฉ Attacking Runs Option - Slightly Increased
๐ŸŸฉ Attacking Runs Option - Slightly Reduced
๐ŸŸฉ Attacking Runs Option - Strongly Increased
๐ŸŸฉ Attacking Runs Option - Strongly Reduced
๐ŸŸฉ Attacking Runs Option - Ultimately Increased
๐ŸŸฉ Authentic Mode - Enable Option
๐ŸŸฉ Ball Physics Alternative
๐ŸŸฉ Ball Physics Alternative - Larger Ball Option
๐ŸŸฉ Ball Physics Alternative - Much Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative - Slightly Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative - Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Bonus Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Larger Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Much Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Slightly Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight - Smaller Ball Option
๐ŸŸฉ Ball Physics Alternative (V3) - Heavier Flight Option
๐ŸŸฉ Ball Physics Alternative (V3) - More Curve and Dip Option
๐ŸŸฉ Ball Physics Alternative (V3) - Slightly More Curve and Dip Option
๐ŸŸฉ Ball Physics - Increased Roll Option
๐ŸŸฉ Ball Physics - Larger Ball Option
๐ŸŸฉ Ball Physics - More Curve and Dip Option
๐ŸŸฉ Ball Physics - Much Smaller Ball Option
๐ŸŸฉ Ball Physics - Reduced Roll Option - Strong
๐ŸŸฉ Ball Physics - Reduced Roll Option - Subtle
๐ŸŸฉ Ball Physics - Slightly More Curve and Dip Option
๐ŸŸฉ Ball Physics - Slightly Smaller Ball Option
๐ŸŸฉ Ball Physics - Smaller Ball Option
๐ŸŸฉ ๐Ÿ’ฅ Career Mode Gameplay Stability Test Option
๐ŸŸฉ ๐Ÿ’ฅ Career Mode Gameplay - Boosts and Passive CPU Removed Only - Test Option
๐ŸŸฉ Collision Alternative Option (V4)
๐ŸŸฉ Compact Lines Option - Strong
๐ŸŸฉ Compact Lines Option - Subtle
๐ŸŸฉ Contain - More Intense Option
๐ŸŸฉ Contain - Very Intense Option
๐ŸŸฉ CPU Behaviour Alternative - Tweak Test
๐ŸŸฉ CPU Behaviour Alternative - V4 Option
๐ŸŸฉ CPU Shooting Errors - Increased
๐ŸŸฉ CPU Shooting Errors - Strongly Increased
๐ŸŸฉ CPU Shooting Errors - Reduced
๐ŸŸฉ CPU Shooting Errors - Strongly Reduced
๐ŸŸฉ Default FC26 Authentic Mode Movement Option
๐ŸŸฉ Default FC26 Goalkeeper Option
๐ŸŸฉ Default FC26 Shooting Behaviour Option
๐ŸŸฉ Default Splashscreen Option
๐ŸŸฉ 'Dynamic Positioning' Option
๐ŸŸฉ Easier Tackling Option
๐ŸŸฉ Early Trigger Running Option
๐ŸŸฉ Early Trigger Running Option - Strong
๐ŸŸฉ FC IQ BASE - DEFAULT FC26
๐ŸŸฉ FC IQ BASE - V4
๐ŸŸฉ FC IQ - All CB Roles V4 (More Advanced Up the Pitch)
๐ŸŸฉ FC IQ - Attack Focus Neutral Option
๐ŸŸฉ FC IQ - CB Ball Playing Aggressive + CB Wideback Aggressive - Attacking
๐ŸŸฉ FC IQ - Deeplying Playmaker - Come Short Restored
๐ŸŸฉ FC IQ - Default Defender Roles (Read Instructions)
๐ŸŸฉ FC IQ - Default FC26 TU1.4.0 Fullback Roles Only
๐ŸŸฉ FC IQ - Everyone Defends Option (Updated)
๐ŸŸฉ FC IQ - Falseback Balanced - Attack
๐ŸŸฉ FC IQ - Revert to V4 Fullback Defend + Falseback Defend (More Advanced Up the Pitch)
๐ŸŸฉ FC IQ - Revert to V4 Midfield Roles (More Advanced Up the Pitch)
๐ŸŸฉ FC IQ - WM Wide Support and WM Winger Balanced - Stay Wide Option
๐ŸŸฉ Goalkeeper - Default FC26 Option
๐ŸŸฉ Goalkeeper - Stronger Option (V3)
๐ŸŸฉ Goalkeeper - Much Stronger Option
๐ŸŸฉ Goalkeeper - Humanised Option (Updated)
๐ŸŸฉ Goalkeeper - Humanised Option V2
๐ŸŸฉ Huge Ball Test Option
๐ŸŸฉ Increased Attacking Aggression Option
๐ŸŸฉ Increased Crossing + Lob Speed Option
๐ŸŸฉ Increased CPU Passing Release Option
๐ŸŸฉ Increased CPU Passing Release Option - Strong
๐ŸŸฉ Increased Defensive Reactions Option
๐ŸŸฉ Increased Defensive Reactions Option - Strong
๐ŸŸฉ Increased Dribble Aggression Option
๐ŸŸฉ Increased Dribble Separation Option
๐ŸŸฉ Increased Elite Defender Option
๐ŸŸฉ Increased Elite Defender Option - Strong
๐ŸŸฉ Increased Marking Intensity + Increased Defensive Reactions Option
๐ŸŸฉ Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ŸŸฉ Increased Marking Intensity + Increased Elite Defender Option
๐ŸŸฉ Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ŸŸฉ Increased Marking Intensity Option
๐ŸŸฉ Increased Trap Errors Option
๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Mild
๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Moderate
๐ŸŸฉ Increased Attacking Width Option + Wider CB (On Ball) - Strong
๐ŸŸฉ Increased Ball Freedom Option
๐ŸŸฉ Increased Ball Freedom Option - Subtle
๐ŸŸฉ Increased Field Friction Option
๐ŸŸฉ Increased Manual Passing Fluidity Option - Extra Slow
๐ŸŸฉ Increased Manual Passing Fluidity Option - Regular
๐ŸŸฉ Increased Manual Passing Fluidity Option - Slightly Faster
๐ŸŸฉ Increased Manual Passing Fluidity Option - Slightly Slower
๐ŸŸฉ Increased Manual Passing Fluidity Option - Slow
๐ŸŸฉ Injuries Option
๐ŸŸฉ Jockey - Faster Option
๐ŸŸฉ Jockey - Much Faster Option
๐ŸŸฉ Jockey - Much Slower Option
๐ŸŸฉ Jockey - Slightly Faster Option
๐ŸŸฉ Jockey - Slower Option
๐ŸŸฉ Kick-off Option - Authentic Mode
๐ŸŸฉ Looser Marking Near Goal Option
๐ŸŸฉ More Blocks Option (V3)
๐ŸŸฉ More Difficult Headers Option (V3)
๐ŸŸฉ More Powerful Clearance Option (V3)
๐ŸŸฉ Neutral Pitch Conditions + Increased Field Friction Option
๐ŸŸฉ Neutral Pitch Conditions Option
๐ŸŸฉ No AutoTackle Option
๐ŸŸฉ Open Lines Option - Strong
๐ŸŸฉ Open Lines Option - Subtle
๐ŸŸฉ Open Lines Option - Very Subtle
๐ŸŸฉ PA - Ball Side Subtle
๐ŸŸฉ PA - Ball Side Subtle (More Pressing)
๐ŸŸฉ PA - Ball Side Subtle + Compact Moderate
๐ŸŸฉ PA - Ball Side Subtle + Compact Moderate (MP)
๐ŸŸฉ PA - Ball Side Subtle + Higher Line Hold
๐ŸŸฉ PA - Ball Side Subtle + Higher Line Hold (MP)
๐ŸŸฉ PA - Compact Moderate
๐ŸŸฉ PA - Compact Moderate (MP)
๐ŸŸฉ PA - Compact Moderate + BSS + HLH
๐ŸŸฉ PA - Compact Moderate + BSS + HLH (MP)
๐ŸŸฉ PA - Compact Moderate + Higher Line Hold
๐ŸŸฉ PA - Compact Moderate + Higher Line Hold (MP)
๐ŸŸฉ PA - Default FC26
๐ŸŸฉ PA - Expression
๐ŸŸฉ PA - Expression (MP)
๐ŸŸฉ PA - Expression #2
๐ŸŸฉ PA - Expression #2 (MP)
๐ŸŸฉ PA - Higher Line Hold
๐ŸŸฉ PA - Higher Line Hold (MP)
๐ŸŸฉ PA - More Pressing
๐ŸŸฉ PA - Narrow
๐ŸŸฉ PA - Narrow (MP)
๐ŸŸฉ PA - Narrow + Ball Side Subtle
๐ŸŸฉ PA - Narrow + Ball Side Subtle (MP)
๐ŸŸฉ PA - OG
๐ŸŸฉ PA - OG (MP)
๐ŸŸฉ PA - OG + Ball Side Subtle
๐ŸŸฉ PA - OG + Ball Side Subtle (MP)
๐ŸŸฉ PA - OG + Higher Line Hold
๐ŸŸฉ PA - OG + Higher Line Hold (MP)
๐ŸŸฉ PA - OG + BSS + Higher Line Hold
๐ŸŸฉ PA - OG + BSS + Higher Line Hold (MP)
๐ŸŸฉ PA - OG + NDL + BSS (MP)
๐ŸŸฉ PA - Midfield Tweak
๐ŸŸฉ PA - Midfield Tweak (MP)
๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle
๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle (MP)
๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle + TMB
๐ŸŸฉ PA - Midfield Tweak + Ball Side Subtle + TMB (MP)
๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold
๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold (MP)
๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold + TMB
๐ŸŸฉ PA - Midfield Tweak + Higher Line Hold + TMB (MP)
๐ŸŸฉ PA - Midfield Tweak + Tight Marking in Box
๐ŸŸฉ PA - Midfield Tweak + Tight Marking in Box (MP)
๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line
๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line (MP)
๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line + TMB
๐ŸŸฉ PA - Midfield Tweak + Wider Defensive Line + TMB (MP)
๐ŸŸฉ PA - Space
๐ŸŸฉ PA - Space (MP)
๐ŸŸฉ PA - Space + Ball Side Subtle
๐ŸŸฉ PA - Space + Ball Side Subtle (MP)
๐ŸŸฉ PA - Space + Ball Side Subtle + HLH
๐ŸŸฉ PA - Space + Ball Side Subtle + HLH (MP)
๐ŸŸฉ PA - Space + Narrow Defensive Line
๐ŸŸฉ PA - Space + Narrow Defensive Line (MP)
๐ŸŸฉ PA - Stable Balance
๐ŸŸฉ PA - Stable Balance (MP)
๐ŸŸฉ PA - Stable Balance + Ball Side Subtle
๐ŸŸฉ PA - Stable Balance + Ball Side Subtle (MP)
๐ŸŸฉ PA - Stable Balance + Ball Side Subtle + TMB
๐ŸŸฉ PA - Stable Balance + Ball Side Subtle + TMB (MP)
๐ŸŸฉ PA - Stable Balance + BSS + HLH
๐ŸŸฉ PA - Stable Balance + BSS + HLH (MP)
๐ŸŸฉ PA - Stable Balance + BSS + HLH + TMB
๐ŸŸฉ PA - Stable Balance + BSS + HLH + TMB (MP)
๐ŸŸฉ PA - Stable Balance + Higher Line Hold
๐ŸŸฉ PA - Stable Balance + Higher Line Hold (MP)
๐ŸŸฉ PA - Stable Balance + Higher Line Hold + TMB
๐ŸŸฉ PA - Stable Balance + Higher Line Hold + TMB (MP)
๐ŸŸฉ PA - Stable Balance + Tight Marking in Box
๐ŸŸฉ PA - Stable Balance + Tight Marking in Box (MP)
๐ŸŸฉ PA - Tight Marking in Box
๐ŸŸฉ PA - Tight Marking in Box (MP)
๐ŸŸฉ PA - Wider Defensive Line
๐ŸŸฉ PA - Wider Defensive Line (MP)
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle (MP)
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold
๐ŸŸฉ PA - Wider Defensive Line + Ball Side Subtle + Higher Line Hold (MP)
๐ŸŸฉ๐Ÿ‘† Many more of the above combinations (as Iโ€™ve certainly missed some)
๐ŸŸฉ Pass Speed Isolation Option - Extra Slow
๐ŸŸฉ Pass Speed Isolation Option - Regular
๐ŸŸฉ Pass Speed Isolation Option - Slow
๐ŸŸฉ Pass Speed Option - Slightly Faster
๐ŸŸฉ Pass Speed Option - Slightly Slower
๐ŸŸฉ Pass Speed Option - Slower
๐ŸŸฉ Physicality Option (Experimental)
๐ŸŸฉ Pressing Contrast + Increased Defensive Reactions Option
๐ŸŸฉ Pressing Contrast + Increased Defensive Reactions Option - Strong
๐ŸŸฉ Pressing Contrast + Increased Elite Defender Option
๐ŸŸฉ Pressing Contrast + Increased Elite Defender Option - Strong
๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option
๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Defensive Reactions Option - Strong
๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option
๐ŸŸฉ Pressing Contrast + Increased Marking Intensity + Increased Elite Defender Option - Strong
๐ŸŸฉ Pressing Contrast + Increased Marking Intensity Option
๐ŸŸฉ Pressing Contrast + Reduced Defensive Reactions Option
๐ŸŸฉ Pressing Contrast Option
๐ŸŸฉ Reduced Attacking Width Option
๐ŸŸฉ Reduced Defensive Width Option
๐ŸŸฉ Reduced Defensive Reactions Option
๐ŸŸฉ Reduced Defensive Width Option
๐ŸŸฉ Reduced Shot Speed Option
๐ŸŸฉ Reduced Shot Speed Option - Strong
๐ŸŸฉ Reduced Shot Speed Option - Subtle
๐ŸŸฉ Reduced Trap Errors Option - Strong
๐ŸŸฉ Reduced Trap Errors Option - Subtle
๐ŸŸฉ Reduced Fatigue Option
๐ŸŸฉ Reduced Passing Errors Option
๐ŸŸฉ Referee Option - Strict
๐ŸŸฉ Referee Option - Slightly Lenient
๐ŸŸฉ Referee Option - Default FC26
๐ŸŸฉ Settled Attack Option
๐ŸŸฉ Shooting Errors - Default FC26 Option
๐ŸŸฉ Shooting Errors Option - Strong
๐ŸŸฉ Shooting Errors Option - Subtle
๐ŸŸฉ Shooting Errors Option - Very Subtle
๐ŸŸฉ Shooting Errors - Short Halves Option
๐ŸŸฉ Slower Pass Tempo Option (UPDATED)
๐ŸŸฉ Slower Pass Tempo Option - Strong (UPDATED)
๐ŸŸฉ Tighter Marking Near Goal Option
๐ŸŸฉ Wider CB (On Ball) Option - Mild
๐ŸŸฉ Wider CB (On Ball) Option - Moderate
๐ŸŸฉ Wider CB (On Ball) Option - Strong
๐ŸŸฉ Plus many more!!!

๐Ÿงฉ EASY SETUP โ€” NO EXPERIENCE NEEDED

โœ… Step-by-step guides
โœ… Clear instructions
โœ… Express Notes & Considerations
โœ… Explanations for every option

๐ŸŸฅ IF YOU DONโ€™T READ THE INFORMATION, YOU WILL BE LOST - ESPECIALLY IN V5!!!

๐Ÿ‘‰ Please donโ€™t select your options based purely on the name โ€” this is one of the biggest mistakes I see people making.

There are thorough โ€˜Read Meโ€™ files in EVERY folder. These explain the impact of each option.

๐Ÿ”ฆ REMINDER

Realism is subjective.
There is no single โ€œbestโ€ setup โ€” only what feels right for you.

๐Ÿ“š The first thing you should do when you download my mod is read the following PDFs (in this order):

โœ… WELCOME & MOD BASICS ๐Ÿ“ˆ
โœ… ESSENTIAL SETTINGS โš ๏ธ
โœ… EXPRESS NOTES AND CONSIDERATIONS โšฝ

โžก๏ธ I understand that it can feel like information overload. Thatโ€™s why the documentation is meant to be a reference you return to regularly, not something you read once and expect to remember everything.

โญ Compatibility

โœ… Fully compatible with FIFERโ€™s Realism Mod
๐Ÿ”ต Compatible with any mod that doesnโ€™t use gameplay

I really want to thank-you all for the incredible support!

โ€“ Anth

๐Ÿ‘‰Join and download now: https://www.patreon.com/c/anthjames_gameplayoverhaul

#FC26 Realistic Gameplay Mod: ANTH JAMES V5 - ATTACKING EVOLUTION / CPU RE-IMAGINED / 360+ OPTIONS ๐Ÿš€ (YouTube)